195 lines
8.0 KiB
Plaintext
195 lines
8.0 KiB
Plaintext
warzone2100 (2.1.0~beta1-0) unstable; urgency=low
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* Bump upstream version number: releasing 2.1 beta 1
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* General:
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* New: Video options menu to allow for things such as resolution to be
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changed without needing to manually edit the config file.
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* New: 'Locked Teams' alliance mode: human players and AIs can play in a
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team against other teams.
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* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
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* New: Height-map mini-map mode (Default key combination to cycle through
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mini-map modes: Ctrl+Tab).
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* New: Multi-Turret support for units and structures.
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* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in
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circles and engage approaching enemies.
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* New: A more realistic miss/hit evaluation system - allows to dodge
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projectiles.
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* New: Top, bottom, left, right, front and rear armor types for units.
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* New: Improved scripting language documentation.
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* New: UTF-8 and font rendering support added (aids in i18n). This depends
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on QuesoGLC.
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* Fix: Skirmish difficulty slider now applies settings to the right players.
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* Change: Migrate all networking code to a new and improved net-primitives
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API.
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* Campaign Mode:
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* Fix: accuracy, damage and ROF upgrades, which were mistakenly applied to
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Mini-Pods and Mini-Rocket Artillery, are now correctly applied
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Lancer, Bunker Buster, Tank Killer and Ripple Rockets.
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* Unit AI:
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* New: Multi-criteria target selection routine to automatically choose the
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best suitable target.
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* New: Units and structures will constantly look for a better target taking
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into consideration targets of the friendly units nearby - won't lock
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on one target forever anymore.
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* Skirmish/Multiplayer AI:
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* New: Enabled basic level of Human-AI cooperation, for more information
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visit: http://wz2100.net/wiki/gameplay:cooperative_ai
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* New: AI units now return to defend its own base when it's in trouble.
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* Improved: AI is faster at producing units, upgrading structures and oil
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capturing.
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* Several other improvements.
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* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode
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anymore.
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* Fix: AI won't preferably attack humans anymore.
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* Buildsystem:
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* New: Gettext support (0.16.1 included)
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* New: Intel C++ Compiler (ICC) supported (10.0 is known to work,
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FIXME: non-debug compiles only atm :FIXME)
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* Change: No optional dependencies anymore (Ogg now required)
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* Change: Use pkg-config (0.9 should work) instead of autoconf scripts for
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SDL, PNG and Ogg/Vorbis (Faster)
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* Balancing (Multiplayer):
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* Light Cannon:
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* weapon damage raised from 25 to 37
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* weapon chance hit increased from 20 to 25
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* weapon radius damage increased from 5 to 7
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* Heavy Gunner Cyborg:
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* weapon damage raised from 30 to 37
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* Cyborg Engineer:
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* construction component cost decreased from 17 to 10
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* construction time for construction component decreased from 85 to 65
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(used to be the same as truck's)
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* hitpoints of construction component decreased from 50 to 40 (used to be
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the same as truck's)
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* Cyborg Mechanic: (all 3 repair components used to have almost same values,
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which is now history)
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* repair component cost reduced from 50 to 35
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* repair component build time decreased from 250 to 100
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* Heavy Repair:
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* heavy repair component cost increased from 50 to 70
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* heavy repair component build time increased from 250 to 300
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* EMP Cannon:
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* increased reload time from 5 to 8 seconds
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* units will now get disabled in the splash radius of 2x2 tiles, with
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probability of 50%
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* Laser Satellite weapon:
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* blast radius: increased from 2 tiles to 4.5 tiles
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* blast radius damage: increased from 1000 to 2800
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* reload time: increased from 5 mins to 8 mins
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* chance to hit in the blast radius: reduced from 99% to 90%
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 17 Feb 2008 01:19:48 +0100
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warzone2100 (2.1.0~0.svn3670-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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-- Giel van Schijndel <muggenhor@gna.org> Sun, 03 Feb 2008 21:24:31 +0100
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warzone2100 (2.1.0~0.svn3379-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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* Depend on libglc-dev while building
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-- Giel van Schijndel <muggenhor@gna.org> Wed, 02 Jan 2008 00:13:13 +0100
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warzone2100 (2.1.0~0.svn2922-0) unstable; urgency=low
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* Bump upstream version number for the development branch
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- This version is _not_ an official release, just a development snapshot.
