93 lines
3.6 KiB
Java
93 lines
3.6 KiB
Java
package mods.tinker.tconstruct.client.projectilerender;
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import mods.tinker.tconstruct.entity.projectile.LaunchedPotion;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPotion;
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import net.minecraft.potion.PotionHelper;
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import net.minecraft.util.Icon;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class LaunchedItemRender extends Render
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{
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private Item field_94151_a;
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private int field_94150_f;
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public LaunchedItemRender(Item par1, int par2)
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{
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this.field_94151_a = par1;
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this.field_94150_f = par2;
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}
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public LaunchedItemRender(Item par1)
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{
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this(par1, 0);
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}
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/**
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* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
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* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
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* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
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* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
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*/
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public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
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{
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Icon icon = this.field_94151_a.getIconFromDamage(this.field_94150_f);
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if (icon != null)
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{
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GL11.glPushMatrix();
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GL11.glTranslatef((float)par2, (float)par4, (float)par6);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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this.loadTexture("/gui/items.png");
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Tessellator tessellator = Tessellator.instance;
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if (icon == ItemPotion.func_94589_d("potion_splash"))
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{
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int i = PotionHelper.func_77915_a(((LaunchedPotion)par1Entity).getPotionDamage(), false);
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float f2 = (float)(i >> 16 & 255) / 255.0F;
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float f3 = (float)(i >> 8 & 255) / 255.0F;
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float f4 = (float)(i & 255) / 255.0F;
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GL11.glColor3f(f2, f3, f4);
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GL11.glPushMatrix();
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this.func_77026_a(tessellator, ItemPotion.func_94589_d("potion_contents"));
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GL11.glPopMatrix();
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GL11.glColor3f(1.0F, 1.0F, 1.0F);
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}
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this.func_77026_a(tessellator, icon);
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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}
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private void func_77026_a(Tessellator par1Tessellator, Icon par2Icon)
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{
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float f = par2Icon.getMinU();
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float f1 = par2Icon.getMaxU();
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float f2 = par2Icon.getMinV();
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float f3 = par2Icon.getMaxV();
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float f4 = 1.0F;
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float f5 = 0.5F;
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float f6 = 0.25F;
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GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
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par1Tessellator.startDrawingQuads();
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par1Tessellator.setNormal(0.0F, 1.0F, 0.0F);
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par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(0.0F - f6), 0.0D, (double)f, (double)f3);
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par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(0.0F - f6), 0.0D, (double)f1, (double)f3);
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par1Tessellator.addVertexWithUV((double)(f4 - f5), (double)(f4 - f6), 0.0D, (double)f1, (double)f2);
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par1Tessellator.addVertexWithUV((double)(0.0F - f5), (double)(f4 - f6), 0.0D, (double)f, (double)f2);
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par1Tessellator.draw();
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}
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}
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