warzone2100/lib/framework/memint.h

50 lines
1.6 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file memint.h
* \brief Internal framework definitions for the memory system.
*/
#ifndef _memint_h
#define _memint_h
/* The size of saftey buffer to leave before and after any malloc'ed memory.
Can use this to check writing over end of buffers */
#define SAFETY_ZONE_SIZE (32)
/* The character used to initialise malloc'ed memory, or to trash memory before
freeing it */
#define SAFETY_ZONE_BYTE (0xac)
#define INITIALISE_BYTE (0xcd)
#define FREE_BYTE (0xdd)
// memory block header for the treap code
typedef struct _mem_node
{
TREAP_NODE_BASE; // The treap data to store the node
TREAP_NODE_DEBUG; // The debug info for the node (file, line).
UDWORD size; // The memory block size
} MEM_NODE;
/* compare two memory blocks */
extern SDWORD memBlockCmp(void *key1, void *key2);
#endif