978 lines
21 KiB
Plaintext
978 lines
21 KiB
Plaintext
RES_DF_HCW1
|
|
{
|
|
{
|
|
_("New Construction Options Available"),
|
|
_("Titanium-reinforced concrete"),
|
|
_("Enables Hardcrete walls"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_VF
|
|
{
|
|
{
|
|
_("New Base Structure Available"),
|
|
_("VTOL factory enables VTOL production"),
|
|
_("VTOL rearming pads required to keep VTOLs flying"),
|
|
_("May be upgraded using factory modules"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_VP
|
|
{
|
|
{
|
|
_("New Base Structure Available"),
|
|
_("Refuels, rearms and repairs VTOLs"),
|
|
_("Assign a VTOL by selecting the rearming pad as its target"),
|
|
_("The VTOL returns to the selected pad for rearming"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_REPTU1
|
|
{
|
|
{
|
|
_("New Systems Turret Available"),
|
|
_("Battlefield repair unit"),
|
|
_("Automatically Repairs Damaged Units"),
|
|
_("Or damaged units may be selected as target"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SENSO1
|
|
{
|
|
{
|
|
_("New Systems Turret Available For Design"),
|
|
_("Improved sensor range"),
|
|
_("Makes excellent scout vehicle"),
|
|
_("May be assigned as spotter for indirect fire weapons"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_STW1
|
|
{
|
|
{
|
|
_("New Systems Tower Available"),
|
|
_("Extended sensor range"),
|
|
_("Keeps map areas under constant surveillance"),
|
|
_("May be assigned as spotter for indirect fire weapons"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_SU1
|
|
{
|
|
{
|
|
_("Sensors Improved"),
|
|
_("New Thermal Emissions detection"),
|
|
_("Sensor Range +25%"),
|
|
_("All sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_SU2
|
|
{
|
|
{
|
|
_("Sensors Improved"),
|
|
_("Improved Thermal Emissions detection"),
|
|
_("Sensor Range +15%"),
|
|
_("All sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_SU3
|
|
{
|
|
{
|
|
_("Sensors Improved"),
|
|
_("Advanced Thermal Emissions detection"),
|
|
_("Sensor Range +10%"),
|
|
_("All sensors upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_CBSTW1
|
|
{
|
|
{
|
|
_("New Systems Tower Available"),
|
|
_("Counter-battery tower detects enemy indirect fire batteries"),
|
|
_("Orders assigned indirect fire units to fire at the enemy batteries"),
|
|
_("Counter-battery fire continues until enemy battery is suppressed"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_RDST1
|
|
{
|
|
{
|
|
_("New Systems Tower Available"),
|
|
_("Radar detector tower detects enemy sensors"),
|
|
_("Orders assigned indirect fire units to fire at the enemy sensors"),
|
|
_("Counter-battery fire continues until enemy sensor is suppressed"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B09
|
|
{
|
|
{
|
|
_("Collective Heavy Body"),
|
|
_("More armor and body points than Python"),
|
|
_("Slower than Python"),
|
|
_("High power costs and slow to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_V1
|
|
{
|
|
{
|
|
_("New Propulsion Available for Design"),
|
|
_("Vertical Take Off and Landing Propulsion"),
|
|
_("Speed: VTOL"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_SRK_AC3
|
|
{
|
|
{
|
|
_("Rocket Upgrade"),
|
|
_("Rocket detects and locks on to engine emissions"),
|
|
_("Rocket accuracy +10%"),
|
|
_("All rockets upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RK_LTAT1
|
|
{
|
|
{
|
|
_("New Rocket Available"),
|
|
_("Anti-tank rocket"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RK_HVAT1
|
|
{
|
|
{
|
|
_("New Rocket Available"),
|
|
_("High explosive shaped charge missile"),
|
|
_("Best Targets: Bunkers and hardpoints"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CNAC2
|
|
{
|
|
{
|
|
_("Cannon Upgrade"),
|
|
_("Laser designator paints and guides rounds to the target"),
|
|
_("Cannon accuracy +10%"),
|
|
_("All cannons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYTRANS
|
|
{
|
|
{
|
|
_("Cyborg Transport Available"),
|
|
_("Armed with Machinegun"),
|
|
_("Body Points: Medium"),
|
|
_("Requires heavy VTOL factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
|
|
RES_SUPERTRANS
|
|
{
|
|
{
|
|
_("Super Transport Available"),
|
|
_("Armed with Machinegun"),
|
|
_("Body Points: Medium"),
|
|
_("Requires heavy VTOL factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
|
|
RES_EMP_INH
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Incendiary howitzer emplacement"),
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_IMP
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored Incendiary Mortar battery pit"),
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_PFL
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored strongpoint with Plasmite Flamer"),
|
|
_("Automatically targets enemies in range"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_TFL
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with Cyborg Thermite Flamer"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_GRN
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with grenades"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYS_CEN
