warzone2100/lib/ivis_common/ivispatch.h

84 lines
2.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* ivispatch.h
*
* patches old ivis defines to new pie defines allows both definitions to run concurrently .
*
*/
/***************************************************************************/
#ifndef _ivispatch_h
#define _ivispatch_h
#include "lib/framework/frame.h"
#include "pietypes.h"
/***************************************************************************/
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
//palette definitions
#define iV_PALETTE_SIZE PALETTE_SIZE
#define iV_PALETTE_SHADE_LEVEL PALETTE_SHADE_LEVEL
#define iV_COL_TRANS COL_TRANS
#define iV_COL_BLACK COL_BLACK
#define iV_COL_BLUE COL_BLUE
#define iV_COL_GREEN COL_GREEN
#define iV_COL_CYAN COL_CYAN
#define iV_COL_RED COL_RED
#define iV_COL_MAGENTA COL_MAGENTA
#define iV_COL_BROWN COL_BROWN
#define iV_COL_GREY COL_GREY
#define iV_COL_DARKGREY COL_DARKGREY
#define iV_COL_LIGHTBLUE COL_LIGHTBLUE
#define iV_COL_LIGHTGREEN COL_LIGHTGREEN
#define iV_COL_LIGHTCYAN COL_LIGHTCYAN
#define iV_COL_LIGHTRED COL_LIGHTRED
#define iV_COL_LIGHTMAGENTA COL_LIGHTMAGENTA
#define iV_COL_YELLOW COL_YELLOW
#define iV_COL_WHITE COL_WHITE
#define _iVPALETTE psCurrentPalette
#define iV_SHADE_TABLE palShades
#define iV_PaletteShadeTableCreate pal_BuildAdjustedShadeTable
#define iV_PaletteNearestColour pal_GetNearestColour
#define iV_PaletteAdd pal_AddNewPalette
#include "piepalette.h"
//matrixstuff
#define iV_setGeometricOffset pie_setGeometricOffset
#define iV_MatrixBegin pie_MatBegin
#define iV_MatrixEnd pie_MatEnd
#define iV_MatrixRotateX pie_MatRotX
#define iV_MatrixRotateY pie_MatRotY
#define iV_MatrixRotateZ pie_MatRotZ
#define iV_TRANSLATE pie_TRANSLATE
#define iV_SIN SIN
#define iV_COS COS
#endif // _ivispatch_h