warzone2100/data/mods/global
Giel van Schijndel bc73882d7e * Set bugtraq:* properties on all directories
* Convert the tilesets 4, 5, 6 and 7 to the separate tile per-file tilesets (using the tile_texpage2mipmap_tileset tool)
  * Purposefully skipped 1, 2 and 3 since I think those are __exactly__ the same to the WZ's original tileset


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3129 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-22 21:19:20 +00:00
..
aivolution Updated Aivolution AI to be compatible with the recent changes to the scripting functions (parameter numbers of some functions were changed). 2007-10-08 12:55:07 +00:00
grim Fix canvas offset of grim mod terrain textures, so that they can be properly 2007-09-16 17:26:11 +00:00
newst_tiles * Set bugtraq:* properties on all directories 2007-12-22 21:19:20 +00:00
Makefile.am * Add the Newst tileset to the raw Makefiles and autotools buildsystems (to build a ZIP file out of it) 2007-12-22 20:01:10 +00:00
Makefile.raw * Add the Newst tileset to the raw Makefiles and autotools buildsystems (to build a ZIP file out of it) 2007-12-22 20:01:10 +00:00