warzone2100/data/mp/messages/resmessagesall.rmsg

978 lines
21 KiB
Plaintext

RES_DF_HCW1
{
{
_("New Construction Options Available"),
_("Titanium-reinforced concrete"),
_("Enables Hardcrete walls"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_ST_VF
{
{
_("New Base Structure Available"),
_("VTOL factory enables VTOL production"),
_("VTOL rearming pads required to keep VTOLs flying"),
_("May be upgraded using factory modules"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_ST_VP
{
{
_("New Base Structure Available"),
_("Refuels, rearms and repairs VTOLs"),
_("Assign a VTOL by selecting the rearming pad as its target"),
_("The VTOL returns to the selected pad for rearming"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_REPTU1
{
{
_("New Systems Turret Available"),
_("Battlefield repair unit"),
_("Automatically Repairs Damaged Units"),
_("Or damaged units may be selected as target"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SENSO1
{
{
_("New Systems Turret Available For Design"),
_("Improved sensor range"),
_("Makes excellent scout vehicle"),
_("May be assigned as spotter for indirect fire weapons"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_STW1
{
{
_("New Systems Tower Available"),
_("Extended sensor range"),
_("Keeps map areas under constant surveillance"),
_("May be assigned as spotter for indirect fire weapons"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_SU1
{
{
_("Sensors Improved"),
_("New Thermal Emissions detection"),
_("Sensor Range +25%"),
_("All sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_SU2
{
{
_("Sensors Improved"),
_("Improved Thermal Emissions detection"),
_("Sensor Range +15%"),
_("All sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_SU3
{
{
_("Sensors Improved"),
_("Advanced Thermal Emissions detection"),
_("Sensor Range +10%"),
_("All sensors upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_CBSTW1
{
{
_("New Systems Tower Available"),
_("Counter-battery tower detects enemy indirect fire batteries"),
_("Orders assigned indirect fire units to fire at the enemy batteries"),
_("Counter-battery fire continues until enemy battery is suppressed"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_RDST1
{
{
_("New Systems Tower Available"),
_("Radar detector tower detects enemy sensors"),
_("Orders assigned indirect fire units to fire at the enemy sensors"),
_("Counter-battery fire continues until enemy sensor is suppressed"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_V_B09
{
{
_("Collective Heavy Body"),
_("More armor and body points than Python"),
_("Slower than Python"),
_("High power costs and slow to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_V_P_V1
{
{
_("New Propulsion Available for Design"),
_("Vertical Take Off and Landing Propulsion"),
_("Speed: VTOL"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_W_SRK_AC3
{
{
_("Rocket Upgrade"),
_("Rocket detects and locks on to engine emissions"),
_("Rocket accuracy +10%"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_W_RK_LTAT1
{
{
_("New Rocket Available"),
_("Anti-tank rocket"),
_("Best Targets: Vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_W_RK_HVAT1
{
{
_("New Rocket Available"),
_("High explosive shaped charge missile"),
_("Best Targets: Bunkers and hardpoints"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_W_CNAC2
{
{
_("Cannon Upgrade"),
_("Laser designator paints and guides rounds to the target"),
_("Cannon accuracy +10%"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_CYTRANS
{
{
_("Cyborg Transport Available"),
_("Armed with Machinegun"),
_("Body Points: Medium"),
_("Requires heavy VTOL factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_SUPERTRANS
{
{
_("Super Transport Available"),
_("Armed with Machinegun"),
_("Body Points: Medium"),
_("Requires heavy VTOL factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_EMP_INH
{
{
_("New Defensive Structure Available"),
_("Incendiary howitzer emplacement"),
_("Assigned automatically to nearest sensor or CB tower"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_IMP
{
{
_("New Defensive Structure Available"),
_("Armored Incendiary Mortar battery pit"),
_("Assigned automatically to nearest sensor or CB tower"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_PFL
{
{
_("New Defensive Structure Available"),
_("Armored strongpoint with Plasmite Flamer"),
_("Automatically targets enemies in range"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_CYW_TFL
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Thermite Flamer"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_GRN
{
{
_("New Cyborg Available"),
_("Armed with grenades"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYS_CEN
{
{