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* Don't strip output binaries anymore
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* Depend on libpopt-dev while building
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-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:47:17 +0100
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warzone2100 (2.0.9-0) unstable; urgency=low
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* Bump upstream version number
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* Fix: Sound works with libvorbis 1.2.0 (no more hangups) (bug #10153)
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-- Dennis Schridde <devurandom@gna.org> Mon, 03 Dec 2007 15:30:00 +0100
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warzone2100 (2.0.8-0) unstable; urgency=low
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* Bump upstream version number
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* New: Possibility to use the zero-key ('0') to assign groups as well
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(patch #828)
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* Change: Slightly faster terrain rendering (+ 5-10%) (patch #830, patch
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#833)
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* Change: Protocol-selection removed from "Host Game", since the only
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option was "Internet"
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* Fix: Reduce the dark borders around the terrain tiles (patch #845)
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* Fix: Slight visual improvement: Reduced flickering of ground and water
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tiles (patch #841)
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* Fix: Crash when loading sounds without filenames (patch #855, bugs #9927
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and #10142)
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* Fix: Crash on game exit (bug #9927)
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* Fix: Don't add/remove droids to/from groups upon selecting/deselecting
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them (patch #829)
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* Fix: Crash where rearming VTOL would try to set a dead target (r2651)
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-- Giel van Schijndel <muggenhor@gna.org> Sat, 01 Dec 2007 13:30:49 +0100
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warzone2100 (2.0.8-rc1-0) unstable; urgency=low
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* Bump upstream version number
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-- Dennis Schridde <devurandom@gna.org> Sat, 29 Sep 2007 00:00:00 +0100
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warzone2100 (2.0.7-0svn1) unstable; urgency=low
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* Bump upstream version number
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-- Giel van Schijndel <muggenhor@gna.org> Fri, 22 Jun 2007 18:54:53 +0100
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warzone2100 (2.0.6-0svn2) unstable; urgency=low
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* Move icons and desktop from /debian/ into /icons/.
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-- Dennis Schridde <devurandom@gna.org> Fri, 8 Jun 2007 00:51:55 +0200
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warzone2100 (2.0.6-0svn1) unstable; urgency=low
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* Commented out dh_installdocs in order to prevent warzone2100 and
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warzone2100-data to contain the same doc files, the docs gets
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installed anyway.
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* Added --enable-data to the configure script parameters in order
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to make the data package contain any game data.
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-- Joakim Soderlund <joakim.soderlund@gmail.com> Thu, 5 Apr 2007 18:43:38 +0200
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warzone2100 (2.0.5-0svn1) unstable; urgency=low
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* Bump upstream version number again.
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* Update packaging from "warzone" to less generic "warzone2100".
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(Thanks upstream guys)
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-- Angus Lees <gus@debian.org> Sun, 17 Sep 2006 14:01:03 +0100
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warzone (2.0.3-0svn1) unstable; urgency=low
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* Fix upstream version number..
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* Use dh_desktop
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- Bump debhelper build-dep version accordingly.
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* Add icon to menu file too
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- Requires build-dep on netpbm for conversion to xpm.
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-- Angus Lees <gus@debian.org> Fri, 14 Jul 2006 21:38:26 +0100
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warzone (0.2.2+0svn-2) unstable; urgency=low
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* remove alut-dev from Build-Depends: not needed
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* make warzone-data depend on Source-Version
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* desktop entry added (using scaled icon from win32)
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-- Pavel Rojtberg <pavel@madman2k.net> Thu, 13 Jul 2006 15:52:49 +0200
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warzone (0.2.2+0svn-1) unstable; urgency=low
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* Initial release.
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-- Angus Lees <gus@debian.org> Mon, 27 Mar 2006 21:31:19 +0100
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