warzone2100/lib/ivis_common
Buginator 6ccaa10f16 Enhances 'map preview' screen with map maker's ordering of the players position.
This allows players to get to the correct starting position on the map they picked, much easier.

Note, this uses a FBO.  If your card doesn't support it, then you will basically notice nothing different.  A fallback routine is done (but not in this patch), it is just waiting for a decent font *bitmap* that we can use.

Please see http://forums.wz2100.net/viewtopic.php?f=19&t=1953 for more discussion on the matter.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5733 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-02 04:28:58 +00:00
..
Makefile.am Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
bitimage.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
bitimage.h Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
imd.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
imd.h - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.) 2007-07-11 21:09:40 +00:00
imdload.c Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings 2008-05-25 13:46:49 +00:00
ivi.h Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
ivis_common.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
ivisdef.h Prune dead code, and do not bother to dynamically allocate memory to save 12 bytes per polygon. 2008-03-13 20:46:29 +00:00
ivispatch.h Generic cleanup, often variable initialisation 2008-03-07 15:09:03 +00:00
makefile.win32 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00
pieblitfunc.h Remove ugly radar constants from pieblitfunc, where they do not belong. 2008-02-04 18:03:02 +00:00
pieclip.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
pieclip.h Replace a ton of custom texture clipping code with a single call to OpenGL scissor test. 2008-01-06 14:05:13 +00:00
piedef.h Use power-of-two texture for radar again. Fixes support for ancient gfx cards. 2008-07-13 18:10:58 +00:00
piefunc.h Merge in mostly cosmetic pieces of patch #969: Rewritten minimap code 2008-04-24 20:32:24 +00:00
piemode.h Small cleanup of the screen flip code 2008-03-12 19:29:24 +00:00
piepalette.h Enhances 'map preview' screen with map maker's ordering of the players position. 2008-08-02 04:28:58 +00:00
piestate.c Rename PIELIGHT.argb to PIELIGHT.rgba so that it reflects its actual format. 2008-04-05 22:33:22 +00:00
piestate.h Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
pietypes.h Remove an unused and a duplicate typedef. 2008-02-07 17:02:25 +00:00
pievector.h Add more vector functions and try to get a common order into them 2008-06-18 22:21:48 +00:00
png_util.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
png_util.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
rendmode.h Remove PIE_ALPHA. Revert most of r4023, since some parts of the drawing code 2008-03-12 21:07:26 +00:00
tex.h New enum TEXPAGE_TYPE, to better control disabling/enabling of texturing. (Changed pie_SetTexturePage accordingly.) 2008-03-21 14:34:30 +00:00
textdraw.h Provide Doxygen documentation for iV_DrawFormattedText() and change its return type to int 2008-02-10 15:25:20 +00:00