warzone2100/lib/framework/wzapp_c.h

44 lines
1.5 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_WZAPP_C_H__
#define __INCLUDED_WZAPP_C_H__
// TODO Replace this file during Qt merge.
#define WZ_THREAD SDL_Thread
#define WZ_MUTEX SDL_mutex
#define WZ_SEMAPHORE SDL_sem
#define wzMutexLock SDL_LockMutex
#define wzMutexUnlock SDL_UnlockMutex
#define wzSemaphoreCreate SDL_CreateSemaphore
#define wzSemaphoreDestroy SDL_DestroySemaphore
#define wzSemaphoreWait SDL_SemWait
#define wzSemaphorePost SDL_SemPost
#define wzThreadJoin(x) SDL_WaitThread(x, NULL)
#define wzMutexDestroy SDL_DestroyMutex
#define wzMutexCreate SDL_CreateMutex
#define wzYieldCurrentThread() SDL_Delay(10)
#define wzThreadCreate SDL_CreateThread
#define wzThreadStart(x)
#include <SDL/SDL.h>
#include <SDL/SDL_thread.h>
#endif