warzone2100/tests/modeltest.c

256 lines
6.1 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2007-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include <errno.h>
#include <stdint.h>
#include <stdbool.h>
#ifndef WIN32
#include <stdbool.h>
#include <limits.h>
#else
typedef int bool;
#define PATH_MAX 255
#define true 1
#define false 0
#endif
#define iV_IMD_TEX 0x00000200
#define iV_IMD_XNOCUL 0x00002000
#define iV_IMD_TEXANIM 0x00004000
#define iV_IMD_TCMASK 0x00010000
#define MAX_POLYGON_SIZE 3 // the game can't handle more
typedef struct {
int index[MAX_POLYGON_SIZE];
int texCoord[MAX_POLYGON_SIZE][2];
int vertices;
int frames, rate, width, height; // animation data
bool cull;
} WZ_FACE;
typedef struct {
int x, y, z, reindex;
bool dupe;
} WZ_POSITION;
static void check_pie(const char *input)
{
int num, x, y, z, levels, level;
FILE *fp = fopen(input, "r");
char s[200];
if (!fp)
{
fprintf(stderr, "Unable to open %s from %s: %s\n", input, getcwd(s, sizeof(s) - 1), strerror(errno));
exit(1);
}
num = fscanf(fp, "PIE %d\n", &x);
if (num != 1)
{
fprintf(stderr, "Bad PIE file %s\n", input);
exit(1);
}
if (x != 2 && x != 3)
{
fprintf(stderr, "Unknown PIE version %d in %s\n", x, input);
exit(1);
}
num = fscanf(fp, "TYPE %x\n", &x); // ignore
if (num != 1)
{
fprintf(stderr, "Bad TYPE directive in %s\n", input);
exit(1);
}
if (!(x & iV_IMD_TEX))
{
fprintf(stderr, "Missing texture flag in %s\n", input);
exit(1);
}
num = fscanf(fp, "TEXTURE %d %s %d %d\n", &z, s, &x, &y);
if (num != 4)
{
fprintf(stderr, "Bad TEXTURE directive in %s\n", input);
exit(1);
}
num = fscanf(fp, "LEVELS %d\n", &levels);
if (num != 1)
{
fprintf(stderr, "Bad LEVELS directive in %s\n", input);
exit(1);
}
for (level = 0; level < levels; level++)
{
int j, points, faces;
num = fscanf(fp, "\nLEVEL %d\n", &x);
if (num != 1)
{
fprintf(stderr, "Bad LEVEL directive in %s.\n", input);
exit(1);
}
if (level + 1 != x)
{
fprintf(stderr, "LEVEL directive in %s was %d should be %d.\n", input, x, level + 1);
exit(1);
}
num = fscanf(fp, "POINTS %d\n", &points);
if (num != 1)
{
fprintf(stderr, "Bad POINTS directive in %s, level %d.\n", input, level);
exit(1);
}
for (j = 0; j < points; j++)
{
double a, b, c;
num = fscanf(fp, "%f %f %f\n", &a, &b, &c);
if (num != 3)
{
fprintf(stderr, "File %s. Bad POINTS entry level %d, number %d.\n", input, level, j);
exit(1);
}
}
num = fscanf(fp, "POLYGONS %d", &faces);
if (num != 1)
{
fprintf(stderr, "Bad POLYGONS directive in %s, level %d.\n", input, level);
exit(1);
}
for (j = 0; j < faces; ++j)
{
int k;
unsigned int flags;
num = fscanf(fp, "\n%x", &flags);
if (num != 1)
{
fprintf(stderr, "File %s. Bad POLYGONS flag entry level %d, number %d\n", input, level, j);
exit(1);
}
if (!(flags & iV_IMD_TEX))
{
fprintf(stderr, "File %s. Bad polygon flag entry level %d, number %d - no texture flag!\n", input, level, j);
exit(1);
}
if (flags & iV_IMD_XNOCUL)
{
fprintf(stderr, "File %s. Bad polygon flag entry level %d, number %d - face culling not supported anymore!\n", input, level, j);
exit(1);
}
num = fscanf(fp, "%d", &k);
if (num != 1)
{
fprintf(stderr, "File %s. Bad POLYGONS vertices entry level %d, number %d\n", input, level, j);
exit(1);
}
if (k != 3)
{
fprintf(stderr, "File %s. Bad POLYGONS vertices entry level %d, number %d -- non-triangle polygon found\n", input, level, j);
exit(1);
}
// Read in vertex indices and texture coordinates
for (k = 0; k < 3; k++)
{
int l;
num = fscanf(fp, "%d", &l);
if (num != 1)
{
fprintf(stderr, "File %s. Bad vertex position entry level %d, number %d\n", input, level, j);
exit(1);
}
}
if (flags & iV_IMD_TEXANIM)
{
int frames, rate, width, height;
num = fscanf(fp, "%d %d %d %d", &frames, &rate, &width, &height);
if (num != 4)
{
fprintf(stderr, "File %s - Bad texture animation entry level %d, number %d.\n", input, level, j);
exit(1);
}
if (frames <= 1)
{
fprintf(stderr, "File %s - Level %d, polygon %d has a single animation frame.\n", input, level, j);
exit(1);
}
}
for (k = 0; k < 3; k++)
{
double t, u;
num = fscanf(fp, "%f %f", &t, &u);
if (num != 2)
{
fprintf(stderr, "File %s. Bad texture coordinate entry level %d, number %d\n", input, level, j);
exit(1);
}
}
}
num = fscanf(fp, "\nCONNECTORS %d", &x);
if (num == 1)
{
if (x < 0)
{
fprintf(stderr, "Bad CONNNECTORS directive in %s, level %d\n", input, level);
exit(EXIT_FAILURE);
}
for (j = 0; j < x; ++j)
{
int a, b, c;
num = fscanf(fp, "\n%d %d %d", &a, &b, &c);
if (num != 3)
{
fprintf(stderr, "File %s. Bad CONNECTORS directive entry level %d, number %d\n", input, level, j);
exit(1);
}
}
}
}
}
int main(int argc, char **argv)
{
char datapath[PATH_MAX], fullpath[PATH_MAX];
FILE *fp = fopen("modellist.txt", "r");
if (!fp)
{
fprintf(stderr, "%s: Failed to open list file\n", argv[0]);
return -1;
}
strcpy(datapath, getenv("srcdir"));
strcat(datapath, "/../data/");
while (!feof(fp))
{
char filename[PATH_MAX];
fscanf(fp, "%s\n", &filename);
printf("Testing model: %s\n", filename);
strcpy(fullpath, datapath);
strcat(fullpath, filename);
check_pie(fullpath);
}
fclose(fp);
return 0;
}