warzone2100/lib/sdl/main_sdl.cpp

1314 lines
34 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file main_sdl.cpp
*
* SDL backend code
*/
#include <QtGui/QApplication>
#include "lib/framework/wzapp.h"
#include "lib/framework/input.h"
#include "lib/framework/utf.h"
#include "lib/framework/opengl.h"
#include "lib/ivis_opengl/pieclip.h"
#include "lib/gamelib/gtime.h"
#include "src/warzoneconfig.h"
#include <SDL.h>
#include <QtCore/QSize>
#include <QtCore/QString>
#include "scrap.h"
#include "wz2100icon.h"
#include "cursors_sdl.h"
#include <algorithm>
extern void mainLoop();
// used in crash reports & version info
const char *BACKEND="SDL";
int realmain(int argc, char *argv[]);
int main(int argc, char *argv[])
{
return realmain(argc, argv);
}
unsigned screenWidth = 0; // Declared in frameint.h.
unsigned screenHeight = 0; // Declared in frameint.h.
static unsigned screenDepth = 0;
static SDL_Surface * screen = NULL;
QCoreApplication *appPtr;
/* The possible states for keys */
enum KEY_STATE
{
KEY_UP,
KEY_PRESSED,
KEY_DOWN,
KEY_RELEASED,
KEY_PRESSRELEASE, // When a key goes up and down in a frame
KEY_DOUBLECLICK, // Only used by mouse keys
KEY_DRAG // Only used by mouse keys
};
struct INPUT_STATE
{
KEY_STATE state; /// Last key/mouse state
UDWORD lastdown; /// last key/mouse button down timestamp
Vector2i pressPos; ///< Location of last mouse press event.
Vector2i releasePos; ///< Location of last mouse release event.
};
/// constant for the interval between 2 singleclicks for doubleclick event in ms
#define DOUBLE_CLICK_INTERVAL 250
/* The current state of the keyboard */
static INPUT_STATE aKeyState[KEY_MAXSCAN];
/* The current location of the mouse */
static Uint16 mouseXPos, mouseYPos;
static bool mouseInWindow = true;
/* How far the mouse has to move to start a drag */
#define DRAG_THRESHOLD 5
/* Which button is being used for a drag */
static MOUSE_KEY_CODE dragKey;
/* The start of a possible drag by the mouse */
static SDWORD dragX, dragY;
/* The current mouse button state */
static INPUT_STATE aMouseState[MOUSE_BAD];
static MousePresses mousePresses;
/* The size of the input buffer */
#define INPUT_MAXSTR 512
/* The input string buffer */
struct InputKey
{
UDWORD key;
utf_32_char unicode;
};
static InputKey pInputBuffer[INPUT_MAXSTR];
static InputKey *pStartBuffer, *pEndBuffer;
/**************************/
/*** Misc support ***/
/**************************/
#define WIDG_MAXSTR 80 // HACK, from widget.h
/* Put a character into a text buffer overwriting any text under the cursor */
QString wzGetSelection()
{
QString retval;
static char* scrap = NULL;
int scraplen;
get_scrap(T('T','E','X','T'), &scraplen, &scrap);
if (scraplen > 0 && scraplen < WIDG_MAXSTR-2)
{
retval = QString::fromUtf8(scrap);
}
return retval;
}
#if defined(WZ_WS_X11)
#include <GL/glx.h> // GLXDrawable
// X11 polution
#ifdef Status
#undef Status
#endif // Status
#ifdef CursorShape
#undef CursorShape
#endif // CursorShape
#ifdef Bool
#undef Bool
#endif // Bool
#ifndef GLX_SWAP_INTERVAL_EXT
#define GLX_SWAP_INTERVAL_EXT 0x20F1
#endif // GLX_SWAP_INTERVAL_EXT
// Need this global for use case of only having glXSwapIntervalSGI
static int swapInterval = -1;
void wzSetSwapInterval(int interval)
{
typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *, GLXDrawable, int, unsigned int *);
typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display*, GLXDrawable, int);
typedef int (* PFNGLXGETSWAPINTERVALMESAPROC)(void);
typedef int (* PFNGLXSWAPINTERVALMESAPROC)(unsigned);
typedef int (* PFNGLXSWAPINTERVALSGIPROC) (int);
PFNGLXSWAPINTERVALEXTPROC glXSwapIntervalEXT;
PFNGLXQUERYDRAWABLEPROC glXQueryDrawable;
PFNGLXGETSWAPINTERVALMESAPROC glXGetSwapIntervalMESA;
PFNGLXSWAPINTERVALMESAPROC glXSwapIntervalMESA;
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
if (interval < 0)
interval = 0;
#if GLX_VERSION_1_2
// Hack-ish, but better than not supporting GLX_SWAP_INTERVAL_EXT?
