warzone2100/tools/pietoaster/screen.h

51 lines
1.2 KiB
C++

/*
* PieToaster is an OpenGL application to edit 3D models in
* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
* inspired by PieSlicer created by stratadrake.
* Copyright (C) 2007 Carl Hee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Revision$
* $Id$
* $HeadURL$
*/
#ifndef _screen_h
#define _screen_h
#ifdef _WIN32
#include <windows.h> // required by gl.h
#endif
#include <GL/gl.h>
#include <GL/glu.h>
#include "pie_types.h"
class CScreen {
public:
uint16_t m_width;
uint16_t m_height;
int32_t m_bpp;
uint32_t m_flags;
int initialize(void);
bool setVideoMode(void);
};
extern CScreen g_Screen;
#endif