1341 lines
30 KiB
C++
1341 lines
30 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Event.c
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*
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* The event management system.
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*/
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#include "lib/framework/frame.h"
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#include "event.h"
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#include "script.h"
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// array to store release functions
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static VAL_CREATE_FUNC *asCreateFuncs = NULL;
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static VAL_RELEASE_FUNC *asReleaseFuncs = NULL;
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static UDWORD numFuncs;
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/** The list of currently active triggers */
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ACTIVE_TRIGGER *psTrigList = NULL;
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/** The list of callback triggers */
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ACTIVE_TRIGGER *psCallbackList = NULL;
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/** The new triggers added this loop */
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static ACTIVE_TRIGGER *psAddedTriggers = NULL;
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/** The trigger which is currently firing */
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static ACTIVE_TRIGGER *psFiringTrigger = NULL;
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static UDWORD updateTime;
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/** The currently allocated contexts */
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SCRIPT_CONTEXT *psContList = NULL;
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// The current event trace level
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static SDWORD eventTraceLevel=3;
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// print info on trigger
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#ifdef DEBUG
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#define DB_TRIGINF(psTrigger, level)\
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if (eventTraceLevel >= (level)) \
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eventPrintTriggerInfo(psTrigger)
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// Print out all the info available about a trigger
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static void eventPrintTriggerInfo(ACTIVE_TRIGGER *psTrigger)
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{
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SCRIPT_CODE *psCode = psTrigger->psContext->psCode;
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const char *pTrigLab, *pEventLab;
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// find the debug info for the trigger
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pTrigLab = eventGetTriggerID(psCode, psTrigger->trigger);
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// find the debug info for the event
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pEventLab = eventGetEventID(psCode, psTrigger->event);
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debug(LOG_WARNING, "trigger %s at %d -> %s", pTrigLab, psTrigger->testTime, pEventLab);
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if (psTrigger->offset != 0)
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{
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debug(LOG_WARNING, " %d", psTrigger->offset);
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}
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}
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#else
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#define DB_TRIGINF(psTrigger, level)
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#endif
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// event tracing printf
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#ifdef DEBUG
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#define DB_TRACE(x, level) \
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if (eventTraceLevel >= (level)) \
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debug(LOG_SCRIPT, x)
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#else
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#define DB_TRACE(x,level)
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#endif
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// Initialise a trigger
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static bool eventInitTrigger(ACTIVE_TRIGGER **ppsTrigger, SCRIPT_CONTEXT *psContext,
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UDWORD event, SDWORD trigger, UDWORD currTime);
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// Add a trigger to the list in order
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static void eventAddTrigger(ACTIVE_TRIGGER *psTrigger);
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// Free up a trigger
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static void eventFreeTrigger(ACTIVE_TRIGGER *psTrigger);
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// Remove triggers marked for deletion
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static void eventPruneList(ACTIVE_TRIGGER **psList);
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static void eventPruneLists(void)
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{
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eventPruneList(&psTrigList);
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eventPruneList(&psCallbackList);
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eventPruneList(&psAddedTriggers);
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}
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//resets the event timer - updateTime
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void eventTimeReset(UDWORD initTime)
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{
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updateTime = initTime;
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}
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/* Initialise the event system */
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bool eventInitialise()
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{
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psTrigList = NULL;
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psCallbackList = NULL;
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psContList = NULL;
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eventTraceLevel = 0;
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asCreateFuncs = NULL;
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asReleaseFuncs = NULL;
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numFuncs = 0;
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strcpy(last_called_script_event, "<none>");
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return true;
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}
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// reset the event system
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void eventReset(void)
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{
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SDWORD count=0;
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// Free any active triggers and their context's
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while (psTrigList)
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{
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ACTIVE_TRIGGER *psCurr = psTrigList;
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psTrigList = psTrigList->psNext;
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if (!psCurr->psContext->release)
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{
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count += 1;
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}
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eventRemoveContext(psCurr->psContext);
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free(psCurr);
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}
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// Free any active callback triggers and their context's
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while (psCallbackList)
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{
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ACTIVE_TRIGGER *psCurr = psCallbackList;
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psCallbackList = psCallbackList->psNext;
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if (!psCurr->psContext->release)
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{
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count += 1;
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}
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eventRemoveContext(psCurr->psContext);
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free(psCurr);
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}
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// Now free any contexts that are left
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while (psContList)
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{
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if (!psContList->release)
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{
