warzone2100/tools/3ds2pie/3ds2pie.h

59 lines
1.4 KiB
C

/*
Copyright (C) Warzone 2100 Project
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this program. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef __3DS2PIE_H
#define __3DS2PIE_H
#define POLYGON_SIZE_3DS 3 // Should be triangles
struct WZ_FACE {
unsigned int index[POLYGON_SIZE_3DS];
float texCoord[POLYGON_SIZE_3DS][2];
};
struct WZ_POSITION {
float x, y, z;
};
struct WZ_PIE_LEVEL {
unsigned int numFaces;
WZ_FACE * faceL;
unsigned int numVertexes;
WZ_POSITION *posL;
char *texName;
};
//TODO: There should be a WZ_PIE structure with a number of levels and a level list
struct PIE_OPTIONS {
char *page;
bool swapYZ;
bool invertUV;
bool reverseWinding;
bool twoSidedPolys;
float scaleFactor;
bool exportPIE3;
bool useTCMask;
};
#include <lib3ds/file.h>
void dump_3ds_to_pie(Lib3dsFile *f, WZ_PIE_LEVEL *pie, PIE_OPTIONS options);
void dump_pie_file(WZ_PIE_LEVEL *pie, FILE *o, PIE_OPTIONS options);
#endif