GLXDrawable drawable = glXGetCurrentDrawable();
Display * display = glXGetCurrentDisplay();
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) SDL_GL_GetProcAddress("glXSwapIntervalEXT");
glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) SDL_GL_GetProcAddress("glXQueryDrawable");
if (glXSwapIntervalEXT && glXQueryDrawable && drawable)
{
unsigned clampedInterval;
glXSwapIntervalEXT(display, drawable, interval);
glXQueryDrawable(display, drawable, GLX_SWAP_INTERVAL_EXT, &clampedInterval);
swapInterval = clampedInterval;
return;
}
#endif
glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) SDL_GL_GetProcAddress("glXSwapIntervalMESA");
glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) SDL_GL_GetProcAddress("glXGetSwapIntervalMESA");
if (glXSwapIntervalMESA && glXGetSwapIntervalMESA)
{
glXSwapIntervalMESA(interval);
swapInterval = glXGetSwapIntervalMESA();
return;
}
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) SDL_GL_GetProcAddress("glXSwapIntervalSGI");
if (glXSwapIntervalSGI)
{
if (interval < 1)
interval = 1;
if (glXSwapIntervalSGI(interval))
{
// Error, revert to default
swapInterval = 1;
glXSwapIntervalSGI(1);
}
else
{
swapInterval = interval;
}
return;
}
swapInterval = 0;
}
int wzGetSwapInterval()
{
if (swapInterval >= 0)
return swapInterval;
typedef void (* PFNGLXQUERYDRAWABLEPROC) (Display *, GLXDrawable, int, unsigned int *);
typedef int (* PFNGLXGETSWAPINTERVALMESAPROC)(void);
typedef int (* PFNGLXSWAPINTERVALSGIPROC) (int);
PFNGLXQUERYDRAWABLEPROC glXQueryDrawable;
PFNGLXGETSWAPINTERVALMESAPROC glXGetSwapIntervalMESA;
PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI;
#if GLX_VERSION_1_2
// Hack-ish, but better than not supporting GLX_SWAP_INTERVAL_EXT?
GLXDrawable drawable = glXGetCurrentDrawable();
Display * display = glXGetCurrentDisplay();
glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) SDL_GL_GetProcAddress("glXQueryDrawable");
if (glXQueryDrawable && drawable)
{
unsigned interval;
glXQueryDrawable(display, drawable, GLX_SWAP_INTERVAL_EXT, &interval);
swapInterval = interval;
return swapInterval;
}
#endif
glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) SDL_GL_GetProcAddress("glXGetSwapIntervalMESA");
if (glXGetSwapIntervalMESA)
{
swapInterval = glXGetSwapIntervalMESA();
return swapInterval;
}
glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) SDL_GL_GetProcAddress("glXSwapIntervalSGI");
if (glXSwapIntervalSGI)
{
swapInterval = 1;
}
else
{
swapInterval = 0;
}
return swapInterval;
}
#elif defined(WZ_WS_WIN)
void wzSetSwapInterval(int interval)
{
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int);
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
if (interval < 0)
interval = 0;
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) SDL_GL_GetProcAddress("wglSwapIntervalEXT");
if (wglSwapIntervalEXT)
wglSwapIntervalEXT(interval);
}
int wzGetSwapInterval()
{
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) SDL_GL_GetProcAddress("wglGetSwapIntervalEXT");
if (wglGetSwapIntervalEXT)
return wglGetSwapIntervalEXT();
return 0;
}
#elif !defined(WZ_OS_MAC)
void wzSetSwapInterval(int)
{
return;
}
int wzGetSwapInterval()
{
return 0;
}
#endif
QList<QSize> wzAvailableResolutions()
{
QList<QSize> list;
int count;
SDL_Rect **modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
for (count = 0; modes[count]; count++)
{
QSize s(modes[count]->w, modes[count]->h);
list.push_back(s);
}
return list;
}
void wzShowMouse(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
int wzGetTicks()
{
return SDL_GetTicks();
}
void wzFatalDialog(char const*)
{
// no-op
}
void wzScreenFlip()
{
SDL_GL_SwapBuffers();
}
void wzToggleFullscreen()
{
war_setFullscreen(!war_getFullscreen());
SDL_WM_ToggleFullScreen(screen);
}
void wzQuit()
{
// Create a quit event to halt game loop.
SDL_Event quitEvent;
quitEvent.type = SDL_QUIT;
SDL_PushEvent(&quitEvent);
}
void wzGrabMouse()
{
SDL_WM_GrabInput(SDL_GRAB_ON);
}
