warzone2100/lib/ivis_common/bitimage.c

197 lines
4.6 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "bug.h"
#include "piepalette.h"
#include "tex.h"
#include "ivispatch.h"
#include "bitimage.h"
static BOOL LoadTextureFile(STRING *FileName, iSprite *TPage, int *TPageID);
UWORD iV_GetImageWidth(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].Width;
}
UWORD iV_GetImageHeight(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].Height;
}
// Get image width with no coordinate conversion.
//
UWORD iV_GetImageWidthNoCC(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].Width;
}
// Get image height with no coordinate conversion.
//
UWORD iV_GetImageHeightNoCC(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].Height;
}
SWORD iV_GetImageXOffset(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].XOffset;
}
SWORD iV_GetImageYOffset(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].YOffset;
}
UWORD iV_GetImageCenterX(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].XOffset + ImageFile->ImageDefs[ID].Width/2;
}
UWORD iV_GetImageCenterY(IMAGEFILE *ImageFile, UWORD ID)
{
assert(ID < ImageFile->Header.NumImages);
return ImageFile->ImageDefs[ID].YOffset + ImageFile->ImageDefs[ID].Height/2;
}
IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize)
{
char *Ptr;
IMAGEHEADER *Header;
IMAGEFILE *ImageFile;
IMAGEDEF *ImageDef;
int i;
Ptr = FileData;
Header = (IMAGEHEADER*)Ptr;
Ptr += sizeof(IMAGEHEADER);
endian_uword(&Header->Version);
endian_uword(&Header->NumImages);
endian_uword(&Header->BitDepth);
endian_uword(&Header->NumTPages);
ImageFile = MALLOC(sizeof(IMAGEFILE));
if(ImageFile == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;
}
ImageFile->TexturePages = MALLOC(sizeof(iSprite)*Header->NumTPages);
if(ImageFile->TexturePages == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;
}
ImageFile->ImageDefs = MALLOC(sizeof(IMAGEDEF)*Header->NumImages);
if(ImageFile->ImageDefs == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;
}
ImageFile->Header = *Header;
// Load the texture pages.
for (i = 0; i < Header->NumTPages; i++) {
int tmp; /* Workaround for MacOS gcc 4.0.0 bug. */
LoadTextureFile((STRING*)Header->TPageFiles[i],
&ImageFile->TexturePages[i],
&tmp);
ImageFile->TPageIDs[i] = tmp;
}
ImageDef = (IMAGEDEF*)Ptr;
for(i=0; i<Header->NumImages; i++) {
endian_uword(&ImageDef->TPageID);
endian_uword(&ImageDef->PalID);
endian_uword(&ImageDef->Tu);
endian_uword(&ImageDef->Tv);
endian_uword(&ImageDef->Width);
endian_uword(&ImageDef->Height);
endian_sword(&ImageDef->XOffset);
endian_sword(&ImageDef->YOffset);
ImageFile->ImageDefs[i] = *ImageDef;
if( (ImageDef->Width <= 0) || (ImageDef->Height <= 0) ) {
debug( LOG_ERROR, "Illegal image size" );
return NULL;
}
ImageDef++;
}
return ImageFile;
}
void iV_FreeImageFile(IMAGEFILE *ImageFile)
{
// for(i=0; i<ImageFile->Header.NumTPages; i++) {
// FREE(ImageFile->TexturePages[i].bmp);
// }
FREE(ImageFile->TexturePages);
FREE(ImageFile->ImageDefs);
FREE(ImageFile);
}
static BOOL LoadTextureFile(STRING *FileName, iSprite *pSprite, int *texPageID)
{
SDWORD i;
char real_filename[200];
// this is a hideous kludge to avoid having to change .img files, which
// still contain pcx references
strcpy(real_filename, FileName);
real_filename[strlen(real_filename) - 4] = '\0'; // strip extension
strcat(real_filename, ".png");
debug(LOG_TEXTURE, "LoadTextureFile: %s", real_filename);
if (!resPresent("IMGPAGE",real_filename)) {
debug(LOG_ERROR, "Texture file \"%s\" not preloaded.", real_filename);
assert(FALSE);
return FALSE;
} else {
*pSprite = *(iSprite*)resGetData("IMGPAGE", real_filename);
debug(LOG_TEXTURE, "Load texture from resource cache: %s (%d, %d)",
real_filename, pSprite->width, pSprite->height);
}
/* Back to beginning */
i = 0;
/* We have already loaded this one? */
while (i < _TEX_INDEX) {
if (stricmp(real_filename, _TEX_PAGE[i].name) == 0) {
*texPageID = (_TEX_PAGE[i].textPage3dfx);
debug(LOG_TEXTURE, "LoadTextureFile: already loaded");
return TRUE;
}
i++;
}
#ifdef PIETOOL
*texPageID=NULL;
#else
*texPageID = pie_AddBMPtoTexPages(pSprite, real_filename, 1, TRUE, TRUE);
#endif
return TRUE;
}