429 lines
11 KiB
C++
429 lines
11 KiB
C++
/*
|
|
* The 3D Studio File Format Library
|
|
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
|
|
* All rights reserved.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation; either version 2.1 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
|
|
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
|
|
* License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#include "3ds2pie.h"
|
|
|
|
#include <lib3ds/mesh.h>
|
|
#include <lib3ds/vector.h>
|
|
#include <lib3ds/material.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <ctype.h>
|
|
|
|
#ifndef WIN32
|
|
#include <stdbool.h>
|
|
#include <limits.h>
|
|
#endif
|
|
|
|
struct WZ_FACE_PROXY {
|
|
unsigned int index[POLYGON_SIZE_3DS];
|
|
float texCoord[POLYGON_SIZE_3DS][2];
|
|
bool cull;
|
|
};
|
|
|
|
struct WZ_POSITION_PROXY {
|
|
float x, y, z;
|
|
unsigned int reindex;
|
|
bool dupe;
|
|
};
|
|
|
|
// Make a string lower case
|
|
static void resToLower(char *pStr)
|
|
{
|
|
while (*pStr != 0)
|
|
{
|
|
*pStr = tolower(*pStr);
|
|
pStr += 1;
|
|
}
|
|
}
|
|
|
|
void dump_3ds_to_pie(Lib3dsFile *f, WZ_PIE_LEVEL *pie, PIE_OPTIONS options)
|
|
{
|
|
Lib3dsMesh *m;
|
|
Lib3dsMaterial *material;
|
|
unsigned int meshIdx, i, j;
|
|
|
|
/* Materials */
|
|
|
|
for (j = 0, material = f->materials; material; material = material->next, ++j)
|
|
{
|
|
Lib3dsTextureMap *texture = &material->texture1_map;
|
|
|
|
if (j > 0)
|
|
{
|
|
fprintf(stderr, "Texture %d %s-%s: More than one texture currently not supported!\n", j, options.page, texture->name);
|
|
continue;
|
|
}
|
|
|
|
resToLower(texture->name);
|
|
pie->texName = strdup(texture->name);
|
|
}
|
|
|
|
/* Vertexes and polygons from meshes */
|
|
|
|
for (meshIdx = 0, m = f->meshes; m; m = m->next, ++meshIdx)
|
|
{
|
|
unsigned int facesCount;
|
|
WZ_FACE_PROXY *faceList;
|
|
WZ_POSITION_PROXY *posList;
|
|
|
|
if (meshIdx > 0)
|
|
{
|
|
fprintf(stderr, "Mesh %d %s: More than one frame currently not supported!\n", meshIdx, m->name);
|
|
continue;
|
|
}
|
|
|
|
/* Vertexes */
|
|
|
|
posList = (WZ_POSITION_PROXY *) malloc(sizeof(WZ_POSITION_PROXY) * m->points);
|
|
|
|
for (j = 0; j < m->points; ++j)
|
|
{
|
|
posList[j].dupe = false;
|
|
|
|
if (options.swapYZ)
|
|
{
|
|
posList[j].x = m->pointL[j].pos[0];
|
|
posList[j].y = m->pointL[j].pos[2];
|
|
posList[j].z = m->pointL[j].pos[1];
|
|
}
|
|
else
|
|
{
|
|
posList[j].x = m->pointL[j].pos[0];
|
|
posList[j].y = m->pointL[j].pos[1];
|
|
posList[j].z = m->pointL[j].pos[2];
|
|
}
|
|
}
|
|
|
|
// Remove duplicate points
|
|
for (i = 0, j = 0; j < m->points; ++j)
|
|
{
|
|
unsigned int k;
|
|
|
|
for (k = j + 1; k < m->points; ++k)
|
|
{
|
|
// if points in k are equal to points in j, replace all k with j in face list
|
|
if (!posList[k].dupe &&
|
|
posList[k].x == posList[j].x &&
|
|
posList[k].y == posList[j].y &&
|
|
posList[k].z == posList[j].z)
|
|
{
|
|
posList[k].dupe = true; // oh noes, a dupe! let's skip it when we write them out again.