void wzReleaseMouse()
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
/**************************/
/*** Thread support ***/
/**************************/
WZ_THREAD *wzThreadCreate(int (*threadFunc)(void *), void *data)
{
return (WZ_THREAD *)SDL_CreateThread(threadFunc, data);
}
int wzThreadJoin(WZ_THREAD *thread)
{
int result;
SDL_WaitThread((SDL_Thread *)thread, &result);
return result;
}
void wzThreadStart(WZ_THREAD *thread)
{
(void)thread; // no-op
}
void wzYieldCurrentThread()
{
SDL_Delay(40);
}
WZ_MUTEX *wzMutexCreate()
{
return (WZ_MUTEX *)SDL_CreateMutex();
}
void wzMutexDestroy(WZ_MUTEX *mutex)
{
SDL_DestroyMutex((SDL_mutex *)mutex);
}
void wzMutexLock(WZ_MUTEX *mutex)
{
SDL_LockMutex((SDL_mutex *)mutex);
}
void wzMutexUnlock(WZ_MUTEX *mutex)
{
SDL_UnlockMutex((SDL_mutex *)mutex);
}
WZ_SEMAPHORE *wzSemaphoreCreate(int startValue)
{
return (WZ_SEMAPHORE *)SDL_CreateSemaphore(startValue);
}
void wzSemaphoreDestroy(WZ_SEMAPHORE *semaphore)
{
SDL_DestroySemaphore((SDL_sem *)semaphore);
}
void wzSemaphoreWait(WZ_SEMAPHORE *semaphore)
{
SDL_SemWait((SDL_sem *)semaphore);
}
void wzSemaphorePost(WZ_SEMAPHORE *semaphore)
{
SDL_SemPost((SDL_sem *)semaphore);
}
/**************************/
/*** Main support ***/
/**************************/
std::pair<KEY_CODE, SDLKey> KEY_CODE_to_SDLKey[] =
{
std::pair<KEY_CODE, SDLKey>(KEY_ESC, SDLK_ESCAPE),
std::pair<KEY_CODE, SDLKey>(KEY_1, SDLK_1),
std::pair<KEY_CODE, SDLKey>(KEY_2, SDLK_2),
std::pair<KEY_CODE, SDLKey>(KEY_3, SDLK_3),
std::pair<KEY_CODE, SDLKey>(KEY_4, SDLK_4),
std::pair<KEY_CODE, SDLKey>(KEY_5, SDLK_5),
std::pair<KEY_CODE, SDLKey>(KEY_6, SDLK_6),
std::pair<KEY_CODE, SDLKey>(KEY_7, SDLK_7),
std::pair<KEY_CODE, SDLKey>(KEY_8, SDLK_8),
std::pair<KEY_CODE, SDLKey>(KEY_9, SDLK_9),
std::pair<KEY_CODE, SDLKey>(KEY_0, SDLK_0),
std::pair<KEY_CODE, SDLKey>(KEY_MINUS, SDLK_MINUS),
std::pair<KEY_CODE, SDLKey>(KEY_EQUALS, SDLK_EQUALS),
std::pair<KEY_CODE, SDLKey>(KEY_BACKSPACE, SDLK_BACKSPACE),
std::pair<KEY_CODE, SDLKey>(KEY_TAB, SDLK_TAB),
std::pair<KEY_CODE, SDLKey>(KEY_Q, SDLK_q),
std::pair<KEY_CODE, SDLKey>(KEY_W, SDLK_w),
std::pair<KEY_CODE, SDLKey>(KEY_E, SDLK_e),
std::pair<KEY_CODE, SDLKey>(KEY_R, SDLK_r),
std::pair<KEY_CODE, SDLKey>(KEY_T, SDLK_t),
std::pair<KEY_CODE, SDLKey>(KEY_Y, SDLK_y),
std::pair<KEY_CODE, SDLKey>(KEY_U, SDLK_u),
std::pair<KEY_CODE, SDLKey>(KEY_I, SDLK_i),
std::pair<KEY_CODE, SDLKey>(KEY_O, SDLK_o),
std::pair<KEY_CODE, SDLKey>(KEY_P, SDLK_p),
std::pair<KEY_CODE, SDLKey>(KEY_LBRACE, SDLK_LEFTBRACKET),
std::pair<KEY_CODE, SDLKey>(KEY_RBRACE, SDLK_RIGHTBRACKET),
std::pair<KEY_CODE, SDLKey>(KEY_RETURN, SDLK_RETURN),
std::pair<KEY_CODE, SDLKey>(KEY_LCTRL, SDLK_LCTRL),
std::pair<KEY_CODE, SDLKey>(KEY_A, SDLK_a),
std::pair<KEY_CODE, SDLKey>(KEY_S, SDLK_s),
std::pair<KEY_CODE, SDLKey>(KEY_D, SDLK_d),
std::pair<KEY_CODE, SDLKey>(KEY_F, SDLK_f),
std::pair<KEY_CODE, SDLKey>(KEY_G, SDLK_g),
std::pair<KEY_CODE, SDLKey>(KEY_H, SDLK_h),
std::pair<KEY_CODE, SDLKey>(KEY_J, SDLK_j),
std::pair<KEY_CODE, SDLKey>(KEY_K, SDLK_k),
std::pair<KEY_CODE, SDLKey>(KEY_L, SDLK_l),
std::pair<KEY_CODE, SDLKey>(KEY_SEMICOLON, SDLK_SEMICOLON),
std::pair<KEY_CODE, SDLKey>(KEY_QUOTE, SDLK_QUOTE),
std::pair<KEY_CODE, SDLKey>(KEY_BACKQUOTE, SDLK_BACKQUOTE),
std::pair<KEY_CODE, SDLKey>(KEY_LSHIFT, SDLK_LSHIFT),
std::pair<KEY_CODE, SDLKey>(KEY_LMETA, SDLK_LMETA),
std::pair<KEY_CODE, SDLKey>(KEY_LSUPER, SDLK_LSUPER),
std::pair<KEY_CODE, SDLKey>(KEY_BACKSLASH, SDLK_BACKSLASH),
std::pair<KEY_CODE, SDLKey>(KEY_Z, SDLK_z),
std::pair<KEY_CODE, SDLKey>(KEY_X, SDLK_x),
std::pair<KEY_CODE, SDLKey>(KEY_C, SDLK_c),
std::pair<KEY_CODE, SDLKey>(KEY_V, SDLK_v),
std::pair<KEY_CODE, SDLKey>(KEY_B, SDLK_b),
std::pair<KEY_CODE, SDLKey>(KEY_N, SDLK_n),
std::pair<KEY_CODE, SDLKey>(KEY_M, SDLK_m),
std::pair<KEY_CODE, SDLKey>(KEY_COMMA, SDLK_COMMA),
std::pair<KEY_CODE, SDLKey>(KEY_FULLSTOP, SDLK_PERIOD),
std::pair<KEY_CODE, SDLKey>(KEY_FORWARDSLASH, SDLK_SLASH),