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count += 1;
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}
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eventRemoveContext(psContList);
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}
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if (count > 0)
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{
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debug(LOG_SCRIPT, "eventReset: %d contexts still allocated at reset", count);
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}
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}
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// Shutdown the event system
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void eventShutDown(void)
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{
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eventReset();
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if (asCreateFuncs)
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{
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free(asCreateFuncs);
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asCreateFuncs = NULL;
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}
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if (asReleaseFuncs)
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{
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free(asReleaseFuncs);
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asReleaseFuncs = NULL;
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}
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}
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// get the trigger id string
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const char *eventGetTriggerID(SCRIPT_CODE *psCode, SDWORD trigger)
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{
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const char *pID, *pTrigType;
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static char aIDNum[255];
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SDWORD i;
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TRIGGER_TYPE type;
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if ((trigger >= 0) && (trigger < psCode->numTriggers))
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{
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type = psCode->psTriggerData[trigger].type;
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}
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else
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{
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return "INACTIVE";
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}
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pTrigType = "UNKNOWN";
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switch (type)
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{
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case TR_INIT:
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pTrigType = "INIT";
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break;
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case TR_CODE:
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pTrigType = "CODE";
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break;
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case TR_WAIT:
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pTrigType = "WAIT";
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break;
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case TR_EVERY:
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pTrigType = "EVERY";
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break;
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case TR_PAUSE:
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pTrigType = "PAUSE";
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break;
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default:
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if (asScrCallbackTab)
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{
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pTrigType = asScrCallbackTab[type - TR_CALLBACKSTART].pIdent;
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}
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break;
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}
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if (psCode->psDebug == NULL || type != TR_CODE)
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{
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snprintf(aIDNum, sizeof(aIDNum), "%d (%s)", trigger, pTrigType);
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}
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else
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{
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pID = "NOT FOUND";
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for(i=0; i<psCode->debugEntries; i++)
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{
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if (psCode->psDebug[i].offset == psCode->pTriggerTab[trigger])
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{
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pID = psCode->psDebug[i].pLabel;
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break;
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}
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}
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snprintf(aIDNum, sizeof(aIDNum), "%s (%s)", pID, pTrigType);
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}
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return aIDNum;
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}
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// get the event id string
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const char *eventGetEventID(SCRIPT_CODE *psCode, SDWORD event)
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{
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const char *pID;
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static char aIDNum[255];
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SDWORD i;
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// skip if not debugging scripts
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if(!debugPartEnabled(LOG_SCRIPT))
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{
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pID = "N/A";
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return pID;
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}
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if ((psCode->psDebug == NULL) ||
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(event < 0) || (event > psCode->numEvents))
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{
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snprintf(aIDNum, sizeof(aIDNum), "%d", event);
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return aIDNum;
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}
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pID = "NOT FOUND";
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for(i=0; i<psCode->debugEntries; i++)
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{
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if (psCode->psDebug[i].offset == psCode->pEventTab[event])
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{
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pID = psCode->psDebug[i].pLabel;
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break;
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}
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}
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return pID;
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}
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// Initialise the create/release function array - specify the maximum value type
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bool eventInitValueFuncs(SDWORD maxType)
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{
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ASSERT(asReleaseFuncs == NULL, "eventInitValueFuncs: array already initialised");
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asCreateFuncs = (VAL_CREATE_FUNC *)calloc(maxType, sizeof(*asCreateFuncs));
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if (!asCreateFuncs)
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{
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debug(LOG_SCRIPT, "eventInitValueFuncs: Out of memory");
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return false;
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}
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asReleaseFuncs = (VAL_RELEASE_FUNC *)calloc(maxType, sizeof(*asReleaseFuncs));
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if (!asReleaseFuncs)
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{
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debug(LOG_SCRIPT, "eventInitValueFuncs: Out of memory");
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return false;
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}
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numFuncs = maxType;
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return true;
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}
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// Add a new value create function
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bool eventAddValueCreate(INTERP_TYPE type, VAL_CREATE_FUNC create)
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{
