62 lines
1.1 KiB
C
62 lines
1.1 KiB
C
// gcc -o ~/bin/map2png map2png.c mapload.c pngsave.c -I. -lphysfs -lpng -I../../lib/framework -Wall
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include "pngsave.h"
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#include "mapload.h"
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int main(int argc, char **argv)
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{
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char filename[PATH_MAX];
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char path[PATH_MAX], *delim;
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GAMEMAP *map;
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if (argc != 2)
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{
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printf("Usage: %s <map>\n", argv[0]);
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return -1;
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}
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strcpy(path, argv[1]);
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delim = strrchr(path, '/');
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if (delim)
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{
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*delim = '\0';
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delim++;
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strcpy(filename, delim);
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}
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else
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{
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path[1] = '.';
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path[1] = '\0';
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strcpy(filename, argv[1]);
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}
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PHYSFS_init(argv[0]);
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PHYSFS_addToSearchPath(path, 1);
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map = mapLoad(filename);
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if (map)
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{
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int x, y;
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uint8_t *pixels = malloc(map->width * map->height);
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for (x = 0; x < map->width; x++)
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{
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for (y = 0; y < map->height; y++)
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{
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MAPTILE *psTile = mapTile(map, x, y);
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int pixpos = y * map->width + x;
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pixels[pixpos++] = psTile->height;
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}
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}
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strcat(filename, ".png");
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savePngI8(filename, pixels, map->width, map->height);
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free(pixels);
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}
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mapFree(map);
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return 0;
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}
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