88 lines
2.7 KiB
C
88 lines
2.7 KiB
C
/*
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* PieToaster is an OpenGL application to edit 3D models in
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* Warzone 2100's (an RTS game) PIE 3D model format, which is heavily
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* inspired by PieSlicer created by stratadrake.
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* Copyright (C) 2007 Carl Hee
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Revision$
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* $Id$
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* $HeadURL$
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*/
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#ifndef __game_io_h
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#define __game_io_h
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#include <SDL/SDL.h>
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#include <stdint.h>
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/* Simple implementation of singleclick doubleclick holdbutton via SDL */
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///use max possible sdl keys
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const uint32_t MAX_KEYS = SDLK_LAST;
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///use max possible sdl mouse buttons(UNUSED?,LEFT,RIGHT,MIDDLE)
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const uint8_t MAX_MOUSE_BUTTONS = 4;
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///timer for hold,the interval between 2 key events < 100ms triggers OH_KEY_HOLD
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const uint32_t KEY_HOLD_TIMER = 100;
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///timer for double down(double click for mouse),the interval between 2 key events < 500ms triggers OH_KEY_DDOWN
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const uint32_t KEY_DDOWN_TIMER = 500;
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///state for both mouse and keyboard
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enum _key_state {
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OH_KEY_UP = 0x0001, ///< Key/Button is up
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OH_KEY_DOWN = 0x0002, ///< Key/Button is down
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OH_KEY_HOLD = 0x0004, ///< Key/Button is hold for some time
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OH_KEY_DDOWN = 0x0008, ///< Key/Button is double-down/double-clickd
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OH_KEY_RELEASE = 0x0010, ///< Key/Button is released(note:this one is the proper clicked event)
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};
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///input element with hold event duration
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typedef struct _input_elem {
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///key state
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uint32_t data;
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///last down timestamp
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uint32_t lastDown;
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///duration of hold
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uint32_t duration;
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} INPUT_ELEM;
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extern uint16_t MouseX;
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extern uint16_t MouseY;
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extern int16_t MouseMoveX;
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extern int16_t MouseMoveY;
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extern INPUT_ELEM KeyStates[MAX_KEYS];
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extern INPUT_ELEM MouseStates[MAX_MOUSE_BUTTONS];
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extern void inputInitialize(void);
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extern void inputButtonMouseEvent(SDL_MouseButtonEvent button, uint8_t newState);
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extern void inputMotionMouseEvent(SDL_MouseMotionEvent motion);
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extern void inputKeyEvent(SDL_KeyboardEvent key, uint8_t newState);
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bool isKeyDown(SDLKey key);
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bool isKeyDoubleDown(SDLKey key);
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bool isKeyHold(SDLKey key);
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bool isMouseButtonDown(uint8_t button);
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bool isMouseButtonDoubleDown(uint8_t button);
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bool isMouseButtonHold(uint8_t button);
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extern void inputUpdate(void);
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#endif
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