warzone2100/lib
Per Inge Mathisen a71086a039 Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4037 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-13 20:46:29 +00:00
..
framework Mark all BASE_OBJECT "derived" types as WZ_DECL_MAY_ALIAS (they may alias with any type). 2008-03-11 15:53:45 +00:00
gamelib Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
ivis_common Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon. 2008-03-13 20:46:29 +00:00
ivis_opengl Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon. 2008-03-13 20:46:29 +00:00
netplay Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
script Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
sequence Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
sound Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
sqlite3 Don't initalise the 'file' pointer with itself 2008-03-10 23:06:00 +00:00
widget Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
Makefile.am * Add SQLite 3.5.4 to the source tree (3.5.6 gives some warnings @ compile time which I don't trust) 2008-03-02 22:37:25 +00:00
Makefile.raw * Add SQLite 3.5.4 to the source tree (3.5.6 gives some warnings @ compile time which I don't trust) 2008-03-02 22:37:25 +00:00