338 lines
7.8 KiB
C
338 lines
7.8 KiB
C
#include "piestate.h"
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SDWORD pieStateCount = 0; // FIXME Is this really used somewhere? Or is it just a dummy?
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RENDER_STATE rendStates;
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void pie_SetColourCombine(COLOUR_MODE colCombMode);
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void pie_SetTranslucencyMode(TRANSLUCENCY_MODE transMode);
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static void pie_SetTexCombine(TEX_MODE texCombMode);
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static void pie_SetAlphaCombine(ALPHA_MODE alphaCombMode);
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void pie_SetDefaultStates(void)//Sets all states
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{
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// pie_SetFogColour(0x00B08f5f);//nicks colour
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//fog off
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rendStates.fogEnabled = FALSE;// enable fog before renderer
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rendStates.fog = FALSE;//to force reset to false
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pie_SetFogStatus(FALSE);
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pie_SetFogColour(0x00000000);//nicks colour
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//depth Buffer on
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rendStates.depthBuffer = FALSE;//to force reset to true
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pie_SetDepthBufferStatus(DEPTH_CMP_LEQ_WRT_ON);
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//set render mode
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pie_SetTranslucent(TRUE);
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pie_SetAdditive(TRUE);
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//basic gouraud textured rendering
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rendStates.texCombine = TEX_NONE;//to force reset to GOURAUD_TEX
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pie_SetTexCombine(TEX_LOCAL);
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rendStates.colourCombine = COLOUR_FLAT_CONSTANT;//to force reset to GOURAUD_TEX
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pie_SetColourCombine(COLOUR_TEX_ITERATED);
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rendStates.alphaCombine = ALPHA_ITERATED;//to force reset to GOURAUD_TEX
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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rendStates.transMode = TRANS_ALPHA;//to force reset to DECAL
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pie_SetTranslucencyMode(TRANS_DECAL);
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//chroma keying on black
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rendStates.keyingOn = FALSE;//to force reset to true
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pie_SetColourKeyedBlack(TRUE);
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//bilinear filtering
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rendStates.bilinearOn = FALSE;//to force reset to true
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pie_SetBilinear(TRUE);
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}
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void pie_SetRenderEngine(REND_ENGINE rendEngine)
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{
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rendStates.rendEngine = rendEngine;
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if( rendEngine == ENGINE_4101 )
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rendStates.bHardware = FALSE;
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else
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rendStates.bHardware = TRUE;
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}
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REND_ENGINE pie_GetRenderEngine(void)
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{
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return rendStates.rendEngine;
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}
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BOOL pie_Hardware(void)
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{
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return rendStates.bHardware;
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}
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//***************************************************************************
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//
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// pie_SetTranslucent(BOOL val);
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//
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// Global enable/disable Translucent effects
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//
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//***************************************************************************
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void pie_SetTranslucent(BOOL val)
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{
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rendStates.translucent = val;
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}
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BOOL pie_Translucent(void)
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{
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return rendStates.translucent;
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}
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//***************************************************************************
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//
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// pie_SetAdditive(BOOL val);
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//
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// Global enable/disable Additive effects
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//
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//***************************************************************************
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void pie_SetAdditive(BOOL val)
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{
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rendStates.additive = val;
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}
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BOOL pie_Additive(void)
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{
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return rendStates.additive;
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}
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//***************************************************************************
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//
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// pie_SetCaps(BOOL val);
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//
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// HIGHEST LEVEL enable/disable modes
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//
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//***************************************************************************
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void pie_SetFogCap(FOG_CAP val)
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{
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rendStates.fogCap = val;
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}
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FOG_CAP pie_GetFogCap(void)
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{
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return rendStates.fogCap;
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}
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void pie_SetTexCap(TEX_CAP val)
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{
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rendStates.texCap = val;
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}
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TEX_CAP pie_GetTexCap(void)
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{
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return rendStates.texCap;
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}
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//***************************************************************************
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//
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// pie_EnableFog(BOOL val)
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//
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// Global enable/disable fog to allow fog to be turned of ingame
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//
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//***************************************************************************
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void pie_EnableFog(BOOL val)
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{
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if (rendStates.fogCap == FOG_CAP_NO)
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{
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val = FALSE;
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}
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if (rendStates.fogEnabled != val)
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{
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rendStates.fogEnabled = val;
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if (val == TRUE)
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{
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// pie_SetFogColour(0x0078684f);//(nicks colour + 404040)/2
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pie_SetFogColour(0x00B08f5f);//nicks colour
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}
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else
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{
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pie_SetFogColour(0x00000000);//clear background to black
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}
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}
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}
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BOOL pie_GetFogEnabled(void)
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{
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return rendStates.fogEnabled;
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}