_("New Cyborg Available"),
_("Combat engineer with construction ability"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYS_MCH
{
{
_("New Cyborg Available"),
_("Mechanic with repair ability"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_W_INH
{
{
_("New Indirect Fire Weapon Available"),
_("Incendiary Howitzer may be assigned to a sensor"),
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_IMORT
{
{
_("New Indirect Fire Weapon Available"),
_("May be targeted directly or assigned to a sensor turret or tower"),
_("Best Targets: Base structures, infantry, wheeled vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_REPTUHVY
{
{
_("New Systems Turret Available"),
_("Heavy repair unit"),
_("Automatically Repairs Damaged Units"),
_("Or damaged units may be selected as target"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_PLFL
{
{
_("New Weapon Turret Available"),
_("Plasmite Flame-thrower"),
_("Best Targets: Bunkers, wheeled and hover vehicles"),
_("Body Points: Very low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_SY_SPT
{
{
_("New Systems Turret Available"),
_("Synaptic Link Scrambler technology"),
_("Electronically attacks and disrupts enemy structures"),
_("Steals technology from structures and takes control of weapons"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_RC
{
{
_("New Electronic Technology Discovered"),
_("Synaptic Link technology breakthrough"),
_("On-board resistance circuit systems"),
_("Enables resistance to Nexus Link technology"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_AR
{
{
_("New Repair Technology Discovered"),
_("Synaptic Link technology breakthrough"),
_("On-board diagnostic and repair systems"),
_("Enables self-repair"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_CYW_H_MC
{
{
_("New Cyborg Available"),
_("Armed with medium cannon"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_H_HPV
{
{
_("New Cyborg Available"),
_("Armed with hyper velocity cannon"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_H_AC
{
{
_("New Cyborg Available"),
_("Armed with hyper velocity cannon"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_H_TK
{
{
_("New Cyborg Available"),
_("Armed with tank killer rockets"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_W_HLAS
{
{
_("New Laser Weapon Available"),
_("Fires heavy pulses of laser light"),
_("Best Targets: Heavy cyborgs"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_W_CN6_T_A
{
{
_("New Weapon Turret Available"),
_("76mm twin-barrel automatic-cannon"),
_("Best Targets: Vehicles"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_SY_S_UP
{
{
_("New Systems Structure Available"),
_("Complete battlefield visibility"),
_("Keeps map areas under constant surveillance"),
_("Does not offer sensor targeting"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_SY_S_WS
{
{
_("New Systems Structure Available"),
_("Combines standard, counter battery and VTOL sensors"),
_("Keeps map areas under constant surveillance"),
_("Improved sensor range"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_W_LASSAT
{
{
_("New Advanced Weapon Available"),
_("Very slow recharge time"),
_("Immense damage infliction capability"),
_("Narrow area of effect"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_SY_SPYT
{
{
_("New Defensive Structure Available"),
_("Armored guard tower with Nexus Link"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_W_PLASCAN
{
{
_("New Weapon Turret Available"),
_("Plasma Cannon firing plasma"),
_("Best Targets: Vehicles"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_EMP_PLASCAN
{
{
_("New Defensive Structure Available"),
_("Plasma Cannon firing plasma"),
_("Best Targets : Vehicles"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_HEAVYLAS
{
{
_("New Defensive Structure Available"),
_("Armored strongpoint with Heavy Laser"),
_("Automatically targets enemies in range"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_DEF_EMP
{
{
_("New Defensive Structure Available"),
_("Armored guard tower with EMP Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_CYW_H_PLAS
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Pulse Laser"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_H_RG
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Rail Gun"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_CYW_H_AT
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Scourge Missile Launcher"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_EMP_MD
{
{
_("New Defensive Structure Available"),
_("Uses advanced mass driver railgun technology"),
_("Best Targets : Vehicles"),
_("Defensive Strength : High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_CAN
{
{
_("New Defensive Structure Available"),
