2013-05-29 17:56:05 -07:00

55 lines
1.5 KiB
Java

package mods.tinker.tconstruct.client.entity;
import mods.tinker.tconstruct.client.tmt.ModelRendererTurbo;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class CrystalModel extends ModelBase
{
ModelRenderer body;
ModelRendererTurbo top;
ModelRendererTurbo bottom;
public CrystalModel()
{
textureWidth = 32;
textureHeight = 32;
body = new ModelRenderer(this, 0, 8);
body.addBox(-2F, 0F, -2F, 4, 6, 4);
body.setRotationPoint(0F, 0F, 0F);
setRotation(body, 0, 0.7853982F, 0);
top = new ModelRendererTurbo(this, 0, 0, 32, 32);
top.addCone(0, 0, 0, 2.8F, 4, 4, 0, ModelRendererTurbo.MR_BOTTOM, 4, 8);
top.setRotationPoint(0F, -4F, 0F);
setRotation(top, 0F, 0F, 0F);
bottom = new ModelRendererTurbo(this, 0, 18, 32, 32);
top.addCone(0, 10, 0, 2.8F, 4, 4, 0, ModelRendererTurbo.MR_TOP, 4, 8);
bottom.setRotationPoint(0F, 6F, 0F);
//setRotation(bottom, 0F, 0F, 0F);
}
public void render (Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
body.render(f5);
top.render(f5);
bottom.render(f5);
}
private void setRotation (ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles (float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}