556 lines
20 KiB
Java
556 lines
20 KiB
Java
package mods.tinker.tconstruct.dimension;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_BRIDGE;
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import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.NETHER_CAVE;
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import java.util.List;
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import java.util.Random;
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import mods.natura.dimension.NetheriteChunk;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockSand;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.util.IProgressUpdate;
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import net.minecraft.world.ChunkPosition;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.MapGenBase;
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import net.minecraft.world.gen.MapGenCavesHell;
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import net.minecraft.world.gen.NoiseGeneratorOctaves;
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import net.minecraft.world.gen.structure.MapGenNetherBridge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.Event.Result;
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import net.minecraftforge.event.terraingen.ChunkProviderEvent;
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import net.minecraftforge.event.terraingen.TerrainGen;
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public class TinkerChunkProvider implements IChunkProvider
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{
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private Random hellRNG;
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/** A NoiseGeneratorOctaves used in generating nether terrain */
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private NoiseGeneratorOctaves netherNoiseGen1;
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private NoiseGeneratorOctaves netherNoiseGen2;
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private NoiseGeneratorOctaves netherNoiseGen3;
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/** Determines whether slowsand or gravel can be generated at a location */
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private NoiseGeneratorOctaves slowsandGravelNoiseGen;
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/**
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* Determines whether something other than nettherack can be generated at a location
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*/
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private NoiseGeneratorOctaves netherrackExculsivityNoiseGen;
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public NoiseGeneratorOctaves netherNoiseGen4;
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public NoiseGeneratorOctaves netherNoiseGen5;
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/** Is the world that the nether is getting generated. */
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private World worldObj;
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private double[] noiseField;
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private double[] secondNoiseField;
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public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge();
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/**
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* Holds the noise used to determine whether slowsand can be generated at a location
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*/
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private double[] slowsandNoise = new double[256];
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private double[] gravelNoise = new double[256];
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/**
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* Holds the noise used to determine whether something other than netherrack can be generated at a location
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*/
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private double[] netherrackExclusivityNoise = new double[256];
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private MapGenBase netherCaveGenerator = new MapGenCavesHell();
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double[] noiseData1;
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double[] noiseData2;
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double[] noiseData3;
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double[] noiseData4;
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double[] noiseData5;
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double[] secondNoiseData1;
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double[] secondNoiseData2;
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double[] secondNoiseData3;
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double[] secondNoiseData4;
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double[] secondNoiseData5;
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{
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genNetherBridge = (MapGenNetherBridge) TerrainGen.getModdedMapGen(genNetherBridge, NETHER_BRIDGE);
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netherCaveGenerator = TerrainGen.getModdedMapGen(netherCaveGenerator, NETHER_CAVE);
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}
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public TinkerChunkProvider(World par1World, long par2)
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{
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this.worldObj = par1World;
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this.hellRNG = new Random(par2);
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this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.hellRNG, 8);
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this.slowsandGravelNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
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this.netherrackExculsivityNoiseGen = new NoiseGeneratorOctaves(this.hellRNG, 4);
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this.netherNoiseGen4 = new NoiseGeneratorOctaves(this.hellRNG, 10);
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this.netherNoiseGen5 = new NoiseGeneratorOctaves(this.hellRNG, 16);
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NoiseGeneratorOctaves[] noiseGens = { netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, slowsandGravelNoiseGen, netherrackExculsivityNoiseGen, netherNoiseGen4, netherNoiseGen5 };
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noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.hellRNG, noiseGens);
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this.netherNoiseGen1 = noiseGens[0];
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this.netherNoiseGen2 = noiseGens[1];
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this.netherNoiseGen3 = noiseGens[2];
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this.slowsandGravelNoiseGen = noiseGens[3];
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this.netherrackExculsivityNoiseGen = noiseGens[4];
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this.netherNoiseGen4 = noiseGens[5];
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this.netherNoiseGen5 = noiseGens[6];
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}
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/**
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* Generates the shape of the terrain in the nether.
