warzone2100/src/ingameop.c

482 lines
11 KiB
C

/*
* inGameOp.c
* ingame options screen.
* Pumpkin Studios. 98
*/
#include "frame.h"
#include "widget.h"
#include "display3d.h"
#include "intdisplay.h"
#include "hci.h" // for wFont def.& intmode.
#include "loop.h"
#include "text.h"
#include "piestate.h" // for getrendertype
#include "resource.h"
//#include "display.h" // for gammaValue.
#include "frontend.h" // for textdisplay function
#include "loadsave.h" // for textdisplay function
#include "console.h" // to add console message
#include "scriptextern.h" // for tutorial
#include "rendmode.h"
#include "keybind.h"
#include "audio.h" // for sound.
#include "cdaudio.h"
#include "mixer.h"
#include "multiplay.h"
#include "csnap.h"
#include "ingameop.h"
#include "mission.h"
#include "transporter.h"
#include "netplay.h"
extern char SaveGamePath[];
//extern W_SCREEN *psWScreen;
extern CURSORSNAP InterfaceSnap;
extern void addText(int FontID,UDWORD FormID,UDWORD id, UDWORD PosX, UDWORD PosY, STRING *txt, UDWORD attachID,BOOL *State);
//status bools.(for hci.h)
BOOL ClosingInGameOp = FALSE;
BOOL InGameOpUp = FALSE;
// ////////////////////////////////////////////////////////////////////////////
// functions
// ////////////////////////////////////////////////////////////////////////////
void AddMaxStringWidth(STR_RES *psRes, UDWORD StringID);
UDWORD GetMaxStringWidth(void);
void ResetMaxStringWidth(void);
static BOOL addQuitOptions(VOID)
{
W_FORMINIT sFormInit;
// UWORD WindowWidth;
DisableCursorSnapsExcept(INTINGAMEOP);
if (widgGetFromID(psWScreen,INTINGAMEOP))
{
widgDelete(psWScreen, INTINGAMEOP); // get rid of the old stuff.
}
memset(&sFormInit,0, sizeof(W_FORMINIT));
sFormInit.width = INTINGAMEOP3_W;
// add form
sFormInit.formID = 0;
sFormInit.id = INTINGAMEOP;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)INTINGAMEOP3_X;
sFormInit.y = (SWORD)INTINGAMEOP3_Y;
sFormInit.height = INTINGAMEOP3_H;
sFormInit.pDisplay = intOpenPlainForm;
sFormInit.disableChildren= TRUE;
widgAddForm(psWScreen, &sFormInit);
//resume
addIGTextButton(INTINGAMEOP_RESUME,INTINGAMEOP_1_Y,STR_GAME_RESUME,OPALIGN);
SetCurrentSnapID(&InterfaceSnap,INTINGAMEOP_RESUME);
// quit
addIGTextButton(INTINGAMEOP_QUIT_CONFIRM,INTINGAMEOP_2_Y,STR_GAME_QUIT,OPALIGN);
SetMousePos(0,INTINGAMEOP3_X+INTINGAMEOP_1_X,INTINGAMEOP3_Y+INTINGAMEOP_1_Y); // move mouse to resume.
return TRUE;
}
static BOOL _addSlideOptions()
{
W_FORMINIT sFormInit;
DisableCursorSnapsExcept(INTINGAMEOP);
if (widgGetFromID(psWScreen,INTINGAMEOP))
{
widgDelete(psWScreen, INTINGAMEOP); // get rid of the old stuff.
}
memset(&sFormInit,0, sizeof(W_FORMINIT));
// add form
sFormInit.formID = 0;
sFormInit.id = INTINGAMEOP;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)INTINGAMEOP2_X;
sFormInit.y = (SWORD)INTINGAMEOP2_Y;
sFormInit.width = INTINGAMEOP2_W;
sFormInit.height = INTINGAMEOP2_H;
sFormInit.pDisplay = intOpenPlainForm;
sFormInit.disableChildren= TRUE;
widgAddForm(psWScreen, &sFormInit);
addIGTextButton(INTINGAMEOP_RESUME,INTINGAMEOP_4_Y,STR_GAME_RESUME,WBUT_PLAIN);
// fx vol
addIGTextButton(INTINGAMEOP_FXVOL,INTINGAMEOP_1_Y,STR_FE_FX,WBUT_PLAIN);
addFESlider(INTINGAMEOP_FXVOL_S, INTINGAMEOP , INTINGAMEOP_MID, INTINGAMEOP_1_Y-5,