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if (type >= numFuncs)
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{
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ASSERT(false, "eventAddValueCreate: type out of range");
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return false;
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}
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asCreateFuncs[type] = create;
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return true;
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}
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// Add a new value release function
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bool eventAddValueRelease(INTERP_TYPE type, VAL_RELEASE_FUNC release)
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{
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if (type >= numFuncs)
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{
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ASSERT(false, "eventAddValueRelease: type out of range");
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return false;
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}
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asReleaseFuncs[type] = release;
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return true;
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}
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// Create a new context for a script
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bool eventNewContext(SCRIPT_CODE *psCode, CONTEXT_RELEASE release,
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SCRIPT_CONTEXT **ppsContext)
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{
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SCRIPT_CONTEXT *psContext;
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SDWORD val, storeIndex, arrayNum, arraySize;
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UDWORD i, j;
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INTERP_TYPE type;
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VAL_CHUNK *psNewChunk, *psNextChunk;
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ASSERT(psCode != NULL, "eventNewContext: Invalid code pointer");
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// Get a new context
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psContext = (SCRIPT_CONTEXT *)calloc(1, sizeof(*psContext));
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if (psContext == NULL)
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{
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ASSERT(false, "eventNewContext: Out of memory");
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return false;
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}
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// Initialise the context
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psContext->psCode = psCode;
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psContext->triggerCount = 0;
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psContext->release = release;
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psContext->psGlobals = NULL;
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psContext->id = -1; // only used by the save game
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val = psCode->numGlobals + psCode->arraySize - 1;
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arrayNum = psCode->numArrays - 1;
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arraySize = 1;
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if (psCode->numArrays > 0)
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{
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for(i=0; i<psCode->psArrayInfo[arrayNum].dimensions; i++)
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{
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arraySize *= psCode->psArrayInfo[arrayNum].elements[i];
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}
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}
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//prepare local variables (initialize, store type)
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//-------------------------------
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psCode->ppsLocalVarVal = (INTERP_VAL **)malloc(sizeof(INTERP_VAL*) * psCode->numEvents); //allocate space for array of local var arrays for each event
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//debug(LOG_SCRIPT,"allocated space for %d events", psCode->numEvents);
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for(i=0;i < psCode->numEvents; i++)
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{
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if(psCode->numLocalVars[i] > 0) //this event has any local vars declared
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{
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psCode->ppsLocalVarVal[i] = (INTERP_VAL*)malloc(sizeof(INTERP_VAL) * psCode->numLocalVars[i]); //allocate space for local vars array (for the current event)
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//debug(LOG_SCRIPT,"Event %d has %d local variables", i, psCode->numLocalVars[i]);
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for(j=0; j < psCode->numLocalVars[i]; j++)
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{
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type = psCode->ppsLocalVars[i][j];
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//debug(LOG_SCRIPT,"var %d's type: %d", i, type);
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/* initialize Strings, integers, floats etc
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memset to 0, the only special case is strings */
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memset (&(psCode->ppsLocalVarVal[i][j]), 0, sizeof(INTERP_VAL));
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if (type == VAL_STRING) {
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psCode->ppsLocalVarVal[i][j].v.sval = (char*)malloc(MAXSTRLEN);
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strcpy(psCode->ppsLocalVarVal[i][j].v.sval,"\0");
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}
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//Initialize objects
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if (asCreateFuncs != NULL && type < numFuncs && asCreateFuncs[type])
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{
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if (!asCreateFuncs[type](&(psCode->ppsLocalVarVal[i][j]) ))
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{
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debug(LOG_ERROR,"eventNewContext: asCreateFuncs failed for local var");
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free(psContext);
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return false;
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}
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}
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psCode->ppsLocalVarVal[i][j].type = type; //store (copy) var type (data used during parsing -> data used during interpreting)
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//debug(LOG_SCRIPT, "i=%d, j=%d, value=%d",i,j,psCode->ppsLocalVarVal[i][j].v.ival);
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}
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//debug(LOG_SCRIPT,"------");
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}
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else //this event has no local vars
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{
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psCode->ppsLocalVarVal[i] = NULL;
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}
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}
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while (val >= 0)
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{
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psNewChunk = (VAL_CHUNK *)malloc(sizeof(VAL_CHUNK));
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if (psNewChunk == NULL)
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{
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for(psNewChunk=psContext->psGlobals; psNewChunk; psNewChunk = psNextChunk)
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{
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psNextChunk = psNewChunk->psNext;
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free(psNewChunk);
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}
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free(psContext);
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return false;
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}
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// Set the value types
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storeIndex = val % CONTEXT_VALS;
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while (storeIndex >= 0)
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{
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if (val >= psCode->numGlobals)
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{
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type = psCode->psArrayInfo[arrayNum].type;
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}
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else
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{
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type = psCode->pGlobals[val];
