135 lines
3.2 KiB
C
135 lines
3.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* ivisdef.h
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*
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* type defines for all ivis library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _ivisdef_h
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#define _ivisdef_h
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#include "lib/framework/frame.h"
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#include "pietypes.h"
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//*************************************************************************
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//
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// screen surface structure
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//
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//*************************************************************************
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struct iClip
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{
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int32_t left, top, right, bottom;
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};
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struct iSurface
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{
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int xcentre;
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int ycentre;
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iClip clip;
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int width;
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int height;
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};
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//*************************************************************************
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//
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// imd structures
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//
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//*************************************************************************
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/// Stores the from and to verticles from an edge
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struct EDGE
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{
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int from, to;
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};
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struct iIMDPoly
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{
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uint32_t flags;
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int32_t zcentre;
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unsigned int npnts;
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Vector3f normal;
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int pindex[3];
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Vector2f *texCoord;
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Vector2f texAnim;
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};
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struct iIMDShape
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{
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unsigned int flags;
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int texpage;
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int tcmaskpage;
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int normalpage;
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int sradius, radius;
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Vector3i min, max;
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Vector3f ocen;
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unsigned short numFrames;
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unsigned short animInterval;
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unsigned int npoints;
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Vector3f *points;
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unsigned int npolys;
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iIMDPoly *polys;
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unsigned int nconnectors;
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Vector3i *connectors;
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unsigned int nShadowEdges;
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EDGE *shadowEdgeList;
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float material[LIGHT_MAX][4];
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float shininess;
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iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
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};
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//*************************************************************************
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//
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// immitmap image structures
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//
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//*************************************************************************
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struct IMAGEDEF
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{
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unsigned int TPageID; /**< Which associated file to read our info from */
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unsigned int Tu; /**< First vertex coordinate */
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unsigned int Tv; /**< Second vertex coordinate */
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unsigned int Width; /**< Width of image */
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unsigned int Height; /**< Height of image */
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int XOffset; /**< X offset into source position */
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int YOffset; /**< Y offset into source position */
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};
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#define MAX_NUM_TPAGEIDS 16
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struct IMAGEFILE
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{
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int NumImages; /**< Number of images contained here */
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int TPageIDs[MAX_NUM_TPAGEIDS]; /**< OpenGL Texture IDs */
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IMAGEDEF *ImageDefs; /**< Stored images */
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};
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#endif // _ivisdef_h
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