_("Uses advanced cannon technology"),
_("Best Targets : Vehicles"),
_("Defensive Strength : High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_RKT
{
{
_("New Defensive Structure Available"),
_("Uses advanced rocket gun technology"),
_("Best Targets : Vehicles"),
_("Defensive Strength : High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_MSL
{
{
_("New Defensive Structure Available"),
_("Uses advanced missile gun technology"),
_("Best Targets : Vehicles"),
_("Defensive Strength : High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_EMP_CANT
{
{
_("New Weapon Turret Available"),
_("Powerful Electronic magnetic pulse weapon"),
_("Best Targets : Vehicles"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_SY_S_WST
{
{
_("New System Available"),
_("Combines standard, counter battery and VTOL sensors"),
_("Keeps map areas under constant surveillance"),
_("Improved sensor range"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_V_B13
{
{
_("Medium Super Heavy Body"),
_("More armor and body points than Vengeance"),
_("Slow moving Body"),
_("Very expensive to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_V_B14
{
{
_("Large Super Heavy Body"),
_("Maximum armor and body points"),
_("Very slow moving Body"),
_("Very expensive to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_MS_SAM2WT
{
{
_("Hardpoint Vindicator SAM Site Available"),
_("Heavy surface-to-air missile"),
_("Best Targets: Aerial targets only"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_WT_QUADAA
{
{
_("Hardpoint Whirlwind AA Gun Available"),
_("Quad 30mm Anti-Aircraft machinegun"),
_("Aerial targets only"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_W_FL_D7
{
{
_("Flamer Upgrade"),
_("Propylene Oxide treated to burn at superhot temperatures"),
_("Flamer damage +25%"),
_("All flamers upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_ST_FU7
{
{
_("Production Improved"),
_("Advanced Factory Production"),
_("Factory output speed +60%"),
_("All factories upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_ST_FCY7
{
{
_("Cyborg Production Improved"),
_("Advanced Cyborg Production"),
_("Increases Cyborg factory output"),
_("All Cyborg factories upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_DEF_EMPM
{
{
_("New Defensive Structure Available"),
_("Armored EMP Mortar battery pit"),
_("Assigned automatically to nearest sensor or CB tower"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_DEF_AALAS
{
{
_("Laser AA Gun Available"),
_("Twin Medium Anti-Aircraft Laser"),
_("Aerial targets only"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_V_AH7
{
{
_("Vehicle Thermal Armor Improved"),
_("Heat-resistant armored layers"),
_("Thermal Armor +40%"),
_("All vehicles upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.ogg",
.audioName = NULL,
};
RES_MS_SAM1WT
{
{
_("Hardpoint Avenger SAM Site Available"),
_("Surface-to-air missile"),
_("Best Targets: Aerial targets only"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_WT_DOUBLEAA
{
{
_("Hardpoint Cyclone AA Gun Available"),
_("Quad 80mm Anti-Aircraft machinegun"),
_("Aerial targets only"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_WT_TWINAGUN
{
{
_("New Weapon Turret Available"),
_("Twin Multi-barrel, rapid-fire machinegun"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Replaces all machineguns"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_WT_TWINAGHP
{
{
_("Hardpoint Twin Assault Gun Available"),
_("Twin Multi-barrel, rapid-fire machinegun"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Replaces all machineguns"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.ogg",
.audioName = NULL,
};
RES_W_BMB5
{
{
_("New Bomb Bay Available"),
_("Drops high intensity Plasmite bombs"),
_("Best Targets: Bunkers and hardpoints"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_W_BMB6
{
{
_("New VTOL Missile Launcher"),
_("Fires Electronic Magnetic Pulse Missiles"),
_("Best Targets: Vehicles"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.ogg",
.audioName = NULL,
};
RES_C_CT2
{
{
_("Stronger Commander Turret Available for Design"),
_("Upgraded battlefield computer system"),
_("Commander leads groups acts as factory delivery point"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_C_CT3
{
{
_("Stronger Commander Turret Available for Design"),
_("Upgraded battlefield computer system"),
_("Commander leads groups acts as factory delivery point"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};
RES_C_CT4
{
{
_("Stronger Commander Turret Available for Design"),
_("Upgraded battlefield computer system"),
_("Commander leads groups acts as factory delivery point"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_systech.ogg",
.audioName = NULL,
};