warzone2100/packaging/dpkg/changelog

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warzone2100 (2.1.0~beta1-0) unstable; urgency=low
* Bump upstream version number: releasing 2.1 beta 1
* General:
* New: Video options menu to allow for things such as resolution to be
changed without needing to manually edit the config file.
* New: 'Locked Teams' alliance mode: human players and AIs can play in a
team against other teams.
* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
* New: Height-map mini-map mode (Default key combination to cycle through
mini-map modes: Ctrl+Tab).
* New: Multi-Turret support for units and structures.
* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in
circles and engage approaching enemies.
* New: A more realistic miss/hit evaluation system - allows to dodge
projectiles.
* New: Top, bottom, left, right, front and rear armor types for units.
* New: Improved scripting language documentation.
* New: UTF-8 and font rendering support added (aids in i18n). This depends
on QuesoGLC.
* Fix: Skirmish difficulty slider now applies settings to the right players.
* Change: Migrate all networking code to a new and improved net-primitives
API.
* Campaign Mode:
* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to
Mini-Pods and Mini-Rocket Artillery, are now correctly applied
Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
* Unit AI:
* New: Multi-criteria target selection routine to automatically choose the
best suitable target.
* New: Units and structures will constantly look for a better target taking
into consideration targets of the friendly units nearby - won't lock
on one target forever anymore.
* Skirmish/Multiplayer AI:
* New: Enabled basic level of Human-AI cooperation, for more information
visit: http://wz2100.net/wiki/gameplay:cooperative_ai
* New: AI units now return to defend its own base when it's in trouble.
* Improved: AI is faster at producing units, upgrading structures and oil
capturing.
* Several other improvements.
* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode
anymore.
* Fix: AI won't preferably attack humans anymore.
* Buildsystem:
* New: Gettext support (0.16.1 included)
* New: Intel C++ Compiler (ICC) supported (10.0 is known to work,
FIXME: non-debug compiles only atm :FIXME)
* Change: No optional dependencies anymore (Ogg now required)
* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for
SDL, PNG and Ogg/Vorbis (Faster)
* Balancing (Multiplayer):
* Light Cannon:
* weapon damage raised from 25 to 37
* weapon chance hit increased from 20 to 25
* weapon radius damage increased from 5 to 7
* Heavy Gunner Cyborg:
* weapon damage raised from 30 to 37
* Cyborg Engineer:
* construction component cost decreased from 17 to 10
* construction time for construction component decreased from 85 to 65
(used to be the same as truck's)
* hitpoints of construction component decreased from 50 to 40 (used to be
the same as truck's)
* Cyborg Mechanic: (all 3 repair components used to have almost same values,
which is now history)
* repair component cost reduced from 50 to 35
* repair component build time decreased from 250 to 100
* Heavy Repair:
* heavy repair component cost increased from 50 to 70
* heavy repair component build time increased from 250 to 300
* EMP Cannon:
* increased reload time from 5 to 8 seconds
* units will now get disabled in the splash radius of 2x2 tiles, with
probability of 50%
* Laser Satellite weapon:
* blast radius: increased from 2 tiles to 4.5 tiles
* blast radius damage: increased from 1000 to 2800
* reload time: increased from 5 mins to 8 mins
* chance to hit in the blast radius: reduced from 99% to 90%
-- Giel van Schijndel <muggenhor@gna.org> Sun, 17 Feb 2008 01:19:48 +0100
warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low
* Bump upstream version number for the development branch
- This version is _not_ an official release, just a development snapshot.
-- Giel van Schijndel <muggenhor@gna.org> Sun, 03 Feb 2008 21:24:31 +0100
warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low
* Bump upstream version number for the development branch
- This version is _not_ an official release, just a development snapshot.
* Depend on libglc-dev while building
-- Giel van Schijndel <muggenhor@gna.org> Wed, 02 Jan 2008 00:13:13 +0100
warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low
* Bump upstream version number for the development branch
- This version is _not_ an official release, just a development snapshot.
* Don't strip output binaries anymore
* Depend on libpopt-dev while building
-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:47:17 +0100
warzone2100 (2.0.9-0) unstable; urgency=low
* Bump upstream version number
* Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153)
-- Dennis Schridde <devurandom@gna.org> Mon, 03 Dec 2007 15:30:00 +0100
warzone2100 (2.0.8-0) unstable; urgency=low
* Bump upstream version number
* New: Possibility to use the zero-key ('0') to assign groups as well
(patch #828)
* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch
#833)
* Change: Protocol-selection removed from "Host Game", since the only
option was "Internet"
* Fix: Reduce the dark borders around the terrain tiles (patch #845)
* Fix: Slight visual improvement: Reduced flickering of ground and water
tiles (patch #841)
* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927
and #10142)
* Fix: Crash on game exit (bug #9927)
* Fix: Don't add/remove droids to/from groups upon selecting/deselecting
them (patch #829)
* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:30:49 +0100
warzone2100 (2.0.8-rc1-0) unstable; urgency=low
* Bump upstream version number
-- Dennis Schridde <devurandom@gna.org> Sat, 29 Sep 2007 00:00:00 +0100
warzone2100 (2.0.7-0svn1) unstable; urgency=low
* Bump upstream version number
-- Giel van Schijndel <muggenhor@gna.org> Fri, 22 Jun 2007 18:54:53 +0100
warzone2100 (2.0.6-0svn2) unstable; urgency=low
* Move icons and desktop from /debian/ into /icons/.
-- Dennis Schridde <devurandom@gna.org> Fri, 8 Jun 2007 00:51:55 +0200
warzone2100 (2.0.6-0svn1) unstable; urgency=low
* Commented out dh_installdocs in order to prevent warzone2100 and
warzone2100-data to contain the same doc files, the docs gets
installed anyway.
* Added --enable-data to the configure script parameters in order
to make the data package contain any game data.
-- Joakim Soderlund <joakim.soderlund@gmail.com> Thu, 5 Apr 2007 18:43:38 +0200
warzone2100 (2.0.5-0svn1) unstable; urgency=low
* Bump upstream version number again.
* Update packaging from "warzone" to less generic "warzone2100".
(Thanks upstream guys)
-- Angus Lees <gus@debian.org> Sun, 17 Sep 2006 14:01:03 +0100
warzone (2.0.3-0svn1) unstable; urgency=low
* Fix upstream version number..
* Use dh_desktop
- Bump debhelper build-dep version accordingly.
* Add icon to menu file too
- Requires build-dep on netpbm for conversion to xpm.
-- Angus Lees <gus@debian.org> Fri, 14 Jul 2006 21:38:26 +0100
warzone (0.2.2+0svn-2) unstable; urgency=low
* remove alut-dev from Build-Depends: not needed
* make warzone-data depend on Source-Version
* desktop entry added (using scaled icon from win32)
-- Pavel Rojtberg <pavel@madman2k.net> Thu, 13 Jul 2006 15:52:49 +0200
warzone (0.2.2+0svn-1) unstable; urgency=low
* Initial release.
-- Angus Lees <gus@debian.org> Mon, 27 Mar 2006 21:31:19 +0100