std::pair<KEY_CODE, SDLKey>(KEY_RSHIFT, SDLK_RSHIFT),
std::pair<KEY_CODE, SDLKey>(KEY_RMETA, SDLK_RMETA),
std::pair<KEY_CODE, SDLKey>(KEY_RSUPER, SDLK_RSUPER),
std::pair<KEY_CODE, SDLKey>(KEY_KP_STAR, SDLK_KP_MULTIPLY),
std::pair<KEY_CODE, SDLKey>(KEY_LALT, SDLK_LALT),
std::pair<KEY_CODE, SDLKey>(KEY_SPACE, SDLK_SPACE),
std::pair<KEY_CODE, SDLKey>(KEY_CAPSLOCK, SDLK_CAPSLOCK),
std::pair<KEY_CODE, SDLKey>(KEY_F1, SDLK_F1),
std::pair<KEY_CODE, SDLKey>(KEY_F2, SDLK_F2),
std::pair<KEY_CODE, SDLKey>(KEY_F3, SDLK_F3),
std::pair<KEY_CODE, SDLKey>(KEY_F4, SDLK_F4),
std::pair<KEY_CODE, SDLKey>(KEY_F5, SDLK_F5),
std::pair<KEY_CODE, SDLKey>(KEY_F6, SDLK_F6),
std::pair<KEY_CODE, SDLKey>(KEY_F7, SDLK_F7),
std::pair<KEY_CODE, SDLKey>(KEY_F8, SDLK_F8),
std::pair<KEY_CODE, SDLKey>(KEY_F9, SDLK_F9),
std::pair<KEY_CODE, SDLKey>(KEY_F10, SDLK_F10),
std::pair<KEY_CODE, SDLKey>(KEY_NUMLOCK, SDLK_NUMLOCK),
std::pair<KEY_CODE, SDLKey>(KEY_SCROLLLOCK, SDLK_SCROLLOCK),
std::pair<KEY_CODE, SDLKey>(KEY_KP_7, SDLK_KP7),
std::pair<KEY_CODE, SDLKey>(KEY_KP_8, SDLK_KP8),
std::pair<KEY_CODE, SDLKey>(KEY_KP_9, SDLK_KP9),
std::pair<KEY_CODE, SDLKey>(KEY_KP_MINUS, SDLK_KP_MINUS),
std::pair<KEY_CODE, SDLKey>(KEY_KP_4, SDLK_KP4),
std::pair<KEY_CODE, SDLKey>(KEY_KP_5, SDLK_KP5),
std::pair<KEY_CODE, SDLKey>(KEY_KP_6, SDLK_KP6),
std::pair<KEY_CODE, SDLKey>(KEY_KP_PLUS, SDLK_KP_PLUS),
std::pair<KEY_CODE, SDLKey>(KEY_KP_1, SDLK_KP1),
std::pair<KEY_CODE, SDLKey>(KEY_KP_2, SDLK_KP2),
std::pair<KEY_CODE, SDLKey>(KEY_KP_3, SDLK_KP3),
std::pair<KEY_CODE, SDLKey>(KEY_KP_0, SDLK_KP0),
std::pair<KEY_CODE, SDLKey>(KEY_KP_FULLSTOP, SDLK_KP_PERIOD),
std::pair<KEY_CODE, SDLKey>(KEY_F11, SDLK_F11),
std::pair<KEY_CODE, SDLKey>(KEY_F12, SDLK_F12),
std::pair<KEY_CODE, SDLKey>(KEY_RCTRL, SDLK_RCTRL),
std::pair<KEY_CODE, SDLKey>(KEY_KP_BACKSLASH, SDLK_KP_DIVIDE),
std::pair<KEY_CODE, SDLKey>(KEY_RALT, SDLK_RALT),
std::pair<KEY_CODE, SDLKey>(KEY_HOME, SDLK_HOME),
std::pair<KEY_CODE, SDLKey>(KEY_UPARROW, SDLK_UP),
std::pair<KEY_CODE, SDLKey>(KEY_PAGEUP, SDLK_PAGEUP),
std::pair<KEY_CODE, SDLKey>(KEY_LEFTARROW, SDLK_LEFT),
std::pair<KEY_CODE, SDLKey>(KEY_RIGHTARROW, SDLK_RIGHT),
std::pair<KEY_CODE, SDLKey>(KEY_END, SDLK_END),
std::pair<KEY_CODE, SDLKey>(KEY_DOWNARROW, SDLK_DOWN),
std::pair<KEY_CODE, SDLKey>(KEY_PAGEDOWN, SDLK_PAGEDOWN),
std::pair<KEY_CODE, SDLKey>(KEY_INSERT, SDLK_INSERT),
std::pair<KEY_CODE, SDLKey>(KEY_DELETE, SDLK_DELETE),
std::pair<KEY_CODE, SDLKey>(KEY_KPENTER, SDLK_KP_ENTER),
std::pair<KEY_CODE, SDLKey>(KEY_IGNORE, SDLKey(5190)),
std::pair<KEY_CODE, SDLKey>(KEY_MAXSCAN, SDLK_LAST),
};
std::pair<SDLKey, KEY_CODE> SDLKey_to_KEY_CODE[ARRAY_SIZE(KEY_CODE_to_SDLKey)];
static inline std::pair<SDLKey, KEY_CODE> swapit(std::pair<KEY_CODE, SDLKey> x)
{
return std::pair<SDLKey, KEY_CODE>(x.second, x.first);
}
static inline void initKeycodes()
{
std::transform(KEY_CODE_to_SDLKey, KEY_CODE_to_SDLKey + ARRAY_SIZE(KEY_CODE_to_SDLKey), SDLKey_to_KEY_CODE, swapit);
std::sort(KEY_CODE_to_SDLKey, KEY_CODE_to_SDLKey + ARRAY_SIZE(KEY_CODE_to_SDLKey));
std::sort(SDLKey_to_KEY_CODE, SDLKey_to_KEY_CODE + ARRAY_SIZE(SDLKey_to_KEY_CODE));
}
static inline KEY_CODE sdlKeyToKeyCode(SDLKey key)
{
std::pair<SDLKey, KEY_CODE> k(key, KEY_CODE(0));
std::pair<SDLKey, KEY_CODE> const *found = std::lower_bound(SDLKey_to_KEY_CODE, SDLKey_to_KEY_CODE + ARRAY_SIZE(SDLKey_to_KEY_CODE), k);
if (found != SDLKey_to_KEY_CODE + ARRAY_SIZE(SDLKey_to_KEY_CODE) && found->first == key)
{
return found->second;
}
return (KEY_CODE)key;
}
static inline SDLKey keyCodeToSDLKey(KEY_CODE code)
{
std::pair<KEY_CODE, SDLKey> k(code, SDLKey(0));
std::pair<KEY_CODE, SDLKey> const *found = std::lower_bound(KEY_CODE_to_SDLKey, KEY_CODE_to_SDLKey + ARRAY_SIZE(KEY_CODE_to_SDLKey), k);
if (found != KEY_CODE_to_SDLKey + ARRAY_SIZE(KEY_CODE_to_SDLKey) && found->first == code)
{
return found->second;
}
return (SDLKey)code;
}
// Cyclic increment.
