250 lines
6.4 KiB
C
250 lines
6.4 KiB
C
/***************************************************************************/
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/*
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* ivisdef.h
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*
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* type defines for all ivis library functions.
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*
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*/
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/***************************************************************************/
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#ifndef _ivisdef_h
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#define _ivisdef_h
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#include "frame.h"
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#include "pietypes.h"
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Definitions
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*/
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/***************************************************************************/
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#define BSPIMD // now defined for all versions (optional BSP handled on all formats)
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#ifdef WIN321 //Not really needed I guess, however, see debug.c comments. -Qamly
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#define iV_DDX
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#endif
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#define iV_SCANTABLE_MAX 1024
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// texture animation defines
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#define iV_IMD_ANIM_LOOP 0
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#define iV_IMD_ANIM_RUN 1
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#define iV_IMD_ANIM_FRAMES 8
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/***************************************************************************/
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/*
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* Global Macros
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*/
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/***************************************************************************/
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/***************************************************************************/
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/*
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* Global Type Definitions
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*/
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/***************************************************************************/
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//*************************************************************************
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//
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// Basic types (now defined in pieTypes.h)
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//
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//*************************************************************************
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//*************************************************************************
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//
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// Simple derived types (now defined in pieTypes.h)
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//
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//*************************************************************************
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//*************************************************************************
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//
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// screen surface structure
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//
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//*************************************************************************
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typedef struct iSurface {
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int usr;
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uint32 flags;
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int xcentre;
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int ycentre;
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int xpshift;
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int ypshift;
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iClip clip;
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uint8 *buffer;
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int32 scantable[iV_SCANTABLE_MAX]; // currently uses 4k per structure (!)
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int width;
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int height;
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int32 size;
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} iSurface;
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//*************************************************************************
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//
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// texture animation structures
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//
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//*************************************************************************
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typedef struct {
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int npoints;
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iPoint frame[iV_IMD_ANIM_FRAMES];
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} iTexAnimFrame;
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typedef struct {
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int nFrames;
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int playbackRate;
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int textureWidth;
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int textureHeight;
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} iTexAnim;
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//*************************************************************************
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//
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// imd structures
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//
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//*************************************************************************
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#ifdef BSPIMD
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typedef uint16 BSPPOLYID; // lets hope this can work as a byte ... that will limit it to 255 polygons in 1 imd
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#endif
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#include "bspimd.h" //structure defintions only
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typedef int VERTEXID; // Size of the entry for vertex id in the imd polygon structure (32bits on pc 16bits on PSX)
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typedef struct {
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uint32 flags;
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int32 zcentre;
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int npnts;
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iVector normal;
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VERTEXID *pindex;
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iVertex *vrt;
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iTexAnim *pTexAnim; // warning.... this is not used on the playstation version !
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#ifdef BSPIMD
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BSPPOLYID BSP_NextPoly; // the polygon number for the next in the BSP list ... or BSPPOLYID_TERMINATE for no more
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#endif
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} iIMDPoly;
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// PlayStation special effect structure ... loaded as a PIE (type 9) and cast to iIMDShape
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typedef struct iIMDShapeEffect
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{
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uint32 flags; // This 'flags' can be used to check if the file is a 3d PIE file or a special effect
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// the bit that is set is iV_IMD_XEFFECT (see imd.h)
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void *ImageFile; // ( cast this to (IMAGEFILE*) when using it). - // When loaded as a binary this contains the hashed value of the text starting frame
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UWORD firstframe; // When loaded as binary this contains the file number of the data file to be loaded (see iV_ProcessBPIE)
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UWORD numframes;
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UWORD xsize;
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UWORD ysize;
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} iIMDShapeEffect;
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#define TRACER_SINGLE 0 // iIMDShapeProjectile types.
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#define TRACER_DOUBLE 1
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// PlayStation special effect structure ... loaded as a PIE (type 10) and cast to iIMDShape
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typedef struct iIMDShapeProjectile
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{
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uint32 flags; // This 'flags' can be used to check if the file is a 3d PIE file or a special effect
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// the bit that is set is iV_IMD_XEFFECT_PROJECTILE (see imd.h)
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uint8 Type;
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uint8 Radius;
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uint8 Seperation;
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uint8 Pad0;
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uint8 LRed,LGreen,LBlue,Pad1;
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uint8 TRed,TGreen,TBlue,Pad2;
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} iIMDShapeProjectile;
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// PC version
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typedef struct iIMDShape {
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uint32 flags;
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int32 texpage;
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int32 oradius, sradius, radius, visRadius, xmin, xmax, ymin, ymax, zmin, zmax;
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iVector ocen;
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UWORD numFrames;
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UWORD animInterval;
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int npoints;
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int npolys; // After BSP this number is not updated - it stays the number of pre-bsp polys
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int nconnectors; // After BSP this number is not updated - it stays the number of pre-bsp polys
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iVector *points;
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iIMDPoly *polys; // After BSP this is not changed - it stays the original chunk of polys - not all are now used,and others not in this array are, see BSPNode for a tree of all the post BSP polys
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iVector *connectors; // After BSP this is not changed - it stays the original chunk of polys - not all are now used,and others not in this array are, see BSPNode for a tree of all the post BSP polys
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int ntexanims;
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iTexAnim **texanims;
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struct iIMDShape *next; // next pie in multilevel pies (NULL for non multilevel !)
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#ifdef BSPIMD
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PSBSPTREENODE BSPNode; // Start of the BSP tree;
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#endif
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} iIMDShape;
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//*************************************************************************
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//
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// immitmap image structures
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//
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//*************************************************************************
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typedef struct {
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UBYTE Type[4];
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UWORD Version;
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UWORD ClutSize;
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UWORD NumCluts;
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UWORD Pad;
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} CLUTHEADER;
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typedef struct {
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UBYTE Type[4];
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UWORD Version;
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UWORD NumImages;
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UWORD BitDepth;
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UWORD NumTPages;
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UBYTE TPageFiles[16][16];
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UBYTE PalFile[16];
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} IMAGEHEADER;
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typedef struct {
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// UDWORD HashValue
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UWORD TPageID;
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UWORD PalID;
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UWORD Tu,Tv;
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UWORD Width;
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UWORD Height;
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SWORD XOffset;
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SWORD YOffset;
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} IMAGEDEF;
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typedef struct {
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IMAGEHEADER Header;
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iSprite *TexturePages;
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UWORD NumCluts;
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UWORD TPageIDs[16];
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UWORD ClutIDs[48];
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IMAGEDEF *ImageDefs;
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} IMAGEFILE;
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/***************************************************************************/
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/*
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* Global Variables
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*/
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/***************************************************************************/
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#endif // _ivisdef_h
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