AUDIO_VOL_MAX,mixer_GetWavVolume(),INTINGAMEOP_FXVOL);
// fx vol
addIGTextButton(INTINGAMEOP_3DFXVOL,INTINGAMEOP_2_Y,STR_FE_3D_FX,WBUT_PLAIN);
addFESlider(INTINGAMEOP_3DFXVOL_S, INTINGAMEOP , INTINGAMEOP_MID, INTINGAMEOP_2_Y-5,
AUDIO_VOL_MAX,mixer_Get3dWavVolume(),INTINGAMEOP_3DFXVOL);
// cd vol
addIGTextButton(INTINGAMEOP_CDVOL,INTINGAMEOP_3_Y,STR_FE_MUSIC,WBUT_PLAIN);
addFESlider(INTINGAMEOP_CDVOL_S,INTINGAMEOP , INTINGAMEOP_MID,INTINGAMEOP_3_Y-5,
AUDIO_VOL_MAX,mixer_GetCDVolume(),INTINGAMEOP_CDVOL);
SetCurrentSnapID(&InterfaceSnap,INTINGAMEOP_RESUME);
/*
#ifndef PSX
// gamma
if (pie_GetRenderEngine() == ENGINE_GLIDE)
{
addIGTextButton(INTINGAMEOP_GAMMA,INTINGAMEOP_3_Y,STR_FE_GAMMA,WBUT_PLAIN);
if(gammaValue>3) gammaValue = (float)2.9;
if(gammaValue<0.5) gammaValue = (float).5;
addFESlider(INTINGAMEOP_GAMMA_S,INTINGAMEOP , INTINGAMEOP_MID,INTINGAMEOP_3_Y-5,60,(UDWORD)(gammaValue*25),INTINGAMEOP_GAMMA );
}
#endif
*/
return TRUE;
}
static BOOL addSlideOptions(void)
{
return _addSlideOptions();
}
// ////////////////////////////////////////////////////////////////////////////
static UDWORD MaxStringWidth;
void ResetMaxStringWidth(void)
{
MaxStringWidth=0;
}
void AddMaxStringWidth(STR_RES *psRes, UDWORD StringID)
{
UDWORD StringWidth;
StringWidth=iV_GetTextWidth(strresGetString(psRes,StringID));
if (StringWidth>MaxStringWidth) MaxStringWidth=StringWidth;
}
UDWORD GetMaxStringWidth(void)
{
return MaxStringWidth;
}
static BOOL _intAddInGameOptions(void)
{
// UWORD WindowWidth;
W_FORMINIT sFormInit;
audio_StopAll();
//clear out any mission widgets - timers etc that may be on the screen
clearMissionWidgets();
setWidgetsStatus(TRUE);
DisableCursorSnapsExcept(INTINGAMEOP);
//if already open, then close!
if (widgGetFromID(psWScreen,INTINGAMEOP))
{
intCloseInGameOptions(FALSE, TRUE);
return TRUE;
}
intResetScreen(FALSE);
// Pause the game.
if(!gamePaused())
{
kf_TogglePauseMode();
}
memset(&sFormInit,0, sizeof(W_FORMINIT));
sFormInit.width = INTINGAMEOP_W;
// add form
sFormInit.formID = 0;
sFormInit.id = INTINGAMEOP;
sFormInit.style = WFORM_PLAIN;
sFormInit.x = (SWORD)INTINGAMEOP_X;
sFormInit.y = (SWORD)INTINGAMEOP_Y;
sFormInit.height = INTINGAMEOP_H;
if ( (!bMultiPlayer || (NetPlay.bComms==0) ) && !bInTutorial)
{
}
else
{
sFormInit.height = INTINGAMEOP_HS;
}
sFormInit.pDisplay = intOpenPlainForm;
sFormInit.disableChildren= TRUE;
widgAddForm(psWScreen, &sFormInit);
// add 'quit' text
if ( (!bMultiPlayer || (NetPlay.bComms==0) ) && !bInTutorial)
{
addIGTextButton(INTINGAMEOP_QUIT,INTINGAMEOP_5_Y,STR_GAME_QUIT,OPALIGN);
}
else
{
addIGTextButton(INTINGAMEOP_QUIT,INTINGAMEOP_3_Y,STR_GAME_QUIT,OPALIGN);
}
// add 'resume'
addIGTextButton(INTINGAMEOP_RESUME,INTINGAMEOP_1_Y,STR_GAME_RESUME,OPALIGN);
SetCurrentSnapID(&InterfaceSnap,INTINGAMEOP_RESUME);
// add 'options'
addIGTextButton(INTINGAMEOP_OPTIONS,INTINGAMEOP_2_Y,STR_FE_OPTIONS,OPALIGN);
if ( (!bMultiPlayer || (NetPlay.bComms==0) ) && !bInTutorial)
{ // add 'load'
addIGTextButton(INTINGAMEOP_LOAD,INTINGAMEOP_3_Y,STR_MISC_LOADGAME,OPALIGN);
// add 'save'
addIGTextButton(INTINGAMEOP_SAVE,INTINGAMEOP_4_Y,STR_MISC_SAVEGAME,OPALIGN);
}
intMode = INT_INGAMEOP; // change interface mode.
InGameOpUp = TRUE; // inform interface.