static InputKey *inputPointerNext(InputKey *p)
{
return p + 1 == pInputBuffer + INPUT_MAXSTR ? pInputBuffer : p + 1;
}
/* add count copies of the characater code to the input buffer */
static void inputAddBuffer(UDWORD key, utf_32_char unicode)
{
/* Calculate what pEndBuffer will be set to next */
InputKey *pNext = inputPointerNext(pEndBuffer);
if (pNext == pStartBuffer)
{
return; // Buffer full.
}
// Add key to buffer.
pEndBuffer->key = key;
pEndBuffer->unicode = unicode;
pEndBuffer = pNext;
}
void keyScanToString(KEY_CODE code, char *ascii, UDWORD maxStringSize)
{
if(keyCodeToSDLKey(code) == SDLK_LAST)
{
strcpy(ascii,"???");
return;
}
else if (code == KEY_LCTRL)
{
// shortcuts with modifier keys work with either key.
strcpy(ascii, "Ctrl");
return;
}
else if (code == KEY_LSHIFT)
{
// shortcuts with modifier keys work with either key.
strcpy(ascii, "Shift");
return;
}
else if (code == KEY_LALT)
{
// shortcuts with modifier keys work with either key.
strcpy(ascii, "Alt");
return;
}
else if (code == KEY_LMETA)
{
// shortcuts with modifier keys work with either key.
#ifdef WZ_OS_MAC
strcpy(ascii, "Cmd");
#else
strcpy(ascii, "Meta");
#endif
return;
}
ASSERT(keyCodeToSDLKey(code) < SDLK_LAST, "Invalid key code: %d", code);
snprintf(ascii, maxStringSize, "%s", SDL_GetKeyName(keyCodeToSDLKey(code)));
if (ascii[0] >= 'a' && ascii[0] <= 'z' && ascii[1] != 0)
{
// capitalize
ascii[0] += 'A'-'a';
}
}
/* Initialise the input module */
void inputInitialise(void)
{
unsigned int i;
for (i = 0; i < KEY_MAXSCAN; i++)
{
aKeyState[i].state = KEY_UP;
}
for (i = 0; i < MOUSE_BAD; i++)
{
aMouseState[i].state = KEY_UP;
}
pStartBuffer = pInputBuffer;
pEndBuffer = pInputBuffer;
dragX = mouseXPos = screenWidth/2;
dragY = mouseYPos = screenHeight/2;
dragKey = MOUSE_LMB;
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
/* Clear the input buffer */
void inputClearBuffer(void)
{
pStartBuffer = pInputBuffer;
pEndBuffer = pInputBuffer;
}
/* Return the next key press or 0 if no key in the buffer.
* The key returned will have been remaped to the correct ascii code for the
* windows key map.
* All key presses are buffered up (including windows auto repeat).
*/
UDWORD inputGetKey(utf_32_char *unicode)
{
UDWORD retVal;
if (pStartBuffer == pEndBuffer)
{
return 0; // Buffer empty.
}
retVal = pStartBuffer->key;
if (unicode)
{
*unicode = pStartBuffer->unicode;
}
if (!retVal)
{
retVal = ' '; // Don't return 0 if we got a virtual key, since that's interpreted as no input.
}
pStartBuffer = inputPointerNext(pStartBuffer);
return retVal;
}
MousePresses const &inputGetClicks()
{
return mousePresses;
}
/*!
* This is called once a frame so that the system can tell
* whether a key was pressed this turn or held down from the last frame.