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*/
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public void generateNetherTerrain (int chunkX, int chunkZ, byte[] lowerIDs)
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{
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byte noiseInit = 4;
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byte b1 = 32;
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int k = noiseInit + 1;
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byte b2 = 17;
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int l = noiseInit + 1;
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this.noiseField = this.initializeNoiseField(this.noiseField, chunkX * noiseInit, 0, chunkZ * noiseInit, k, b2, l);
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for (int iterX = 0; iterX < noiseInit; ++iterX)
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{
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for (int iterZ = 0; iterZ < noiseInit; ++iterZ)
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{
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for (int iterY = 0; iterY < 16; ++iterY)
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{
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double noiseOffset = 0.125D;
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double n1 = this.noiseField[((iterX + 0) * l + iterZ + 0) * b2 + iterY + 0];
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double n2 = this.noiseField[((iterX + 0) * l + iterZ + 1) * b2 + iterY + 0];
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double n3 = this.noiseField[((iterX + 1) * l + iterZ + 0) * b2 + iterY + 0];
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double n4 = this.noiseField[((iterX + 1) * l + iterZ + 1) * b2 + iterY + 0];
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double n5 = (this.noiseField[((iterX + 0) * l + iterZ + 0) * b2 + iterY + 1] - n1) * noiseOffset;
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double n6 = (this.noiseField[((iterX + 0) * l + iterZ + 1) * b2 + iterY + 1] - n2) * noiseOffset;
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double n7 = (this.noiseField[((iterX + 1) * l + iterZ + 0) * b2 + iterY + 1] - n3) * noiseOffset;
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double n8 = (this.noiseField[((iterX + 1) * l + iterZ + 1) * b2 + iterY + 1] - n4) * noiseOffset;
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for (int offsetY = 0; offsetY < 8; ++offsetY)
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{
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double d9 = 0.25D;
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double d10 = n1;
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double d11 = n2;
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double d12 = (n3 - n1) * d9;
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double d13 = (n4 - n2) * d9;
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for (int offsetX = 0; offsetX < 4; ++offsetX)
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{
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int layerPos = offsetX + iterX * 4 << 11 | 0 + iterZ * 4 << 7 | iterY * 8 + offsetY;
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short amountPerLayer = 128;
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double d14 = 0.25D;
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double lValue = d10;
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double lOffset = (d11 - d10) * d14;
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for (int k2 = 0; k2 < 4; ++k2)
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{
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int blockID = 0;
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/*if (iterY * 8 + offsetY < b1)
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{
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blockID = Block.lavaStill.blockID;
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}*/
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if (lValue < 0.0D)
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{
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blockID = Block.dirt.blockID;
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}
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if (lValue < -56.0D)
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{
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blockID = Block.grass.blockID;
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}
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lowerIDs[layerPos] = (byte) blockID;
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layerPos += amountPerLayer;
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lValue += lOffset;
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}
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d10 += d12;
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d11 += d13;
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}
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n1 += n5;
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n2 += n6;
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n3 += n7;
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n4 += n8;
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}
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}
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}
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}
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}
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public void replaceBlocksForBiome (int par1, int par2, byte[] lowerIDs)
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{
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//Lower nether
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byte seaLevel = 64;
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double d0 = 0.03125D;
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this.slowsandNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.slowsandNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D);
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this.gravelNoise = this.slowsandGravelNoiseGen.generateNoiseOctaves(this.gravelNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0);
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this.netherrackExclusivityNoise = this.netherrackExculsivityNoiseGen.generateNoiseOctaves(this.netherrackExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D);
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for (int iterX = 0; iterX < 16; ++iterX)
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{
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for (int iterZ = 0; iterZ < 16; ++iterZ)
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{
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boolean flag = this.slowsandNoise[iterX + iterZ * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
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boolean flag1 = this.gravelNoise[iterX + iterZ * 16] + this.hellRNG.nextDouble() * 0.2D > 0.0D;
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int i1 = (int) (this.netherrackExclusivityNoise[iterX + iterZ * 16] / 3.0D + 3.0D + this.hellRNG.nextDouble() * 0.25D);
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int j1 = -1;
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byte b1 = (byte) Block.dirt.blockID;