|
|
posList[k].reindex = i; // rewrite face list to point here
|
|
}
|
|
}
|
|
if (!posList[j].dupe)
|
|
{
|
|
posList[j].reindex = i;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
pie->posL = (WZ_POSITION *) malloc(sizeof(WZ_POSITION) * i);
|
|
pie->numVertexes = i;
|
|
|
|
for (j = 0; j < m->points; ++j)
|
|
{
|
|
if (!posList[j].dupe)
|
|
{
|
|
pie->posL[posList[j].reindex].x = posList[j].x;
|
|
pie->posL[posList[j].reindex].y = posList[j].y;
|
|
pie->posL[posList[j].reindex].z = posList[j].z;
|
|
}
|
|
}
|
|
|
|
/* Polygons */
|
|
|
|
faceList = (WZ_FACE_PROXY *) malloc(sizeof(WZ_FACE_PROXY) * m->faces);
|
|
|
|
// i controls reverseWinding dynamically in form of (i,1,2-i), do notice 1!
|
|
i = 2 * (int)options.reverseWinding;
|
|
for (j = 0; j < m->faces; ++j)
|
|
{
|
|
Lib3dsFace *face = &m->faceL[j];
|
|
|
|
if (!options.invertUV)
|
|
{
|
|
faceList[j].texCoord[i][0] = m->texelL[face->points[0]][0];
|
|
faceList[j].texCoord[i][1] = m->texelL[face->points[0]][1];
|
|
faceList[j].texCoord[1][0] = m->texelL[face->points[1]][0];
|
|
faceList[j].texCoord[1][1] = m->texelL[face->points[1]][1];
|
|
faceList[j].texCoord[2-i][0] = m->texelL[face->points[2]][0];
|
|
faceList[j].texCoord[2-i][1] = m->texelL[face->points[2]][1];
|
|
}
|
|
else
|
|
{
|
|
faceList[j].texCoord[i][0] = m->texelL[face->points[0]][0];
|
|
faceList[j].texCoord[i][1] = 1.0f - m->texelL[face->points[0]][1];
|
|
faceList[j].texCoord[1][0] = m->texelL[face->points[1]][0];
|
|
faceList[j].texCoord[1][1] = 1.0f - m->texelL[face->points[1]][1];
|
|
faceList[j].texCoord[2-i][0] = m->texelL[face->points[2]][0];
|
|
faceList[j].texCoord[2-i][1] = 1.0f - m->texelL[face->points[2]][1];
|
|
}
|
|
|
|
faceList[j].index[i] = face->points[0];
|
|
faceList[j].index[1] = face->points[1];
|
|
faceList[j].index[2-i] = face->points[2];
|
|
|
|
if (face->material[0]) {
|
|
material=lib3ds_file_material_by_name(f, face->material);
|
|
faceList[j].cull = !material->two_sided;
|
|
}
|
|
else {
|
|
faceList[j].cull = true;
|
|
}
|
|
}
|
|
|
|
// Rewrite face table with reindexed vertexes
|
|
facesCount = m->faces;
|
|
for (j = 0; j < m->faces; ++j)
|
|
{
|
|
faceList[j].index[0] = posList[faceList[j].index[0]].reindex;
|
|
faceList[j].index[1] = posList[faceList[j].index[1]].reindex;
|
|
faceList[j].index[2] = posList[faceList[j].index[2]].reindex;
|
|
|
|
if (options.twoSidedPolys && !faceList[j].cull)
|
|
++facesCount;
|
|
}
|
|
|
|
// Free vertex proxy
|
|
if (posList)
|
|
free(posList);
|
|
|
|
pie->faceL = (WZ_FACE *) malloc(sizeof(WZ_FACE) * facesCount);
|
|
pie->numFaces = facesCount;
|
|
|
|
for (i = 0, j = 0; j < m->faces; ++i, ++j)
|
|
{
|
|
pie->faceL[i].index[0] = faceList[j].index[0];
|
|
pie->faceL[i].index[1] = faceList[j].index[1];
|
|
pie->faceL[i].index[2] = faceList[j].index[2];
|
|
|
|