*/
void inputNewFrame(void)
{
unsigned int i;
/* Do the keyboard */
for (i = 0; i < KEY_MAXSCAN; i++)
{
if (aKeyState[i].state == KEY_PRESSED)
{
aKeyState[i].state = KEY_DOWN;
}
else if ( aKeyState[i].state == KEY_RELEASED ||
aKeyState[i].state == KEY_PRESSRELEASE )
{
aKeyState[i].state = KEY_UP;
}
}
/* Do the mouse */
for (i = 0; i < 6; i++)
{
if (aMouseState[i].state == KEY_PRESSED)
{
aMouseState[i].state = KEY_DOWN;
}
else if ( aMouseState[i].state == KEY_RELEASED
|| aMouseState[i].state == KEY_DOUBLECLICK
|| aMouseState[i].state == KEY_PRESSRELEASE )
{
aMouseState[i].state = KEY_UP;
}
}
mousePresses.clear();
}
/*!
* Release all keys (and buttons) when we loose focus
*/
// FIXME This seems to be totally ignored! (Try switching focus while the dragbox is open)
void inputLoseFocus(void)
{
unsigned int i;
/* Lost the window focus, have to take this as a global key up */
for(i = 0; i < KEY_MAXSCAN; i++)
{
aKeyState[i].state = KEY_UP;
}
for (i = 0; i < 6; i++)
{
aMouseState[i].state = KEY_UP;
}
}
/* This returns true if the key is currently depressed */
bool keyDown(KEY_CODE code)
{
ASSERT(keyCodeToSDLKey(code) < SDLK_LAST, "Invalid key code: %d", code);
return (aKeyState[code].state != KEY_UP);
}
/* This returns true if the key went from being up to being down this frame */
bool keyPressed(KEY_CODE code)
{
ASSERT(keyCodeToSDLKey(code) < SDLK_LAST, "Invalid key code: %d", code);
return ((aKeyState[code].state == KEY_PRESSED) || (aKeyState[code].state == KEY_PRESSRELEASE));
}
/* This returns true if the key went from being down to being up this frame */
bool keyReleased(KEY_CODE code)
{
ASSERT(keyCodeToSDLKey(code) < SDLK_LAST, "Invalid key code: %d", code);
return ((aKeyState[code].state == KEY_RELEASED) || (aKeyState[code].state == KEY_PRESSRELEASE));
}
/* Return the X coordinate of the mouse */
Uint16 mouseX(void)
{
return mouseXPos;
}
/* Return the Y coordinate of the mouse */
Uint16 mouseY(void)
{
return mouseYPos;
}
bool wzMouseInWindow()
{
return mouseInWindow;
}
Vector2i mousePressPos_DEPRECATED(MOUSE_KEY_CODE code)
{
return aMouseState[code].pressPos;
}
Vector2i mouseReleasePos_DEPRECATED(MOUSE_KEY_CODE code)
{
return aMouseState[code].releasePos;
}
/* This returns true if the mouse key is currently depressed */
bool mouseDown(MOUSE_KEY_CODE code)
{
return (aMouseState[code].state != KEY_UP) ||
// holding down LMB and RMB counts as holding down MMB
(code == MOUSE_MMB && aMouseState[MOUSE_LMB].state != KEY_UP && aMouseState[MOUSE_RMB].state != KEY_UP);
}
/* This returns true if the mouse key was double clicked */
bool mouseDClicked(MOUSE_KEY_CODE code)
{
return (aMouseState[code].state == KEY_DOUBLECLICK);
}
/* This returns true if the mouse key went from being up to being down this frame */
bool mousePressed(MOUSE_KEY_CODE code)
{
return ((aMouseState[code].state == KEY_PRESSED) ||
(aMouseState[code].state == KEY_DOUBLECLICK) ||
(aMouseState[code].state == KEY_PRESSRELEASE));
}
/* This returns true if the mouse key went from being down to being up this frame */
bool mouseReleased(MOUSE_KEY_CODE code)
{
return ((aMouseState[code].state == KEY_RELEASED) ||
(aMouseState[code].state == KEY_DOUBLECLICK) ||
(aMouseState[code].state == KEY_PRESSRELEASE));
}
/* Check for a mouse drag, return the drag start coords if dragging */
bool mouseDrag(MOUSE_KEY_CODE code, UDWORD *px, UDWORD *py)
{
if ((aMouseState[code].state == KEY_DRAG) ||
// dragging LMB and RMB counts as dragging MMB
(code == MOUSE_MMB && ((aMouseState[MOUSE_LMB].state == KEY_DRAG && aMouseState[MOUSE_RMB].state != KEY_UP) ||
(aMouseState[MOUSE_LMB].state != KEY_UP && aMouseState[MOUSE_RMB].state == KEY_DRAG))))
{
*px = dragX;
*py = dragY;
return true;
}
return false;
}
// TODO: Rewrite this silly thing
void setMousePos(uint16_t x, uint16_t y)
{
static int mousewarp = -1;
if (mousewarp == -1)
{
int val;
mousewarp = 1;
if ((val = getMouseWarp()))
{
mousewarp = !val;
}
}
if (mousewarp)
SDL_WarpMouse(x, y);
}
/*!
