warzone2100/lib/framework/treap.c

334 lines
6.9 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Treap.c
*
* Balanced tree implementation
*
*/
#include <string.h>
#include <stdlib.h>
/* Allow frame header files to be singly included */
#define FRAME_LIB_INCLUDE
#include "types.h"
#include "debug.h"
#include "treap.h"
typedef struct TREAP_NODE
{
const char* key; //< The key to sort the node on
unsigned int priority; //< Treap priority
struct STR_ID* pObj; //< The object stored in the treap
struct TREAP_NODE *psLeft, *psRight; //< The sub trees
} TREAP_NODE;
/* A useful comparison function - keys are char pointers */
static int treapStringCmp(const char *key1, const char *key2)
{
int result;
result = strcmp(key1, key2);
if (result < 0)
return -1;
else if (result > 0)
return 1;
else
return 0;
}
TREAP_NODE** treapCreate()
{
TREAP_NODE** const psTreap = (TREAP_NODE**)malloc(sizeof(*psTreap));
if (!psTreap)
{
debug(LOG_ERROR, "Out of memory");
abort();
return NULL;
}
// Initialise the tree to nothing
*psTreap = NULL;
return psTreap;
}
/* Rotate a tree to the right
* (Make left sub tree the root and the root the right sub tree)
*/
static void treapRotRight(TREAP_NODE **ppsRoot)
{
TREAP_NODE *psNewRoot;
psNewRoot = (*ppsRoot)->psLeft;
(*ppsRoot)->psLeft = psNewRoot->psRight;
psNewRoot->psRight = *ppsRoot;
*ppsRoot = psNewRoot;
}
/* Rotate a tree to the left
* (Make right sub tree the root and the root the left sub tree)
*/
static void treapRotLeft(TREAP_NODE **ppsRoot)
{
TREAP_NODE *psNewRoot;
psNewRoot = (*ppsRoot)->psRight;
(*ppsRoot)->psRight = psNewRoot->psLeft;
psNewRoot->psLeft = *ppsRoot;
*ppsRoot = psNewRoot;
}
/* Recursive function to add an object to a tree */
static void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew)
{
if (*ppsRoot == NULL)
{
// Make the node the root of the tree
*ppsRoot = psNew;
}
else if (treapStringCmp(psNew->key, (*ppsRoot)->key) < 0)
{
// Node less than root, insert to the left of the tree
treapAddNode(&(*ppsRoot)->psLeft, psNew);
// Sort the priority
if ((*ppsRoot)->priority > (*ppsRoot)->psLeft->priority)
{
// rotate tree right
treapRotRight(ppsRoot);
}
}
else
{
// Node greater than root, insert to the right of the tree
treapAddNode(&(*ppsRoot)->psRight, psNew);
// Sort the priority
if ((*ppsRoot)->priority > (*ppsRoot)->psRight->priority)
{
// rotate tree left
treapRotLeft(ppsRoot);
}
}
}
/* Add an object to a treap
*/
BOOL treapAdd(TREAP_NODE** psTreap, const char *key, struct STR_ID* pObj)
{
TREAP_NODE* psNew = malloc(sizeof(TREAP_NODE));
if (psNew == NULL)
{
debug(LOG_ERROR, "treapAdd: Out of memory");
return false;
}
psNew->priority = rand();
psNew->key = key;
psNew->pObj = pObj;
psNew->psLeft = NULL;
psNew->psRight = NULL;
treapAddNode(psTreap, psNew);
return true;
}
/* Recursively find and remove a node from the tree */
static TREAP_NODE *treapDelRec(TREAP_NODE **ppsRoot, const char *key)
{
TREAP_NODE *psFound;
if (*ppsRoot == NULL)
{
// not found
return NULL;
}
switch (treapStringCmp(key, (*ppsRoot)->key))
{
case -1:
// less than
return treapDelRec(&(*ppsRoot)->psLeft, key);
break;
case 1:
// greater than
return treapDelRec(&(*ppsRoot)->psRight, key);
break;
case 0:
// equal - either remove or push down the tree to balance it
if ((*ppsRoot)->psLeft == NULL && (*ppsRoot)->psRight == NULL)
{
// no sub trees, remove
psFound = *ppsRoot;
*ppsRoot = NULL;
return psFound;
}
else if ((*ppsRoot)->psLeft == NULL)
{
// one sub tree, replace
psFound = *ppsRoot;
*ppsRoot = psFound->psRight;
return psFound;
}
else if ((*ppsRoot)->psRight == NULL)
{
// one sub tree, replace
psFound = *ppsRoot;
*ppsRoot = psFound->psLeft;
return psFound;
}
else
{
// two sub trees, push the node down and recurse
if ((*ppsRoot)->psLeft->priority > (*ppsRoot)->psRight->priority)
{
// rotate right and recurse
treapRotLeft(ppsRoot);
return treapDelRec(&(*ppsRoot)->psLeft, key);
}
else
{
// rotate left and recurse
treapRotRight(ppsRoot);
return treapDelRec(&(*ppsRoot)->psRight, key);
}
}
break;
default:
ASSERT( false, "treapDelRec: invalid return from comparison" );
break;
}
return NULL;
}
/* Remove an object from the treap */
BOOL treapDel(TREAP_NODE** psTreap, const char *key)
{
TREAP_NODE *psDel;
// Find the node to remove
psDel = treapDelRec(psTreap, key);
if (!psDel)
{
return false;
}
free(psDel);
return true;
}
/* Recursively find an object in a treap */
static struct STR_ID* treapFindRec(TREAP_NODE *psRoot, const char *key)
{
if (psRoot == NULL)
{
return NULL;
}
switch (treapStringCmp(key, psRoot->key))
{
case 0:
// equal
return psRoot->pObj;
break;
case -1:
return treapFindRec(psRoot->psLeft, key);
break;
case 1:
return treapFindRec(psRoot->psRight, key);
break;
default:
ASSERT( false, "treapFindRec: invalid return from comparison" );
break;
}
return NULL;
}
/* Find an object in a treap */
struct STR_ID* treapFind(TREAP_NODE** psTreap, const char *key)
{
return treapFindRec(*psTreap, key);
}
/* Recursively free a treap */
static void treapDestroyRec(TREAP_NODE *psRoot)
{
if (psRoot == NULL)
{
return;
}
// free the sub branches
treapDestroyRec(psRoot->psLeft);
treapDestroyRec(psRoot->psRight);
// free the root
free(psRoot);
}
/* Destroy a treap and release all the memory associated with it */
void treapDestroy(TREAP_NODE** psTreap)
{
if (*psTreap)
{
debug(LOG_NEVER, "Nodes still in the tree");
}
treapDestroyRec(*psTreap);
free(psTreap);
}
static struct STR_ID* treapGetSmallestRec(TREAP_NODE *psRoot)
{
if (psRoot->psLeft == NULL)
{
return psRoot->pObj;
}
return treapGetSmallestRec(psRoot->psLeft);
}
/* Return the object with the smallest key in the treap
* This is useful if the objects in the treap need to be
* deallocated. i.e. getSmallest, delete from treap, free memory
*/
struct STR_ID* treapGetSmallest(TREAP_NODE** psTreap)
{
if (*psTreap == NULL)
{
return NULL;
}
return treapGetSmallestRec(*psTreap);
}