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}
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// initialize Strings, integers etc
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// memset to 0
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memset(&(psNewChunk->asVals[storeIndex]), 0, sizeof(INTERP_VAL));
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if (type == VAL_STRING) {
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psNewChunk->asVals[storeIndex].v.sval = (char*)malloc(MAXSTRLEN);
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strcpy(psNewChunk->asVals[storeIndex].v.sval,"\0");
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}
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// set type
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psNewChunk->asVals[storeIndex].type = type;
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//initialize objects
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if (asCreateFuncs != NULL && type < numFuncs && asCreateFuncs[type])
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{
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if (!asCreateFuncs[type](psNewChunk->asVals + storeIndex))
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{
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free(psNewChunk);
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for(psNewChunk=psContext->psGlobals; psNewChunk; psNewChunk = psNextChunk)
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{
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psNextChunk = psNewChunk->psNext;
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free(psNewChunk);
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}
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free(psContext);
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return false;
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}
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}
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storeIndex -= 1;
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val -= 1;
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arraySize -= 1;
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if (arraySize <= 0)
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{
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// finished this array
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arrayNum -= 1;
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if (arrayNum >= 0)
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{
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// calculate the next array size
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arraySize = 1;
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for(i=0; i<psCode->psArrayInfo[arrayNum].dimensions; i++)
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{
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arraySize *= psCode->psArrayInfo[arrayNum].elements[i];
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}
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}
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}
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}
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psNewChunk->psNext = psContext->psGlobals;
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psContext->psGlobals = psNewChunk;
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}
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psContext->psNext = psContList;
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psContList = psContext;
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*ppsContext = psContext;
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return true;
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}
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// Copy a context, including variable values
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bool eventCopyContext(SCRIPT_CONTEXT *psContext, SCRIPT_CONTEXT **ppsNew)
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{
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SCRIPT_CONTEXT *psNew;
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SDWORD val;
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VAL_CHUNK *psChunk, *psOChunk;
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ASSERT( psContext,
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"eventCopyContext: Invalid context pointer" );
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// Get a new context
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if (!eventNewContext(psContext->psCode, psContext->release, &psNew))
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{
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return false;
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}
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// Now copy the values over
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psChunk = psNew->psGlobals;
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psOChunk = psContext->psGlobals;
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while (psChunk)
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{
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for(val=0; val<CONTEXT_VALS; val++)
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{
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psChunk->asVals[val].v.ival = psOChunk->asVals[val].v.ival;
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}
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psChunk = psChunk->psNext;
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psOChunk = psOChunk->psNext;
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}
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*ppsNew = psNew;
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return true;
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}
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// Add a new object to the trigger system
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// Time is the application time at which all the triggers are to be started
|
|
bool eventRunContext(SCRIPT_CONTEXT *psContext, UDWORD time)
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{
|
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SDWORD event;
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ACTIVE_TRIGGER *psTrigger;
|
|
TRIGGER_DATA *psData;
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SCRIPT_CODE *psCode;
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ASSERT( psContext != NULL,
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"eventNewObject: Invalid context pointer" );
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// Now setup all the triggers
|
|
psContext->triggerCount = 0;
|
|
psCode = psContext->psCode;
|
|
for(event = 0; event < psCode->numEvents; event++)
|
|
{
|
|
if (psCode->pEventLinks[event] >= 0)
|
|
{
|
|
// See if this is an init event
|
|
psData = psCode->psTriggerData + psCode->pEventLinks[event];
|
|
if (psData->type == TR_INIT)
|
|
{
|
|
if (!interpRunScript(psContext, IRT_EVENT, event, 0))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!eventInitTrigger(&psTrigger, psContext, event,
|
|
psCode->pEventLinks[event], time))
|
|
{
|
|
return false;
|
|
}
|
|
eventAddTrigger(psTrigger);
|
|
DB_TRACE(("added "),2);
|
|
DB_TRIGINF(psTrigger, 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Remove an object from the event system
|
|
void eventRemoveContext(SCRIPT_CONTEXT *psContext)
|
|
{
|
|
ACTIVE_TRIGGER *psCurr, *psPrev, *psNext;
|
|
VAL_CHUNK *psCChunk, *psNChunk;
|
|
SCRIPT_CONTEXT *psCCont, *psPCont=NULL;
|
|
SDWORD i, chunkStart;
|
|
INTERP_VAL *psVal;
|
|
|
|
// Get rid of all it's triggers
|
|
while(psTrigList && psTrigList->psContext == psContext)
|
|
{
|
|
psNext = psTrigList->psNext;
|
|
eventFreeTrigger(psTrigList);
|
|
psTrigList = psNext;
|
|
}
|
|
|
|
for (psPrev = NULL, psCurr = psTrigList; psCurr; psCurr = psNext)
|
|
{
|
|
psNext = psCurr->psNext;
|
|
if (psCurr->psContext == psContext)
|
|
{
|
|
eventFreeTrigger(psCurr);
|
|
if (psPrev)
|
|
{
|
|
psPrev->psNext = psNext;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
}
|
|
// Get rid of all it's callback triggers
|
|
while(psCallbackList && psCallbackList->psContext == psContext)
|
|
{
|
|
psNext = psCallbackList->psNext;
|
|
eventFreeTrigger(psCallbackList);
|
|
psCallbackList = psNext;
|
|
}
|
|
|
|
for (psPrev = NULL, psCurr = psCallbackList; psCurr; psCurr = psNext)
|
|
{
|
|
psNext = psCurr->psNext;
|
|
if (psCurr->psContext == psContext)
|
|
{
|
|
eventFreeTrigger(psCurr);
|
|
if (psPrev)
|
|
{
|
|
psPrev->psNext = psNext;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
}
|
|
|
|
// Call the release function for all the values
|
|
if (asReleaseFuncs != NULL)
|
|
{
|
|
psCChunk = psContext->psGlobals;
|
|
chunkStart = 0;
|
|
for(i=0; i<psContext->psCode->numGlobals; i++)
|
|
{
|
|
if (i - chunkStart >= CONTEXT_VALS)
|
|
{
|
|
chunkStart += CONTEXT_VALS;
|
|
psCChunk = psCChunk->psNext;
|
|
ASSERT( psCChunk != NULL,
|
|
"eventRemoveContext: not enough value chunks" );
|
|
}
|
|
psVal = psCChunk->asVals + (i - chunkStart);
|
|
if (psVal->type < numFuncs && asReleaseFuncs[psVal->type] != NULL)
|
|
{
|
|
asReleaseFuncs[psVal->type](psVal);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Free it's variables
|
|
for(psCChunk = psContext->psGlobals; psCChunk; psCChunk = psNChunk)
|
|
{
|
|
psNChunk = psCChunk->psNext;
|
|
// FIXME FIXME FIXME - this is commented away because it made loading
|
|
// different savegames many times crash for inexplicable reasons. It
|
|
// will probably leak memory, though!