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Combat engineer with construction ability"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYS_MCH
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Mechanic with repair ability"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_INH
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("Incendiary Howitzer may be assigned to a sensor"),
|
|
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_IMORT
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("May be targeted directly or assigned to a sensor turret or tower"),
|
|
_("Best Targets: Base structures, infantry, wheeled vehicles"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_REPTUHVY
|
|
{
|
|
{
|
|
_("New Systems Turret Available"),
|
|
_("Heavy repair unit"),
|
|
_("Automatically Repairs Damaged Units"),
|
|
_("Or damaged units may be selected as target"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_PLFL
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Plasmite Flame-thrower"),
|
|
_("Best Targets: Bunkers, wheeled and hover vehicles"),
|
|
_("Body Points: Very low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_SPT
|
|
{
|
|
{
|
|
_("New Systems Turret Available"),
|
|
_("Synaptic Link Scrambler technology"),
|
|
_("Electronically attacks and disrupts enemy structures"),
|
|
_("Steals technology from structures and takes control of weapons"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_RC
|
|
{
|
|
{
|
|
_("New Electronic Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("On-board resistance circuit systems"),
|
|
_("Enables resistance to Nexus Link technology"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_AR
|
|
{
|
|
{
|
|
_("New Repair Technology Discovered"),
|
|
_("Synaptic Link technology breakthrough"),
|
|
_("On-board diagnostic and repair systems"),
|
|
_("Enables self-repair"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_MC
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with medium cannon"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_HPV
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with hyper velocity cannon"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_AC
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with hyper velocity cannon"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_TK
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with tank killer rockets"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HLAS
|
|
{
|
|
{
|
|
_("New Laser Weapon Available"),
|
|
_("Fires heavy pulses of laser light"),
|
|
_("Best Targets: Heavy cyborgs"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CN6_T_A
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("76mm twin-barrel automatic-cannon"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_S_UP
|
|
{
|
|
{
|
|
_("New Systems Structure Available"),
|
|
_("Complete battlefield visibility"),
|
|
_("Keeps map areas under constant surveillance"),
|
|
_("Does not offer sensor targeting"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_S_WS
|
|
{
|
|
{
|
|
_("New Systems Structure Available"),
|
|
_("Combines standard, counter battery and VTOL sensors"),
|
|
_("Keeps map areas under constant surveillance"),
|
|
_("Improved sensor range"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_LASSAT
|
|
{
|
|
{
|
|
_("New Advanced Weapon Available"),
|
|
_("Very slow recharge time"),
|
|
_("Immense damage infliction capability"),
|
|
_("Narrow area of effect"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_SPYT
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored guard tower with Nexus Link"),
|
|
_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_PLASCAN
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Plasma Cannon firing plasma"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_PLASCAN
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Plasma Cannon firing plasma"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_HEAVYLAS
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored strongpoint with Heavy Laser"),
|
|
_("Automatically targets enemies in range"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_DEF_EMP
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored guard tower with EMP Cannon"),
|
|
_("Automatically targets enemies within sensor range"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_PLAS
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with Cyborg Pulse Laser"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_RG
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with Cyborg Rail Gun"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_CYW_H_AT
|
|
{
|
|
{
|
|
_("New Cyborg Available"),
|
|
_("Armed with Cyborg Scourge Missile Launcher"),
|
|
_("Body Points: Medium"),
|
|
_("Requires Cyborg factory to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_MD
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Uses advanced mass driver railgun technology"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength : High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_CAN