* Handle keyboard events
*/
static void inputHandleKeyEvent(SDL_KeyboardEvent * keyEvent)
{
UDWORD code, vk;
utf_32_char unicode = keyEvent->keysym.unicode;
switch (keyEvent->type)
{
case SDL_KEYDOWN:
switch (keyEvent->keysym.sym)
{
case SDLK_LEFT:
vk = INPBUF_LEFT;
break;
case SDLK_RIGHT:
vk = INPBUF_RIGHT;
break;
case SDLK_UP:
vk = INPBUF_UP;
break;
case SDLK_DOWN:
vk = INPBUF_DOWN;
break;
case SDLK_HOME:
vk = INPBUF_HOME;
break;
case SDLK_END:
vk = INPBUF_END;
break;
case SDLK_INSERT:
vk = INPBUF_INS;
break;
case SDLK_DELETE:
vk = INPBUF_DEL;
break;
case SDLK_PAGEUP:
vk = INPBUF_PGUP;
break;
case SDLK_PAGEDOWN:
vk = INPBUF_PGDN;
break;
default:
vk = keyEvent->keysym.sym;
break;
}
debug( LOG_INPUT, "Key Code (pressed): 0x%x, %d, [%c] SDLkey=[%s]", vk, vk, (vk < 128) && (vk > 31) ? (char) vk : '?' , SDL_GetKeyName(keyCodeToSDLKey((KEY_CODE)keyEvent->keysym.sym)));
if (unicode < 32)
{
unicode = 0;
}
inputAddBuffer(vk, unicode);
code = sdlKeyToKeyCode(keyEvent->keysym.sym);
if ( aKeyState[code].state == KEY_UP ||
aKeyState[code].state == KEY_RELEASED ||
aKeyState[code].state == KEY_PRESSRELEASE )
{
//whether double key press or not
aKeyState[code].state = KEY_PRESSED;
aKeyState[code].lastdown = 0;
}
break;
case SDL_KEYUP:
code = sdlKeyToKeyCode(keyEvent->keysym.sym);
if (aKeyState[code].state == KEY_PRESSED)
{
aKeyState[code].state = KEY_PRESSRELEASE;
}
else if (aKeyState[code].state == KEY_DOWN )
{
aKeyState[code].state = KEY_RELEASED;
}
break;
default:
break;
}
}
/*!
* Handle mousebutton events
*/
static void inputHandleMouseButtonEvent(SDL_MouseButtonEvent * buttonEvent)
{
mouseXPos = buttonEvent->x;
mouseYPos = buttonEvent->y;
MOUSE_KEY_CODE mouseKeyCode;
switch (buttonEvent->button)
{
default: return; // Unknown button.
case SDL_BUTTON_LEFT: mouseKeyCode = MOUSE_LMB; break;
case SDL_BUTTON_MIDDLE: mouseKeyCode = MOUSE_MMB; break;
case SDL_BUTTON_RIGHT: mouseKeyCode = MOUSE_RMB; break;
case SDL_BUTTON_WHEELUP: mouseKeyCode = MOUSE_WUP; break;
case SDL_BUTTON_WHEELDOWN: mouseKeyCode = MOUSE_WDN; break;
}
MousePress mousePress;
mousePress.key = mouseKeyCode;
mousePress.pos = Vector2i(mouseXPos, mouseYPos);
switch (buttonEvent->type)
{
case SDL_MOUSEBUTTONDOWN:
mousePress.action = MousePress::Press;
mousePresses.push_back(mousePress);
aMouseState[mouseKeyCode].pressPos.x = mouseXPos;
aMouseState[mouseKeyCode].pressPos.y = mouseYPos;
if ( aMouseState[mouseKeyCode].state == KEY_UP
|| aMouseState[mouseKeyCode].state == KEY_RELEASED
|| aMouseState[mouseKeyCode].state == KEY_PRESSRELEASE )
{
if ( (buttonEvent->button != SDL_BUTTON_WHEELUP //skip doubleclick check for wheel
&& buttonEvent->button != SDL_BUTTON_WHEELDOWN))
{
// whether double click or not
if ( realTime - aMouseState[mouseKeyCode].lastdown < DOUBLE_CLICK_INTERVAL )
{
aMouseState[mouseKeyCode].state = KEY_DOUBLECLICK;
aMouseState[mouseKeyCode].lastdown = 0;
}
else
{
aMouseState[mouseKeyCode].state = KEY_PRESSED;
aMouseState[mouseKeyCode].lastdown = realTime;
}
}
else //mouse wheel up/down was used, so notify.
{
aMouseState[mouseKeyCode].state = KEY_PRESSED;
aMouseState[mouseKeyCode].lastdown = 0;
}
if (mouseKeyCode < 4) // Not the mousewheel
{
dragKey = mouseKeyCode;
dragX = mouseXPos;
dragY = mouseYPos;
}
}
break;
case SDL_MOUSEBUTTONUP:
mousePress.action = MousePress::Release;
mousePresses.push_back(mousePress);
aMouseState[mouseKeyCode].releasePos.x = mouseXPos;
aMouseState[mouseKeyCode].releasePos.y = mouseYPos;
if (aMouseState[mouseKeyCode].state == KEY_PRESSED)
{
aMouseState[mouseKeyCode].state = KEY_PRESSRELEASE;
}
else if ( aMouseState[mouseKeyCode].state == KEY_DOWN
|| aMouseState[mouseKeyCode].state == KEY_DRAG
|| aMouseState[mouseKeyCode].state == KEY_DOUBLECLICK)
{
aMouseState[mouseKeyCode].state = KEY_RELEASED;
}
break;
default:
break;
}
}
/*!
* Handle mousemotion events
*/
static void inputHandleMouseMotionEvent(SDL_MouseMotionEvent * motionEvent)
{
switch (motionEvent->type)
{
case SDL_MOUSEMOTION:
/* store the current mouse position */
mouseXPos = motionEvent->x;
mouseYPos = motionEvent->y;
/* now see if a drag has started */
if ((aMouseState[dragKey].state == KEY_PRESSED ||
aMouseState[dragKey].state == KEY_DOWN) &&
(ABSDIF(dragX, mouseXPos) > DRAG_THRESHOLD ||
ABSDIF(dragY, mouseYPos) > DRAG_THRESHOLD))
{
aMouseState[dragKey].state = KEY_DRAG;
}
break;
default:
break;
}
}
void wzMain(int &argc, char **argv)
{
initKeycodes();
appPtr = new QApplication(argc, argv); // For Qt-script.