|
|
/* for(i=0;i < CONTEXT_VALS ; i++)
|
|
{
|
|
if (psCChunk->asVals[i].type == VAL_STRING && psCChunk->asVals[i].v.sval)
|
|
{
|
|
free(psCChunk->asVals[i].v.sval);
|
|
psCChunk->asVals[i].v.sval = NULL;
|
|
}
|
|
}*/
|
|
free(psCChunk);
|
|
}
|
|
psContext->psGlobals = NULL;
|
|
|
|
// Remove it from the context list
|
|
if (psContext == psContList)
|
|
{
|
|
psCCont = psContList;
|
|
psContList = psContList->psNext;
|
|
free(psCCont);
|
|
}
|
|
else
|
|
{
|
|
for(psCCont = psContList; psCCont && psCCont!=psContext;
|
|
psCCont = psCCont->psNext)
|
|
{
|
|
psPCont = psCCont;
|
|
}
|
|
if (psCCont)
|
|
{
|
|
psPCont->psNext = psCCont->psNext;
|
|
free(psContext);
|
|
}
|
|
else
|
|
{
|
|
ASSERT( false, "eventRemoveContext: context not found" );
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get the value pointer for a variable index
|
|
bool eventGetContextVal(SCRIPT_CONTEXT *psContext, UDWORD index, INTERP_VAL **ppsVal)
|
|
{
|
|
VAL_CHUNK *psChunk;
|
|
|
|
// Find the chunk for the variable
|
|
psChunk = psContext->psGlobals;
|
|
while (psChunk && index >= CONTEXT_VALS)
|
|
{
|
|
index -= CONTEXT_VALS;
|
|
psChunk = psChunk->psNext;
|
|
}
|
|
if (!psChunk)
|
|
{
|
|
ASSERT( false, "eventGetContextVal: Variable not found" );
|
|
return false;
|
|
}
|
|
|
|
*ppsVal = psChunk->asVals + index;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Set a global variable value for a context
|
|
bool eventSetContextVar(SCRIPT_CONTEXT *psContext, UDWORD index, INTERP_VAL *data)
|
|
{
|
|
INTERP_VAL *psVal;
|
|
|
|
if (!eventGetContextVal(psContext, index, &psVal))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if(!interpCheckEquiv(psVal->type, data->type))
|
|
{
|
|
ASSERT( false, "eventSetContextVar: Variable type mismatch (var type: %d, data type: %d)", psVal->type, data->type);
|
|
return false;
|
|
}
|
|
|
|
// Store the data
|
|
if(data->type == VAL_STRING)
|
|
{
|
|
ASSERT(data->v.sval != NULL,
|
|
"eventSetContextVar: ininitialized source string pointer");
|
|
|
|
strcpy(psVal->v.sval, data->v.sval);
|
|
|
|
free(data->v.sval); //not needed anymore
|
|
data->v.sval = NULL;
|
|
}
|
|
else
|
|
{
|
|
memcpy(psVal, data, sizeof(INTERP_VAL));
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Add a trigger to the list in order
|
|
static void eventAddTrigger(ACTIVE_TRIGGER *psTrigger)
|
|
{
|
|
UDWORD testTime = psTrigger->testTime;
|
|
|
|
if (psTrigger->type >= TR_CALLBACKSTART)
|
|
{
|
|
// Add this to the callback trigger list
|
|
if (psCallbackList == NULL)
|
|
{
|
|
psTrigger->psNext = NULL;
|
|
psCallbackList = psTrigger;
|
|
}
|
|
else if (psTrigger->type <= psCallbackList->type)
|
|
{
|
|
psTrigger->psNext = psCallbackList;
|
|
psCallbackList = psTrigger;
|
|
}
|
|
else
|
|
{
|
|
ACTIVE_TRIGGER *psCurr, *psPrev = NULL;
|
|
|
|
for(psCurr = psCallbackList; psCurr && psCurr->type < psTrigger->type; psCurr = psCurr->psNext)
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
psTrigger->psNext = psPrev->psNext;
|
|
psPrev->psNext = psTrigger;
|
|
}
|
|
}
|
|
else if (psTrigList == NULL)
|
|
{
|
|
psTrigger->psNext = NULL;
|
|
psTrigList = psTrigger;
|
|
}
|
|
else if (testTime <= psTrigList->testTime)
|
|
{
|
|
psTrigger->psNext = psTrigList;
|
|
psTrigList = psTrigger;
|
|
}
|
|
else
|
|
{
|
|
ACTIVE_TRIGGER *psCurr, *psPrev = NULL;
|
|
|
|
for(psCurr = psTrigList; psCurr && psCurr->testTime < testTime; psCurr = psCurr->psNext)
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
psTrigger->psNext = psPrev->psNext;
|
|
psPrev->psNext = psTrigger;
|
|
}
|
|
}
|
|
|
|
|
|
// Initialise a trigger
|
|
static bool eventInitTrigger(ACTIVE_TRIGGER **ppsTrigger, SCRIPT_CONTEXT *psContext,
|
|
UDWORD event, SDWORD trigger, UDWORD currTime)
|
|
{
|
|
ACTIVE_TRIGGER *psNewTrig;
|
|
TRIGGER_DATA *psTrigData;
|
|
UDWORD testTime;
|
|
|
|
ASSERT( event < psContext->psCode->numEvents, "Event out of range" );
|
|
ASSERT( trigger < psContext->psCode->numTriggers, "Trigger out of range" );
|
|
if (trigger == -1)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Get a trigger object
|
|
psNewTrig = (ACTIVE_TRIGGER *)malloc(sizeof(ACTIVE_TRIGGER));
|
|
if (psNewTrig == NULL)
|
|
{
|
|
debug(LOG_ERROR, "eventInitTrigger: Out of memory");
|
|
return false;
|
|
}
|
|
|
|
// Initialise the trigger
|
|
psNewTrig->psContext = psContext;
|
|
psContext->triggerCount += 1;
|
|
psTrigData = psContext->psCode->psTriggerData + trigger;
|
|
testTime = currTime + psTrigData->time;
|
|
psNewTrig->testTime = testTime;
|
|
psNewTrig->trigger = (SWORD)trigger;
|
|
psNewTrig->type = (SWORD)psTrigData->type;
|
|
psNewTrig->event = (UWORD)event;
|
|
psNewTrig->offset = 0;
|
|
psNewTrig->deactivated = false;
|
|
|
|
*ppsTrigger = psNewTrig;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Load a trigger into the system from a save game
|
|
bool eventLoadTrigger(UDWORD time, SCRIPT_CONTEXT *psContext,
|
|
SDWORD type, SDWORD trigger, UDWORD event, UDWORD offset)
|
|
{
|
|
ACTIVE_TRIGGER *psNewTrig;
|
|
|
|
ASSERT( event < psContext->psCode->numEvents,
|
|
"eventLoadTrigger: Event out of range" );
|
|
ASSERT( trigger < psContext->psCode->numTriggers,
|
|
"eventLoadTrigger: Trigger out of range" );
|
|
|
|
// Get a trigger object
|
|
psNewTrig = (ACTIVE_TRIGGER *)malloc(sizeof(ACTIVE_TRIGGER));
|
|
if (psNewTrig == NULL)
|
|
{
|
|
debug( LOG_FATAL, "eventLoadTrigger: out of memory" );
|
|
abort();
|
|
return false;
|
|
}
|
|
|
|
// Initialise the trigger
|
|
psNewTrig->psContext = psContext;
|
|
psContext->triggerCount += 1;
|
|
psNewTrig->testTime = time;
|
|
psNewTrig->trigger = (SWORD)trigger;
|
|
psNewTrig->type = (SWORD)type;
|
|
psNewTrig->event = (UWORD)event;
|
|
psNewTrig->offset = (UWORD)offset;
|
|
psNewTrig->deactivated = false;
|
|
|
|
eventAddTrigger(psNewTrig);
|
|
|
|
return true;
|
|
}
|
|
|
|
// add a TR_PAUSE trigger to the event system.
