warzone2100/tools/display/wzmutils.h

102 lines
2.2 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2007-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _wzmutils_h
#define _wzmutils_h
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <errno.h>
#include <math.h>
#include <stdbool.h>
#include <stdint.h>
#include <GL/gl.h>
#ifndef WIN32
#include <stdbool.h>
#include <limits.h>
#else
#include <windows.h>
typedef int bool;
#define PATH_MAX 255
#define true 1
#define false 0
#endif
#define MAX_TEXARRAYS 16
#define MAX(a, b) (((a) > (b)) ? (a) : (b))
typedef struct { float x, y, z; } Vector3f;
typedef struct
{
Vector3f pos;
int type;
} CONNECTOR;
typedef struct
{
float timeSlice;
int textureArray;
Vector3f translation;
Vector3f rotation;
} FRAME;
typedef struct
{
int faces, vertices, frames, textureArrays, connectors;
bool teamColours;
GLfloat *vertexArray;
GLuint *indexArray; // TODO: use short instead
GLfloat *textureArray[MAX_TEXARRAYS];
FRAME *frameArray;
int currentFrame;
int currentTextureArray;
uint32_t lastChange; // animation
CONNECTOR *connectorArray;
} MESH;
typedef struct
{
int w, h;
char *pixels;
} PIXMAP;
typedef struct
{
int meshes;
MESH *mesh;
PIXMAP *pixmap;
char texPath[PATH_MAX];
GLuint texture;
} MODEL;
MODEL *createModel(int meshes, int now);
PIXMAP *readPixmap(const char *filename);
MODEL *readModel(const char *filename, int now);
int saveModel(const char *filename, MODEL *psModel);
void freeModel(MODEL *psModel);
void drawModel(MODEL *psModel, int now);
void prepareModel(MODEL *psModel);
#endif