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byte b2 = (byte) Block.grass.blockID;
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for (int k1 = 127; k1 >= 0; --k1)
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{
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int l1 = (iterZ * 16 + iterX) * 128 + k1;
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if (k1 > 0 + this.hellRNG.nextInt(5))
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{
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short b3 = lowerIDs[l1];
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if (b3 == 0)
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{
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j1 = -1;
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}
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else if (b3 == Block.dirt.blockID)
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{
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if (j1 == -1)
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{
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if (i1 <= 0)
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{
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b1 = 0;
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b2 = (byte) Block.dirt.blockID;
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}
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else if (k1 >= seaLevel - 4 && k1 <= seaLevel + 1)
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{
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b1 = (byte) Block.dirt.blockID;
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b2 = (byte) Block.grass.blockID;
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if (flag1)
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{
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b1 = (byte) Block.gravel.blockID;
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}
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if (flag1)
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{
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b2 = (byte) Block.dirt.blockID;
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}
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if (flag)
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{
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b1 = (byte) Block.slowSand.blockID;
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}
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if (flag)
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{
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b2 = (byte) Block.stone.blockID;
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}
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}
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/*if (k1 < seaLevel && b1 == 0)
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{
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b1 = (byte) Block.lavaStill.blockID;
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}*/
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j1 = i1;
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if (k1 >= seaLevel - 1)
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{
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lowerIDs[l1] = b1;
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}
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else
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{
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lowerIDs[l1] = b2;
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}
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}
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else if (j1 > 0)
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{
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--j1;
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lowerIDs[l1] = b2;
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}
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}
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}
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/*else
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{
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lowerIDs[l1] = (byte)Block.bedrock.blockID;
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}*/
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}
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}
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}
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}
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/**
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* loads or generates the chunk at the chunk location specified
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*/
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public Chunk loadChunk (int par1, int par2)
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{
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return this.provideChunk(par1, par2);
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}
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/**
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* Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
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* specified chunk from the map seed and chunk seed
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*/
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public Chunk provideChunk (int chunkX, int chunkZ)
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{
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this.hellRNG.setSeed((long) chunkX * 341873128712L + (long) chunkZ * 132897987541L);
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byte[] lowerArray = new byte[32768];
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//byte[] upperArray = new byte[32768];
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this.generateNetherTerrain(chunkX, chunkZ, lowerArray);
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this.replaceBlocksForBiome(chunkX, chunkZ, lowerArray);
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this.netherCaveGenerator.generate(this, this.worldObj, chunkX, chunkZ, lowerArray);
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this.genNetherBridge.generate(this, this.worldObj, chunkX, chunkZ, lowerArray);
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Chunk chunk = new NetheriteChunk(this.worldObj, lowerArray, chunkX, chunkZ);
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BiomeGenBase[] abiomegenbase = this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[]) null, chunkX * 16, chunkZ * 16, 16, 16);
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byte[] abyte1 = chunk.getBiomeArray();
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for (int k = 0; k < abyte1.length; ++k)
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{
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abyte1[k] = (byte) abiomegenbase[k].biomeID;
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}
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chunk.resetRelightChecks();
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return chunk;
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}
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/**
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* generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
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* size.
