warzone2100/data/texpages
Dennis Schridde 351060f21f - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related)
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-01 20:34:54 +00:00
..
bdrops * Remove support for decoding (and encoding in case of screenshot dump code) of JPEG pictures 2007-04-17 18:24:31 +00:00
page-6-features-arizona.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-6-features-rockies.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-6-features-urban.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-7-barbarians-arizona.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-7-barbarians-kevlar.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-7-barbarians-urban.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-8-player buildings-bases-rockies.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-8-player buildings-bases-urban.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-8-player buildings-bases.png - 1st attempt to create an API for image loading (support for PNG features like non 8bit channels still needs to be thought of). Appropriate code location is also missing (added new functions to tex.c, since they were not PNG related) 2007-05-01 20:34:54 +00:00
page-9-player buildings-bases-rockies.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-9-player buildings-bases-urban.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-9-player buildings-bases.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-10-laboratories.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-11-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-12-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-13-player buildings.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-14-droid hubs.png Finalize move 2007-02-05 12:48:47 +00:00
page-15-droid hubs.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-16-droid drives.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-17-droid weapons.png Finalize move 2007-02-05 12:48:47 +00:00
page-18-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-19-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-20-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-21-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-22-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-23-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-24-fx.png Several changes to texture loading: 2007-04-19 18:04:41 +00:00
page-25-sky.png Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards 2007-02-24 22:53:33 +00:00
page-26-sky.png Create final repository structure. 2007-06-28 17:47:08 +00:00
page-27-fx.png Create final repository structure. 2007-06-28 17:47:08 +00:00
tertilesc1hw.png Removed the software terrain tile files (they're useless now). 2006-05-01 06:19:35 +00:00
tertilesc2hw.png Create final repository structure. 2007-06-28 17:47:08 +00:00
tertilesc3hw.png Create final repository structure. 2007-06-28 17:47:08 +00:00