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//***************************************************************************
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//
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// pie_SetFogStatus(BOOL val)
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//
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// Toggle fog on and off for rendering objects inside or outside the 3D world
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//
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//***************************************************************************
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BOOL pie_GetFogStatus(void)
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{
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return rendStates.fog;
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}
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void pie_SetFogColour(UDWORD colour)
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{
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UDWORD grey;
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if (rendStates.fogCap == FOG_CAP_GREY)
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{
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grey = colour & 0xff;
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colour >>= 8;
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grey += (colour & 0xff);
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colour >>= 8;
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grey += (colour & 0xff);
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grey /= 3;
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grey &= 0xff;//check only
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colour = grey + (grey<<8) + (grey<<16);
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rendStates.fogColour = colour;
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}
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else if (rendStates.fogCap == FOG_CAP_NO)
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{
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rendStates.fogColour = 0;
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}
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else
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{
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rendStates.fogColour = colour;
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}
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}
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UDWORD pie_GetFogColour(void)
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{
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return rendStates.fogColour;
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}
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void pie_SetRendMode(REND_MODE rendMode)
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{
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if (rendMode != rendStates.rendMode)
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{
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rendStates.rendMode = rendMode;
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switch (rendMode)
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{
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case REND_GOURAUD_TEX:
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pie_SetColourCombine(COLOUR_TEX_ITERATED);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_DECAL);
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break;
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case REND_ALPHA_TEX:
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pie_SetColourCombine(COLOUR_TEX_ITERATED);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_ITERATED);
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pie_SetTranslucencyMode(TRANS_ALPHA);
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break;
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case REND_ADDITIVE_TEX:
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pie_SetColourCombine(COLOUR_TEX_ITERATED);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_ITERATED);
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pie_SetTranslucencyMode(TRANS_ADDITIVE);
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break;
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case REND_TEXT:
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pie_SetColourCombine(COLOUR_TEX_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_DECAL);
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break;
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case REND_ALPHA_TEXT:
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pie_SetColourCombine(COLOUR_TEX_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_ALPHA);
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break;
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case REND_ALPHA_FLAT:
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pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_ALPHA);
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break;
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case REND_ALPHA_ITERATED:
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pie_SetColourCombine(COLOUR_FLAT_ITERATED);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_ITERATED);
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pie_SetTranslucencyMode(TRANS_ADDITIVE);
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break;
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case REND_FILTER_FLAT:
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pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_FILTER);
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break;
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case REND_FILTER_ITERATED:
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pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_ITERATED);
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pie_SetTranslucencyMode(TRANS_ALPHA);
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break;
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case REND_FLAT:
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pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
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pie_SetTexCombine(TEX_LOCAL);
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pie_SetAlphaCombine(ALPHA_CONSTANT);
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pie_SetTranslucencyMode(TRANS_DECAL);
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default:
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break;
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}
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}
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return;
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}
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void pie_SetBilinear(BOOL bilinearOn)
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{
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#ifndef PIETOOL
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if (bilinearOn != rendStates.bilinearOn)
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{
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rendStates.bilinearOn = bilinearOn;
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pieStateCount++;
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}
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#endif
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}
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BOOL pie_GetBilinear(void)
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{
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#ifndef PIETOOL
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return rendStates.bilinearOn;
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#else
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return FALSE;
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#endif
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}
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static void pie_SetTexCombine(TEX_MODE texCombMode)
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{
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#ifndef PIETOOL //ffs
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if (texCombMode != rendStates.texCombine)
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{
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rendStates.texCombine = texCombMode;
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pieStateCount++;
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}
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#endif
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}
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static void pie_SetAlphaCombine(ALPHA_MODE alphaCombMode)
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{
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#ifndef PIETOOL //ffs
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if (alphaCombMode != rendStates.alphaCombine)
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{
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rendStates.alphaCombine = alphaCombMode;
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pieStateCount++;
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}
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#endif
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}
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/***************************************************************************/
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// get the constant colour used in text and flat render modes
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/***************************************************************************/
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UDWORD pie_GetColour(void)
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{
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return rendStates.colour;
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}
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WZ_DEPRECATED void pie_SetMouse(IMAGEFILE *psImageFile,UWORD ImageID) // FIXME Remove if unused
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{
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}
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WZ_DEPRECATED void pie_SetSwirlyBoxes( BOOL val ) // FIXME Remove if unused
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{
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}
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