|
|
bool eventAddPauseTrigger(SCRIPT_CONTEXT *psContext, UDWORD event, UDWORD offset,
|
|
UDWORD time)
|
|
{
|
|
ACTIVE_TRIGGER *psNewTrig;
|
|
SDWORD trigger;
|
|
|
|
ASSERT( event < psContext->psCode->numEvents,
|
|
"eventAddTrigger: Event out of range" );
|
|
|
|
// Get a trigger object
|
|
psNewTrig = (ACTIVE_TRIGGER *)malloc(sizeof(ACTIVE_TRIGGER));
|
|
if (psNewTrig == NULL)
|
|
{
|
|
debug(LOG_ERROR, "eventAddPauseTrigger: Out of memory");
|
|
return false;
|
|
}
|
|
|
|
// figure out what type of trigger will go into the system when the pause
|
|
// finishes
|
|
switch (psFiringTrigger->type)
|
|
{
|
|
case TR_WAIT:
|
|
// fired by a wait trigger, no trigger to replace it
|
|
trigger = -1;
|
|
break;
|
|
case TR_PAUSE:
|
|
// fired by a pause trigger, use the trigger stored with it
|
|
trigger = psFiringTrigger->trigger;
|
|
break;
|
|
default:
|
|
// just store the trigger that fired
|
|
trigger = psFiringTrigger->trigger;
|
|
break;
|
|
}
|
|
|
|
// Initialise the trigger
|
|
psNewTrig->psContext = psContext;
|
|
psContext->triggerCount += 1;
|
|
psNewTrig->testTime = updateTime + time;
|
|
psNewTrig->trigger = (SWORD)trigger;
|
|
psNewTrig->type = TR_PAUSE;
|
|
psNewTrig->event = (UWORD)event;
|
|
psNewTrig->offset = (UWORD)offset;
|
|
psNewTrig->deactivated = false;
|
|
|
|
// store the new trigger
|
|
psNewTrig->psNext = psAddedTriggers;
|
|
psAddedTriggers = psNewTrig;
|
|
|
|
// mark the trigger for deletion
|
|
psFiringTrigger->deactivated = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Free up a trigger
|
|
static void eventFreeTrigger(ACTIVE_TRIGGER *psTrigger)
|
|
{
|
|
if (psTrigger->psContext->release && psTrigger->psContext->triggerCount <= 1)
|
|
{
|
|
// Free the context as well
|
|
eventRemoveContext(psTrigger->psContext);
|
|
}
|
|
free(psTrigger);
|
|
}
|
|
|
|
|
|
// Activate a callback trigger
|
|
void eventFireCallbackTrigger(TRIGGER_TYPE callback)
|
|
{
|
|
ACTIVE_TRIGGER *psPrev = NULL, *psCurr, *psNext;
|
|
TRIGGER_DATA *psTrigDat;
|
|
int32_t fired; // was BOOL (int) ** see warning about conversion
|
|
|
|
if (interpProcessorActive())
|
|
{
|
|
ASSERT(false, "eventFireCallbackTrigger: script interpreter is already running");
|
|
return;
|
|
}
|
|
|
|
//this can be called from eventProcessTriggers and so will wipe out all the current added ones
|
|
//psAddedTriggers = NULL;
|
|
for (psCurr = psCallbackList; psCurr && psCurr->type <= (int)callback; psCurr = psNext)
|
|
{
|
|
psNext = psCurr->psNext;
|
|
if (psCurr->type == (int)callback)
|
|
{
|
|
// see if the callback should be fired
|
|
fired = false;
|
|
if (psCurr->type != TR_PAUSE)
|
|
{
|
|
ASSERT(psCurr->trigger >= 0 && psCurr->trigger < psCurr->psContext->psCode->numTriggers,
|
|
"eventFireCallbackTrigger: invalid trigger number");
|
|
psTrigDat = psCurr->psContext->psCode->psTriggerData + psCurr->trigger;
|
|
}
|
|
else
|
|
{
|
|
psTrigDat = NULL;
|
|
}
|
|
if (psTrigDat && psTrigDat->code)
|
|
{
|
|
if (!interpRunScript(psCurr->psContext, IRT_TRIGGER, psCurr->trigger, 0))
|
|
{
|
|
ASSERT(false, "eventFireCallbackTrigger: trigger %s: code failed",
|
|
eventGetTriggerID(psCurr->psContext->psCode, psCurr->trigger));
|
|
psPrev = psCurr;
|
|
continue;
|
|
}
|
|
if (!stackPopParams(1, VAL_BOOL, &fired))
|
|
{
|
|
ASSERT(false, "eventFireCallbackTrigger: trigger %s: code failed",
|
|
eventGetTriggerID(psCurr->psContext->psCode, psCurr->trigger));
|
|
psPrev = psCurr;
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fired = true;
|
|
}
|
|
|
|