}
bool wzMain2()
{
//BEGIN **** Was in old frameInitialise. ****
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
{
debug( LOG_ERROR, "Error: Could not initialise SDL (%s).\n", SDL_GetError() );
return false;
}
#if !defined(WZ_OS_MAC) // Don't replace our 512 dock icon with a 32 one
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
uint32_t rmask = 0xff000000;
uint32_t gmask = 0x00ff0000;
uint32_t bmask = 0x0000ff00;
uint32_t amask = 0x000000ff;
#else
uint32_t rmask = 0x000000ff;
uint32_t gmask = 0x0000ff00;
uint32_t bmask = 0x00ff0000;
uint32_t amask = 0xff000000;
#endif
SDL_WM_SetIcon(SDL_CreateRGBSurfaceFrom((void*)wz2100icon.pixel_data, wz2100icon.width, wz2100icon.height, wz2100icon.bytes_per_pixel * 8,
wz2100icon.width * wz2100icon.bytes_per_pixel, rmask, gmask, bmask, amask), NULL);
#endif
SDL_WM_SetCaption(PACKAGE_NAME, NULL);
/* initialise all cursors */
sdlInitCursors();
//END **** Was in old frameInitialise. ****
// TODO Fall back to windowed mode, if fullscreen mode fails.
//BEGIN **** Was in old screenInitialise. ****
unsigned width = pie_GetVideoBufferWidth();
unsigned height = pie_GetVideoBufferHeight();
unsigned bitDepth = pie_GetVideoBufferDepth();
unsigned fsaa = war_getFSAA();
bool fullScreen = war_getFullscreen();
bool vsync = war_GetVsync();
// Fetch the video info.
const SDL_VideoInfo* video_info = SDL_GetVideoInfo();
if (video_info == NULL)
{
debug(LOG_ERROR, "SDL_GetVideoInfo failed.");
return false;
}
if (width == 0 || height == 0)
{
pie_SetVideoBufferWidth(width = screenWidth = video_info->current_w);
pie_SetVideoBufferHeight(height = screenHeight = video_info->current_h);
pie_SetVideoBufferDepth(bitDepth = screenDepth = video_info->vfmt->BitsPerPixel);
}
else
{
screenWidth = width;
screenHeight = height;
screenDepth = bitDepth;
}
screenWidth = MAX(screenWidth, 640);
screenHeight = MAX(screenHeight, 480);
// The flags to pass to SDL_SetVideoMode.
int video_flags = SDL_OPENGL; // Enable OpenGL in SDL.
video_flags |= SDL_ANYFORMAT; // Don't emulate requested BPP if not available.
if (fullScreen)
{
video_flags |= SDL_FULLSCREEN;
}
// Set the double buffer OpenGL attribute.
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
// Enable vsync if requested by the user
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
// Enable FSAA anti-aliasing if and at the level requested by the user
if (fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
int bpp = SDL_VideoModeOK(width, height, bitDepth, video_flags);
if (!bpp)
{
debug(LOG_ERROR, "Video mode %dx%d@%dbpp is not supported!", width, height, bitDepth);
return false;
}
switch (bpp)
{
case 32:
case 24:
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
break;
case 16:
info("Using colour depth of %i instead of %i.", bpp, screenDepth);
info("You will experience graphics glitches!");
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
break;
case 8:
debug(LOG_FATAL, "You don't want to play Warzone with a bit depth of %i, do you?", bpp);
exit(1);
break;
default:
debug(LOG_FATAL, "Unsupported bit depth: %i", bpp);
exit(1);
break;
}
screen = SDL_SetVideoMode(width, height, bpp, video_flags);
if (!screen)
{
debug(LOG_ERROR, "SDL_SetVideoMode failed (%s).", SDL_GetError());
return false;
}
int value = 0;
if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value) == -1 || value == 0)
{
debug( LOG_FATAL, "OpenGL initialization did not give double buffering!" );
debug( LOG_FATAL, "Double buffering is required for this game!");
exit(1);
}
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, width, height, 0, 1, -1);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glCullFace(GL_FRONT);
glEnable(GL_CULL_FACE);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
//END **** Was in old screenInitialise. ****
init_scrap();
return true;
}
/*!
* Activation (focus change) eventhandler
*/
static void handleActiveEvent(SDL_ActiveEvent * activeEvent)
{
switch (activeEvent->state)
{
case SDL_APPMOUSEFOCUS:
mouseInWindow = activeEvent->gain;
break;
default:
break;
}
}
// Actual mainloop
void wzMain3()
{
SDL_Event event;
while (true)
{
/* Deal with any windows messages */
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
inputHandleKeyEvent(&event.key);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
inputHandleMouseButtonEvent(&event.button);
break;
case SDL_MOUSEMOTION:
inputHandleMouseMotionEvent(&event.motion);
break;
case SDL_ACTIVEEVENT:
handleActiveEvent(&event.active);
break;
case SDL_QUIT:
//saveConfig();
return;
default:
break;
}
}
appPtr->processEvents();
mainLoop();
inputNewFrame();
}
}
void wzShutdown()
{
sdlFreeCursors();
SDL_Quit();
delete appPtr;
appPtr = NULL;
}