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Uses advanced cannon technology"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength : High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_RKT
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Uses advanced rocket gun technology"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength : High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_MSL
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Uses advanced missile gun technology"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength : High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_EMP_CANT
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Powerful Electronic magnetic pulse weapon"),
|
|
_("Best Targets : Vehicles"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_SY_S_WST
|
|
{
|
|
{
|
|
_("New System Available"),
|
|
_("Combines standard, counter battery and VTOL sensors"),
|
|
_("Keeps map areas under constant surveillance"),
|
|
_("Improved sensor range"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B13
|
|
{
|
|
{
|
|
_("Medium Super Heavy Body"),
|
|
_("More armor and body points than Vengeance"),
|
|
_("Slow moving Body"),
|
|
_("Very expensive to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_B14
|
|
{
|
|
{
|
|
_("Large Super Heavy Body"),
|
|
_("Maximum armor and body points"),
|
|
_("Very slow moving Body"),
|
|
_("Very expensive to produce"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_MS_SAM2WT
|
|
{
|
|
{
|
|
_("Hardpoint Vindicator SAM Site Available"),
|
|
_("Heavy surface-to-air missile"),
|
|
_("Best Targets: Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT_QUADAA
|
|
{
|
|
{
|
|
_("Hardpoint Whirlwind AA Gun Available"),
|
|
_("Quad 30mm Anti-Aircraft machinegun"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_FL_D7
|
|
{
|
|
{
|
|
_("Flamer Upgrade"),
|
|
_("Propylene Oxide treated to burn at superhot temperatures"),
|
|
_("Flamer damage +25%"),
|
|
_("All flamers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_FU7
|
|
{
|
|
{
|
|
_("Production Improved"),
|
|
_("Advanced Factory Production"),
|
|
_("Factory output speed +60%"),
|
|
_("All factories upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_ST_FCY7
|
|
{
|
|
{
|
|
_("Cyborg Production Improved"),
|
|
_("Advanced Cyborg Production"),
|
|
_("Increases Cyborg factory output"),
|
|
_("All Cyborg factories upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_DEF_EMPM
|
|
{
|
|
{
|
|
_("New Defensive Structure Available"),
|
|
_("Armored EMP Mortar battery pit"),
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
_("Defensive Strength: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_DEF_AALAS
|
|
{
|
|
{
|
|
_("Laser AA Gun Available"),
|
|
_("Twin Medium Anti-Aircraft Laser"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_AH7
|
|
{
|
|
{
|
|
_("Vehicle Thermal Armor Improved"),
|
|
_("Heat-resistant armored layers"),
|
|
_("Thermal Armor +40%"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_MS_SAM1WT
|
|
{
|
|
{
|
|
_("Hardpoint Avenger SAM Site Available"),
|
|
_("Surface-to-air missile"),
|
|
_("Best Targets: Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT_DOUBLEAA
|
|
{
|
|
{
|
|
_("Hardpoint Cyclone AA Gun Available"),
|
|
_("Quad 80mm Anti-Aircraft machinegun"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT_TWINAGUN
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Twin Multi-barrel, rapid-fire machinegun"),
|
|
_("Best Targets: Infantry, base structures, wheeled vehicles"),
|
|
_("Replaces all machineguns"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_WT_TWINAGHP
|
|
{
|
|
{
|
|
_("Hardpoint Twin Assault Gun Available"),
|
|
_("Twin Multi-barrel, rapid-fire machinegun"),
|
|
_("Best Targets: Infantry, base structures, wheeled vehicles"),
|
|
_("Replaces all machineguns"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_struttech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BMB5
|
|
{
|
|
{
|
|
_("New Bomb Bay Available"),
|
|
_("Drops high intensity Plasmite bombs"),
|
|
_("Best Targets: Bunkers and hardpoints"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BMB6
|
|
{
|
|
{
|
|
_("New VTOL Missile Launcher"),
|
|
_("Fires Electronic Magnetic Pulse Missiles"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_C_CT2
|
|
{
|
|
{
|
|
_("Stronger Commander Turret Available for Design"),
|
|
_("Upgraded battlefield computer system"),
|
|
_("Commander leads groups acts as factory delivery point"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_C_CT3
|
|
{
|
|
{
|
|
_("Stronger Commander Turret Available for Design"),
|
|
_("Upgraded battlefield computer system"),
|
|
_("Commander leads groups acts as factory delivery point"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_C_CT4
|
|
{
|
|
{
|
|
_("Stronger Commander Turret Available for Design"),
|
|
_("Upgraded battlefield computer system"),
|
|
_("Commander leads groups acts as factory delivery point"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_systech.ogg",
|
|
.audioName = NULL,
|
|
};
|