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*/
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private double[] initializeNoiseField (double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
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{
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ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
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MinecraftForge.EVENT_BUS.post(event);
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if (event.getResult() == Result.DENY)
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return event.noisefield;
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if (par1ArrayOfDouble == null)
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{
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par1ArrayOfDouble = new double[par5 * par6 * par7];
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}
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double d0 = 684.412D;
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double d1 = 2053.236D;
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this.noiseData4 = this.netherNoiseGen4.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D);
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this.noiseData5 = this.netherNoiseGen5.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D);
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this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D);
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this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0);
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this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0);
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int k1 = 0;
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int l1 = 0;
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double[] adouble1 = new double[par6];
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int i2;
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for (i2 = 0; i2 < par6; ++i2)
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{
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adouble1[i2] = Math.cos((double) i2 * Math.PI * 6.0D / (double) par6) * 2.0D;
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double d2 = (double) i2;
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if (i2 > par6 / 2)
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{
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d2 = (double) (par6 - 1 - i2);
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}
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if (d2 < 4.0D)
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{
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d2 = 4.0D - d2;
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adouble1[i2] -= d2 * d2 * d2 * 10.0D;
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}
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}
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for (i2 = 0; i2 < par5; ++i2)
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{
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for (int j2 = 0; j2 < par7; ++j2)
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{
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double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D;
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if (d3 > 1.0D)
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{
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d3 = 1.0D;
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}
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double d4 = 0.0D;
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double d5 = this.noiseData5[l1] / 8000.0D;
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if (d5 < 0.0D)
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{
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d5 = -d5;
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}
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d5 = d5 * 3.0D - 3.0D;
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if (d5 < 0.0D)
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{
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d5 /= 2.0D;
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if (d5 < -1.0D)
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{
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d5 = -1.0D;
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}
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d5 /= 1.4D;
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d5 /= 2.0D;
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d3 = 0.0D;
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}
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else
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{
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if (d5 > 1.0D)
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{
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d5 = 1.0D;
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}
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d5 /= 6.0D;
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}
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d3 += 0.5D;
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d5 = d5 * (double) par6 / 16.0D;
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++l1;
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for (int k2 = 0; k2 < par6; ++k2)
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{
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double d6 = 0.0D;
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double d7 = adouble1[k2];
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double d8 = this.noiseData2[k1] / 512.0D;
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double d9 = this.noiseData3[k1] / 512.0D;
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double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D;
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if (d10 < 0.0D)
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{
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d6 = d8;
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}
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else if (d10 > 1.0D)
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{
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d6 = d9;
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}
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else
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{
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d6 = d8 + (d9 - d8) * d10;
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}
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d6 -= d7;
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double d11;
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if (k2 > par6 - 4)
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{
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d11 = (double) ((float) (k2 - (par6 - 4)) / 3.0F);
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d6 = d6 * (1.0D - d11) + -10.0D * d11;
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}
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if ((double) k2 < d4)
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{
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d11 = (d4 - (double) k2) / 4.0D;
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if (d11 < 0.0D)
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{
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d11 = 0.0D;
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}
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if (d11 > 1.0D)
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{
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d11 = 1.0D;
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}
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d6 = d6 * (1.0D - d11) + -10.0D * d11;
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}
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par1ArrayOfDouble[k1] = d6;
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++k1;
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}
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}
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}
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return par1ArrayOfDouble;
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}
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/**
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* Checks to see if a chunk exists at x, y
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*/
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public boolean chunkExists (int par1, int par2)
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{
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return true;
|
|
}
|
|
|
|
/**
|
|
* Populates chunk with ores etc etc
|
|
*/
|
|
public void populate (IChunkProvider par1IChunkProvider, int par2, int par3)
|
|
{
|
|
BlockSand.fallInstantly = true;
|
|
}
|
|
|
|
/**
|
|
* Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
|
|
* Return true if all chunks have been saved.
|
|
*/
|
|
public boolean saveChunks (boolean par1, IProgressUpdate par2IProgressUpdate)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk.
|
|
*/
|
|
public boolean unloadQueuedChunks ()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Returns if the IChunkProvider supports saving.
|
|
*/
|
|
public boolean canSave ()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Converts the instance data to a readable string.
|
|
*/
|
|
public String makeString ()
|
|
{
|
|
return "HellRandomLevelSource";
|
|
}
|
|
|
|
/**
|
|
* Returns a list of creatures of the specified type that can spawn at the given location.
|
|
*/
|
|
public List getPossibleCreatures (EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
|
|
{
|
|
if (par1EnumCreatureType == EnumCreatureType.monster && this.genNetherBridge.hasStructureAt(par2, par3, par4))
|
|
{
|
|
return this.genNetherBridge.getSpawnList();
|
|
}
|
|
else
|
|
{
|
|
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
|
|
return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the location of the closest structure of the specified type. If not found returns null.
|
|
*/
|
|
public ChunkPosition findClosestStructure (World par1World, String par2Str, int par3, int par4, int par5)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
public int getLoadedChunkCount ()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
public void recreateStructures (int par1, int par2)
|
|
{
|
|
this.genNetherBridge.generate(this, this.worldObj, par1, par2, (byte[]) null);
|
|
}
|
|
|
|
@Override
|
|
public void func_104112_b() {
|
|
// TODO Auto-generated method stub
|
|
|
|
}
|
|
}
|