2013-06-16 23:35:14 -07:00

74 lines
2.5 KiB
Java

package mods.tinker.tconstruct.client.gui;
import mods.tinker.tconstruct.client.TControls;
import mods.tinker.tconstruct.client.TProxyClient;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class InventoryTab extends GuiButton
{
int textureX;
String texture = "/gui/allitems.png";
ItemStack renderStack;
public InventoryTab(int id, int posX, int posY, ItemStack stack, int texX)
{
super(id, posX, posY, 28, 32, "");
textureX = texX;
renderStack = stack;
}
/**
* Draws this button to the screen.
*/
public void drawButton(Minecraft mc, int mouseX, int mouseY)
{
if (this.drawButton)
{
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.bindTexture(texture);
int yTexPos = this.enabled ? 0 : 32;
int ySize = this.enabled ? 28 : 32;
this.drawTexturedModalRect(this.xPosition, this.yPosition, textureX*28, yTexPos, 28, ySize);
RenderHelper.enableGUIStandardItemLighting();
this.zLevel = 100.0F;
TProxyClient.itemRenderer.zLevel = 100.0F;
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
TProxyClient.itemRenderer.renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition+6, yPosition+8);
TProxyClient.itemRenderer.renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, renderStack, xPosition+6, yPosition+8);
GL11.glDisable(GL11.GL_LIGHTING);
TProxyClient.itemRenderer.zLevel = 0.0F;
this.zLevel = 0.0F;
RenderHelper.disableStandardItemLighting();
}
}
public boolean mousePressed(Minecraft mc, int mouseX, int mouseY)
{
boolean inWindow = this.enabled && this.drawButton && mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
if (inWindow)
{
if (this.id == 2)
TProxyClient.openInventoryGui();
if (this.id == 3)
TControls.openArmorGui();
if (this.id == 4)
TControls.openKnapsackGui();
}
return inWindow;
}
}