224 lines
4.6 KiB
C++
224 lines
4.6 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <string.h>
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#include <physfs.h>
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#include "lib/framework/frame.h"
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#include "audio.h"
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#include "track.h"
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#include "tracklib.h"
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#include "cdaudio.h"
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#include "mixer.h"
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#include "playlist.h"
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static float music_volume = 0.5;
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#if !defined(WZ_NOSOUND)
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static const size_t bufferSize = 16 * 1024;
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static const unsigned int buffer_count = 32;
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static bool music_initialized = false;
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static bool stopping = true;
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static AUDIO_STREAM* cdStream = NULL;
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#endif
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bool cdAudio_Open(const char* user_musicdir)
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{
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PlayList_Init();
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if (user_musicdir == NULL
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|| !PlayList_Read(user_musicdir))
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{
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return false;
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}
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debug(LOG_SOUND, "called(%s)", user_musicdir);
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#if !defined(WZ_NOSOUND)
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music_initialized = true;
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stopping = true;
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#endif
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return true;
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}
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void cdAudio_Close(void)
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{
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debug(LOG_SOUND, "called");
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cdAudio_Stop();
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PlayList_Quit();
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#if !defined(WZ_NOSOUND)
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music_initialized = false;
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stopping = true;
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#endif
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}
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#if !defined(WZ_NOSOUND)
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static void cdAudio_TrackFinished(void*);
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static bool cdAudio_OpenTrack(const char* filename)
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{
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if (!music_initialized)
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{
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return false;
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}
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debug(LOG_SOUND, "called(%s)", filename);
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cdAudio_Stop();
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if (strncasecmp(filename+strlen(filename)-4, ".ogg", 4) == 0)
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{
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PHYSFS_file* music_file = PHYSFS_openRead(filename);
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debug(LOG_WZ, "Reading...[directory: %s] %s", PHYSFS_getRealDir(filename), filename);
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if (music_file == NULL)
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{
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debug(LOG_ERROR, "Failed opening file [directory: %s] %s, with error %s", PHYSFS_getRealDir(filename), filename, PHYSFS_getLastError());
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return false;
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}
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cdStream = sound_PlayStreamWithBuf(music_file, music_volume, cdAudio_TrackFinished, (char*)filename, bufferSize, buffer_count);
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if (cdStream == NULL)
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{
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PHYSFS_close(music_file);
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debug(LOG_ERROR, "Failed creating audio stream for %s", filename);
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return false;
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}
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debug(LOG_SOUND, "successful(%s)", filename);
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stopping = false;
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return true;
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}
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return false; // unhandled
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}
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static void cdAudio_TrackFinished(void* user_data)
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{
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const char *filename = PlayList_NextSong();
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// This pointer is now officially invalidated; so set it to NULL
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cdStream = NULL;
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if (filename == NULL)
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{
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debug(LOG_ERROR, "Out of playlist?! was playing %s", (char *)user_data);
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return;
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}
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if (!stopping && cdAudio_OpenTrack(filename))
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{
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debug(LOG_SOUND, "Now playing %s (was playing %s)", filename, (char *)user_data);
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}
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}
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#endif
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bool cdAudio_PlayTrack(SONG_CONTEXT context)
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{
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debug(LOG_SOUND, "called(%d)", (int)context);
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switch (context)
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{
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#if !defined(WZ_NOSOUND)
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case SONG_FRONTEND:
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return cdAudio_OpenTrack("music/menu.ogg");
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case SONG_INGAME:
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{
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const char *filename = PlayList_CurrentSong();
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if (filename == NULL)
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return false;
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return cdAudio_OpenTrack(filename);
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}
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#else
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case SONG_FRONTEND:
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case SONG_INGAME:
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return false;
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#endif
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}
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ASSERT(!"Invalid songcontext", "Invalid song context specified for playing: %u", (unsigned int)context);
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return false;
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}
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void cdAudio_Stop()
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{
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#if !defined(WZ_NOSOUND)
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stopping = true;
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debug(LOG_SOUND, "called, cdStream=%p", cdStream);
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if (cdStream)
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{
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sound_StopStream(cdStream);
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cdStream = NULL;
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sound_Update();
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}
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#else
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debug(LOG_SOUND, "called");
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#endif
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}
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void cdAudio_Pause()
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{
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debug(LOG_SOUND, "called");
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#if !defined(WZ_NOSOUND)
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if (cdStream)
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{
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sound_PauseStream(cdStream);
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}
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#endif
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}
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void cdAudio_Resume()
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{
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debug(LOG_SOUND, "called");
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#if !defined(WZ_NOSOUND)
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if (cdStream)
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{
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sound_ResumeStream(cdStream);
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}
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#endif
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}
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float sound_GetMusicVolume()
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{
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return music_volume;
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}
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void sound_SetMusicVolume(float volume)
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{
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// Keep volume in the range of 0.0 - 1.0
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music_volume = clipf(volume, 0.0f, 1.0f);
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#if !defined(WZ_NOSOUND)
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// Change the volume of the current stream as well (if any)
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if (cdStream)
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{
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sound_SetStreamVolume(cdStream, music_volume);
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}
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#endif
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}
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