warzone2100/lib
Giel van Schijndel e766b2f605 Allow Lua event handlers to remove themselves (i.e. don't segfault in that case)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6010 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 01:32:59 +00:00
..
betawidget Allow Lua event handlers to remove themselves (i.e. don't segfault in that case) 2008-09-14 01:32:59 +00:00
exceptionhandler Prevent some infinite recursion 2008-08-24 16:13:20 +00:00
framework Fix various doxygen errors and warnings 2008-09-11 18:25:34 +00:00
gamelib * Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h 2008-08-03 16:04:41 +00:00
ivis_common Fix various doxygen errors and warnings 2008-09-11 18:25:34 +00:00
ivis_opengl Fix various doxygen errors and warnings 2008-09-11 18:25:34 +00:00
netplay Initialise the network buffer to send GAMESTRUCTs from across to zero 2008-09-13 20:39:26 +00:00
script * When using a va_list multiple times make sure to va_copy it first 2008-09-05 20:10:47 +00:00
sequence Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00
sound Modify debug output to specify the 'real' directory that physfs is using for the file in question. 2008-09-07 20:00:54 +00:00
sqlite3 * Make xGetTempname (from the PhysicsFS VFS for SQLite) return a bogus filename to keep SQLite happy 2008-09-09 20:07:16 +00:00
widget Fix various doxygen errors and warnings 2008-09-11 18:25:34 +00:00
Makefile.am Move the exceptionhandler to a directory of its own 2008-04-05 15:11:43 +00:00
makefile.win32 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00