291 lines
6.3 KiB
C
291 lines
6.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/file.h"
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#include "playlist.h"
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#include "cdaudio.h"
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#define BUFFER_SIZE 2048
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typedef struct {
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char** songs;
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unsigned int nb_songs;
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unsigned int list_size;
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bool shuffle;
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} WZ_TRACK;
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static unsigned int current_track = 0;
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static unsigned int current_song = 0;
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static WZ_TRACK playlist[playlist_last];
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void PlayList_Init()
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{
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unsigned int i;
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for (i = 0; i < playlist_last; ++i)
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{
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playlist[i].songs = NULL;
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playlist[i].list_size = 0;
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playlist[i].nb_songs = 0;
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}
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}
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void PlayList_Quit()
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{
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unsigned int i, j;
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for(i = 0; i < playlist_last; ++i)
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{
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for (j = 0; j < playlist[i].list_size; ++j )
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{
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free(playlist[i].songs[j]);
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}
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free(playlist[i].songs);
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playlist[i].songs = NULL;
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playlist[i].list_size = 0;
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playlist[i].nb_songs = 0;
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}
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}
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bool PlayList_Read(const char* path)
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{
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PHYSFS_file* fileHandle;
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char* path_to_music = NULL;
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char fileName[PATH_MAX];
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// Construct file name
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snprintf(fileName, sizeof(fileName), "%s/music.wpl", path);
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// Attempt to open the playlist file
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fileHandle = PHYSFS_openRead(fileName);
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if (fileHandle == NULL)
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{
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debug(LOG_NEVER, "sound_LoadTrackFromFile: PHYSFS_openRead(\"%s\") failed with error: %s\n", fileName, PHYSFS_getLastError());
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return false;
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}
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while (!PHYSFS_eof(fileHandle))
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{
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char line_buf[BUFFER_SIZE];
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size_t buf_pos = 0;
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char* filename;
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while (buf_pos < sizeof(line_buf) - 1
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&& PHYSFS_read(fileHandle, &line_buf[buf_pos], 1, 1)
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&& line_buf[buf_pos] != '\n'
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&& line_buf[buf_pos] != '\r')
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{
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++buf_pos;
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}
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// Nul-terminate string
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line_buf[buf_pos] = '\0';
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buf_pos = 0;
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if (strncmp(line_buf, "[game]", 6) == 0)
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{
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current_track = 1;
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free(path_to_music);
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path_to_music = NULL;
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playlist[current_track].shuffle = false;
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}
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else if (strncmp(line_buf, "[menu]", 6) == 0)
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{
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current_track = 2;
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free(path_to_music);
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path_to_music = NULL;
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playlist[current_track].shuffle = false;
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}
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else if (strncmp(line_buf, "path=", 5) == 0)
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{
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free(path_to_music);
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path_to_music = strtok(line_buf+5, "\n");
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if (strcmp(path_to_music, ".") == 0)
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{
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path_to_music = strdup(path);
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}
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else
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{
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path_to_music = strdup(path_to_music);
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}
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debug(LOG_SOUND, "playlist: path = %s", path_to_music );
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}
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else if (strncmp(line_buf, "shuffle=", 8) == 0)
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{
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if (strcmp(strtok(line_buf+8, "\n"), "yes") == 0)
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{
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playlist[current_track].shuffle = true;
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}
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debug( LOG_SOUND, "playlist: shuffle = yes" );
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}
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else if (line_buf[0] != '\0'
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&& (filename = strtok(line_buf, "\n")) != NULL
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&& strlen(filename) != 0)
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{
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char* filepath;
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if (path_to_music == NULL)
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{
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filepath = strdup(filename);
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if (filename == NULL)
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{
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debug(LOG_ERROR, "PlayList_Read: Out of memory!");
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PHYSFS_close(fileHandle);
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abort();
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return false;
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}
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}
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else
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{
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// Determine the length of the string we're about to construct
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size_t path_length = strlen(path_to_music) + 1 + strlen(filename) + 2;
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// Allocate memory for our string
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filepath = (char*)malloc(path_length);
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if (filepath == NULL)
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{
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debug(LOG_ERROR, "PlayList_Read: Out of memory!");
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free(path_to_music);
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PHYSFS_close(fileHandle);
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abort();
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return false;
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}
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snprintf(filepath, path_length, "%s/%s", path_to_music, filename);
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}
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debug(LOG_SOUND, "playlist: adding song %s", filepath );
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if (playlist[current_track].nb_songs == playlist[current_track].list_size)
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{
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char** songs;
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unsigned int new_list_size = playlist[current_track].list_size * 2;
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unsigned int i;
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// Make sure that we always allocate _some_ memory.
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if (new_list_size == 0)
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{
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new_list_size = 1;
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}
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songs = (char**)realloc(playlist[current_track].songs,
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new_list_size * sizeof(char*));
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if (songs == NULL)
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{
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debug(LOG_ERROR, "PlayList_Read: Out of memory!");
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free(path_to_music);
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PHYSFS_close(fileHandle);
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abort();
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return false;
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}
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// Initialize the new set of pointers to NULL. Since they don't point to
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// allocated memory yet.
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for (i = playlist[current_track].list_size; i < new_list_size; ++i)
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{
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songs[i] = NULL;
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}
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playlist[current_track].songs = songs;
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playlist[current_track].list_size = new_list_size;
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}
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playlist[current_track].songs[playlist[current_track].nb_songs++] = filepath;
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}
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}
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free(path_to_music);
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PHYSFS_close(fileHandle);
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return true;
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}
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static void swap_charp(char** a, char** b)
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{
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char* tmp = *a;
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*a = *b;
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*b = tmp;
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}
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static void PlayList_Shuffle(void)
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{
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if (playlist[current_track].shuffle)
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{
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unsigned int i;
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for (i = playlist[current_track].nb_songs-1; i > 0; --i)
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{
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unsigned int j = rand() % (i + 1);
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swap_charp(&playlist[current_track].songs[i], &playlist[current_track].songs[j]);
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}
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}
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}
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void PlayList_SetTrack(unsigned int t)
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{
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if (t < playlist_last)
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{
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current_track = t;
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}
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else
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{
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current_track = 0;
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}
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PlayList_Shuffle();
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current_song = 0;
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}
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const char* PlayList_CurrentSong()
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{
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if (current_song < playlist[current_track].nb_songs)
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{
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return playlist[current_track].songs[current_song];
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}
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return NULL;
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}
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const char* PlayList_NextSong()
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{
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// If we're at the end of the playlist
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if (++current_song >= playlist[current_track].nb_songs)
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{
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// Shuffle the playlist (again)
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PlayList_Shuffle();
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// Jump to the start of the playlist
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current_song = 0;
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}
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if (playlist[current_track].nb_songs == 0)
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{
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return NULL;
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}
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return playlist[current_track].songs[current_song];
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}
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