warzone2100/data/multiplay/skirmish
Giel van Schijndel 55a5837ef3 * Move AIvolution from data/multiplay/skirmish/customai to data/mods/global
* Make sure the buildsystem now constructs a global mod aivolution.wz from AIvolution (you can use it using "--mod aivolution" or "--mod aivolution.wz")
 * Add the GPL text to Grim's GFX mod for emphasis (as it was in the grim.wz archives in the distributed releases)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2411 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 19:59:28 +00:00
..
player0.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player0.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player1.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player1.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player2.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player2.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player3.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player3.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player4.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player4.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player5.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player5.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player6.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player6.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
player7.slo 1.10 AI Update: 2007-07-26 15:59:07 +00:00
player7.vlo 1.10 AI Update: 2007-07-14 18:02:30 +00:00
rules.slo Increase default number of allowed power generators per player to 8, since a power generator can only have 4 oil derricks attached (30 derricks allowed). 2007-06-04 17:15:56 +00:00
rules.vlo -cyborg propulsion must be enabled on startup of multiplayer/smirmish games 2007-05-04 16:43:15 +00:00
sk2tech.vlo Create final repository structure. 2007-06-28 17:47:08 +00:00
sk3tech.vlo Create final repository structure. 2007-06-28 17:47:08 +00:00
sktech.slo Create final repository structure. 2007-06-28 17:47:08 +00:00