// run the event
|
|
if (fired)
|
|
{
|
|
DB_TRIGINF(psCurr,1);
|
|
DB_TRACE(" fired",1);
|
|
|
|
// remove the trigger from the list
|
|
if (psPrev == NULL)
|
|
{
|
|
psCallbackList = psCallbackList->psNext;
|
|
}
|
|
else
|
|
{
|
|
psPrev->psNext = psNext;
|
|
}
|
|
|
|
psFiringTrigger = psCurr;
|
|
if (!interpRunScript(psCurr->psContext, IRT_EVENT, psCurr->event, psCurr->offset)) // this could set psCurr->deactivated
|
|
{
|
|
ASSERT(false, "eventFireCallbackTrigger: event %s: code failed",
|
|
eventGetEventID(psCurr->psContext->psCode, psCurr->event));
|
|
}
|
|
if (psCurr->deactivated)
|
|
{
|
|
// don't need to add the trigger again - just free it
|
|
eventFreeTrigger(psCurr);
|
|
}
|
|
else
|
|
{
|
|
// make sure the trigger goes back into the system
|
|
psCurr->psNext = psAddedTriggers;
|
|
psAddedTriggers = psCurr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
psPrev = psCurr;
|
|
}
|
|
}
|
|
|
|
// Delete marked triggers now
|
|
eventPruneLists();
|
|
|
|
// Now add all the new triggers
|
|
for(psCurr = psAddedTriggers; psCurr; psCurr=psNext)
|
|
{
|
|
psNext = psCurr->psNext;
|
|
eventAddTrigger(psCurr);
|
|
}
|
|
//clear out after added them all
|
|
psAddedTriggers = NULL;
|
|
}
|
|
|
|
|
|
// Run a trigger
|
|
static bool eventFireTrigger(ACTIVE_TRIGGER *psTrigger)
|
|
{
|
|
bool fired;
|
|
INTERP_VAL sResult;
|
|
|
|
fired = false;
|
|
psFiringTrigger = psTrigger;
|
|
|
|
// If this is a code trigger see if it fires
|
|
if (psTrigger->type == TR_CODE)
|
|
{
|
|
// Run the trigger
|
|
if (!interpRunScript(psTrigger->psContext,
|
|
IRT_TRIGGER, psTrigger->trigger, 0))
|
|
{
|
|
ASSERT( false, "eventFireTrigger: trigger %s: code failed",
|
|
eventGetTriggerID(psTrigger->psContext->psCode, psTrigger->trigger) );
|
|
return false;
|
|
}
|
|
// Get the result
|
|
sResult.type = VAL_BOOL;
|
|
if (!stackPopType(&sResult))
|
|
{
|
|
return false;
|
|
}
|
|
fired = sResult.v.bval;
|
|
}
|
|
else
|
|
{
|
|
fired = true;
|
|
}
|
|
|
|
// If it fired run the event
|
|
if (fired)
|
|
{
|
|
DB_TRIGINF(psTrigger,1);
|
|
DB_TRACE(" fired", 1);
|
|
if (!interpRunScript(psTrigger->psContext, IRT_EVENT, psTrigger->event, psTrigger->offset))
|
|
{
|
|
DB_TRACE(("******** script failed *********"), 0);
|
|
DB_TRIGINF(psTrigger,0);
|
|
ASSERT(false, "eventFireTrigger: event %s: code failed",
|
|
eventGetEventID(psTrigger->psContext->psCode, psTrigger->event));
|
|
return false;
|
|
}
|
|
}
|
|
#ifdef DEBUG
|
|
else
|
|
{
|
|
DB_TRIGINF(psTrigger,3);
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Process all the currently active triggers
|
|
void eventProcessTriggers(UDWORD currTime)
|
|
{
|
|
ACTIVE_TRIGGER *psCurr, *psNext, *psNew;
|
|
TRIGGER_DATA *psData;
|
|
|
|
// Process all the current triggers
|
|
psAddedTriggers = NULL;
|
|
updateTime = currTime;
|
|
while(psTrigList && psTrigList->testTime <= currTime)
|
|
{
|
|
psCurr = psTrigList;
|
|
psTrigList = psTrigList->psNext;
|
|
|
|
// Run the trigger
|
|
if (eventFireTrigger(psCurr)) // This might mark the trigger for deletion
|
|
{
|
|
if (psCurr->deactivated || psCurr->type == TR_WAIT)
|
|
{
|
|
// remove the trigger
|
|
eventFreeTrigger(psCurr);
|
|
}
|
|
else if (psCurr->type == TR_PAUSE)
|
|
{
|
|
// restarted a paused event - replace the old trigger
|
|
if (psCurr->trigger != -1)
|
|
{
|
|
if (eventInitTrigger(&psNew, psCurr->psContext,
|
|
psCurr->event, psCurr->trigger, updateTime))
|
|
{
|
|
psNew->psNext = psAddedTriggers;
|
|
psAddedTriggers = psNew;
|
|
}
|
|
}
|
|
|
|