SetMousePos(0,INTINGAMEOP_X+INTINGAMEOP_1_X,INTINGAMEOP_Y+INTINGAMEOP_1_Y); // move mouse to resume.
pie_SetMouse(IntImages,IMAGE_CURSOR_DEFAULT); // reset cursor (hw)
frameSetCursorFromRes(IDC_DEFAULT); // reset cursor (sw)
return TRUE;
}
BOOL intAddInGameOptions(void)
{
return _intAddInGameOptions();
}
// ////////////////////////////////////////////////////////////////////////////
void ProcessOptionFinished(void)
{
intMode = INT_NORMAL;
//unpause.
if(gamePaused())
{
kf_TogglePauseMode();
}
EnableAllCursorSnaps();
}
void intCloseInGameOptionsNoAnim(BOOL bResetMissionWidgets)
{
widgDelete(psWScreen, INTINGAMEOP);
InGameOpUp = FALSE;
ProcessOptionFinished();
//don't add the widgets if the load/save screen is put up or exiting to front end
if (bResetMissionWidgets)
{
//put any widgets back on for the missions
resetMissionWidgets();
}
}
// ////////////////////////////////////////////////////////////////////////////
BOOL intCloseInGameOptions(BOOL bPutUpLoadSave, BOOL bResetMissionWidgets)
{
W_TABFORM *Form;
WIDGET *widg;
if(bPutUpLoadSave)
{
widg = widgGetFromID(psWScreen,INTINGAMEOP);
if(widg)
{
widgDelete(psWScreen,INTINGAMEOP);
}
InGameOpUp = FALSE;
ClosingInGameOp = TRUE;
}
else
{
// close the form.
// Start the window close animation.
Form = (W_TABFORM*)widgGetFromID(psWScreen,INTINGAMEOP);
if(Form) {
Form->display = intClosePlainForm;
Form->pUserData = (void*)0; // Used to signal when the close anim has finished.
Form->disableChildren= TRUE;
ClosingInGameOp = TRUE; // like orderup/closingorder
InGameOpUp = FALSE;
}
}
ProcessOptionFinished();
//don't add the widgets if the load/save screen is put up or exiting to front end
if (bResetMissionWidgets)
{
//put any widgets back on for the missions
resetMissionWidgets();
}
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// In Game Options house keeping stuff.
BOOL intRunInGameOptions(void)
{
processFrontendSnap(FALSE);
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// process clicks made by user.
void intProcessInGameOptions(UDWORD id)
{
switch(id)
{
// NORMAL KEYS
case INTINGAMEOP_QUIT: //quit was pressed
addQuitOptions();
break;
case INTINGAMEOP_QUIT_CONFIRM: //quit was confirmed.
intCloseInGameOptions(FALSE, FALSE);
break;
case INTINGAMEOP_OPTIONS: //game options was pressed
addSlideOptions();
break;
case INTINGAMEOP_RESUME: //resume was pressed.
intCloseInGameOptions(FALSE, TRUE);
break;
// case INTINGAMEOP_REPLAY:
// intCloseInGameOptions(TRUE, FALSE);
// if(0!=strcmp(getLevelName(),"CAM_1A"))
// {
// loopMissionState = LMS_LOADGAME;
// strcpy(saveGameName, "replay\\replay.gam");
// addConsoleMessage(strresGetString(psStringRes, STR_GAME_SAVED), LEFT_JUSTIFY);
// }
// break;
case INTINGAMEOP_LOAD:
intCloseInGameOptions(TRUE, FALSE);
addLoadSave(LOAD_INGAME,SaveGamePath,"gam",strresGetString(psStringRes,STR_MR_LOAD_GAME)); // change mode when loadsave returns// if(runLoadSave())// check for file name.
break;
case INTINGAMEOP_SAVE:
intCloseInGameOptions(TRUE, FALSE);
addLoadSave(SAVE_INGAME,SaveGamePath,"gam", strresGetString(psStringRes,STR_MR_SAVE_GAME) );
break;
// GAME OPTIONS KEYS
case INTINGAMEOP_FXVOL:
case INTINGAMEOP_3DFXVOL:
case INTINGAMEOP_CDVOL:
// case INTINGAMEOP_GAMMA:
SetMousePos(0,INTINGAMEOP2_X+INTINGAMEOP_MID+5 ,mouseY()); // move mouse
break;
case INTINGAMEOP_FXVOL_S:
mixer_SetWavVolume(widgGetSliderPos(psWScreen,INTINGAMEOP_FXVOL_S));
break;
case INTINGAMEOP_3DFXVOL_S:
mixer_Set3dWavVolume(widgGetSliderPos(psWScreen,INTINGAMEOP_3DFXVOL_S));
break;
case INTINGAMEOP_CDVOL_S:
mixer_SetCDVolume(widgGetSliderPos(psWScreen,INTINGAMEOP_CDVOL_S));
break;
// case INTINGAMEOP_GAMMA_S:
// gammaValue = (float)(widgGetSliderPos(psWScreen,INTINGAMEOP_GAMMA_S))/25 ;
// if(gammaValue<0.5) gammaValue = (float).5;
// pie_SetGammaValue(gammaValue);
// break;
default:
break;
}
}