// remove the TR_PAUSE trigger
|
|
eventFreeTrigger(psCurr);
|
|
}
|
|
else
|
|
{
|
|
// Add the trigger again
|
|
psData = psCurr->psContext->psCode->psTriggerData +
|
|
psCurr->trigger;
|
|
psCurr->testTime = currTime + psData->time;
|
|
psCurr->psNext = psAddedTriggers;
|
|
psAddedTriggers = psCurr;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Delete marked triggers now
|
|
eventPruneLists();
|
|
|
|
// Now add all the new triggers
|
|
for(psCurr = psAddedTriggers; psCurr; psCurr=psNext)
|
|
{
|
|
psNext = psCurr->psNext;
|
|
eventAddTrigger(psCurr);
|
|
}
|
|
//clear out after added them all
|
|
psAddedTriggers = NULL;
|
|
}
|
|
|
|
// remove all marked triggers
|
|
static void eventPruneList(ACTIVE_TRIGGER **ppsList)
|
|
{
|
|
ACTIVE_TRIGGER **ppsCurr = ppsList, *psTemp;
|
|
|
|
while (*ppsCurr)
|
|
{
|
|
if ((*ppsCurr)->deactivated)
|
|
{
|
|
psTemp = (*ppsCurr)->psNext;
|
|
free(*ppsCurr);
|
|
*ppsCurr = psTemp;
|
|
}
|
|
else
|
|
{
|
|
ppsCurr = &(*ppsCurr)->psNext;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Mark a trigger for removal from a list
|
|
static void eventMarkTriggerInList(ACTIVE_TRIGGER **ppsList,
|
|
SCRIPT_CONTEXT *psContext,
|
|
SDWORD event, SDWORD *pTrigger)
|
|
{
|
|
ACTIVE_TRIGGER **ppsCurr;
|
|
|
|
for (ppsCurr = ppsList;; ppsCurr = &(*ppsCurr)->psNext)
|
|
{
|
|
if (!(*ppsCurr))
|
|
{
|
|
return;
|
|
}
|
|
else if ((*ppsCurr)->event == event &&
|
|
(*ppsCurr)->psContext == psContext)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if ((*ppsCurr)->type == TR_PAUSE)
|
|
{
|
|
// pause trigger, don't remove it,
|
|
// just note the type for when the pause finishes
|
|
(*ppsCurr)->trigger = (SWORD)*pTrigger;
|
|
*pTrigger = -1;
|
|
}
|
|
else
|
|
{
|
|
(*ppsCurr)->deactivated = true;
|
|
}
|
|
}
|
|
|
|
|
|
// Change the trigger assigned to an event - to be called from script functions
|
|
bool eventSetTrigger(void)
|
|
{
|
|
ACTIVE_TRIGGER *psTrigger;
|
|
UDWORD event;
|
|
SDWORD trigger;
|
|
SCRIPT_CONTEXT *psContext;
|
|
|
|
if (!stackPopParams(2, VAL_EVENT, &event, VAL_TRIGGER, &trigger))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#ifdef REALLY_DEBUG_THIS
|
|
DB_TRACE(("eventSetTrigger %s %s\n",
|
|
eventGetEventID(psFiringTrigger->psContext->psCode, event),
|
|
eventGetTriggerID(psFiringTrigger->psContext->psCode, trigger)),2);
|
|
#endif
|
|
|
|
// See if this is the event that is running
|
|
psContext = psFiringTrigger->psContext;
|
|
if (psFiringTrigger->event == event)
|
|
{
|
|
psFiringTrigger->deactivated = true;
|
|
}
|
|
else
|
|
{
|
|
// Mark the old trigger in the lists
|
|
eventMarkTriggerInList(&psTrigList, psContext, event, &trigger);
|
|
eventMarkTriggerInList(&psCallbackList, psContext, event, &trigger);
|
|
eventMarkTriggerInList(&psAddedTriggers, psContext, event, &trigger);
|
|
}
|
|
|
|
// Create a new trigger if necessary
|
|
if (trigger >= 0)
|
|
{
|
|
if (!eventInitTrigger(&psTrigger, psFiringTrigger->psContext,
|
|
event, trigger, updateTime))
|
|
{
|
|
return false;
|
|
}
|
|
psTrigger->psNext = psAddedTriggers;
|
|
psAddedTriggers = psTrigger;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// set the event tracing level - to be called from script functions
|
|
bool eventSetTraceLevel(void)
|
|
{
|
|
SDWORD level;
|
|
|
|
if (!stackPopParams(1, VAL_INT, &level))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (level < 0)
|
|
{
|
|
level = 0;
|
|
}
|
|
if (level > 3)
|
|
{
|
|
level = 3;
|
|
}
|
|
|
|
eventTraceLevel = level;
|
|
|
|
return true;
|
|
}
|