pie->faceL[i].texCoord[0][0] = faceList[j].texCoord[0][0];
|
|
pie->faceL[i].texCoord[0][1] = faceList[j].texCoord[0][1];
|
|
pie->faceL[i].texCoord[1][0] = faceList[j].texCoord[1][0];
|
|
pie->faceL[i].texCoord[1][1] = faceList[j].texCoord[1][1];
|
|
pie->faceL[i].texCoord[2][0] = faceList[j].texCoord[2][0];
|
|
pie->faceL[i].texCoord[2][1] = faceList[j].texCoord[2][1];
|
|
|
|
if (!faceList[j].cull)
|
|
{
|
|
++i;
|
|
pie->faceL[i].index[0] = faceList[j].index[2];
|
|
pie->faceL[i].index[1] = faceList[j].index[1];
|
|
pie->faceL[i].index[2] = faceList[j].index[0];
|
|
|
|
pie->faceL[i].texCoord[0][0] = faceList[j].texCoord[2][0];
|
|
pie->faceL[i].texCoord[0][1] = faceList[j].texCoord[2][1];
|
|
pie->faceL[i].texCoord[1][0] = faceList[j].texCoord[1][0];
|
|
pie->faceL[i].texCoord[1][1] = faceList[j].texCoord[1][1];
|
|
pie->faceL[i].texCoord[2][0] = faceList[j].texCoord[0][0];
|
|
pie->faceL[i].texCoord[2][1] = faceList[j].texCoord[0][1];
|
|
}
|
|
}
|
|
|
|
// Free face proxy
|
|
if (faceList)
|
|
free(faceList);
|
|
}
|
|
}
|
|
|
|
|
|
void dump_pie_file(WZ_PIE_LEVEL *pie, FILE *o, PIE_OPTIONS options)
|
|
{
|
|
unsigned int i, pietype = 0, levelIdx;
|
|
|
|
if (options.exportPIE3)
|
|
{
|
|
fprintf(o, "PIE 3\n");
|
|
}
|
|
else
|
|
{
|
|
fprintf(o, "PIE 2\n");
|
|
pietype |= 0x200;
|
|
}
|
|
|
|
if (options.useTCMask)
|
|
{
|
|
pietype |= 0x10000;
|
|
}
|
|
|
|
fprintf(o, "TYPE %x\n", pietype);
|
|
|
|
if (options.exportPIE3)
|
|
{
|
|
fprintf(o, "TEXTURE 0 %s-%s 0 0\n", options.page, pie->texName);
|
|
}
|
|
else
|
|
{
|
|
fprintf(o, "TEXTURE 0 %s-%s 256 256\n", options.page, pie->texName);
|
|
}
|
|
|
|
fprintf(o, "LEVELS %d\n", 1); // Should be pie.levels
|
|
|
|
for (levelIdx = 0; levelIdx < 1; ++levelIdx)
|
|
{
|
|
fprintf(o, "LEVEL %d\n", levelIdx + 1);
|
|
fprintf(o, "POINTS %d\n", pie->numVertexes);
|
|
|
|
for (i = 0; i < pie->numVertexes; ++i)
|
|
{
|
|
if (options.exportPIE3)
|
|
{
|
|
fprintf(o, "\t%f %f %f\n",
|
|
pie->posL[i].x * options.scaleFactor,
|
|
pie->posL[i].y * options.scaleFactor,
|
|
pie->posL[i].z * options.scaleFactor);
|
|
}
|
|
else
|
|
{
|
|
fprintf(o, "\t%d %d %d\n",
|
|
(int)(pie->posL[i].x * options.scaleFactor),
|
|
(int)(pie->posL[i].y * options.scaleFactor),
|
|
(int)(pie->posL[i].z * options.scaleFactor));
|
|
}
|
|
}
|
|
|
|
fprintf(o, "POLYGONS %d\n", pie->numFaces);
|
|
|
|
for (i = 0; i < pie->numFaces; ++i)
|
|
{
|
|
fprintf(o, "\t%X 3 %u %u %u", 0x200,
|
|
pie->faceL[i].index[0], pie->faceL[i].index[1], pie->faceL[i].index[2]);
|
|
if (options.exportPIE3)
|
|
{
|
|
fprintf(o, " %f %f %f %f %f %f\n",
|
|
pie->faceL[i].texCoord[0][0], pie->faceL[i].texCoord[0][1],
|
|
pie->faceL[i].texCoord[1][0], pie->faceL[i].texCoord[1][1],
|
|
pie->faceL[i].texCoord[2][0], pie->faceL[i].texCoord[2][1]);
|
|
}
|
|
else
|
|
{
|
|
fprintf(o, " %d %d %d %d %d %d\n",
|
|
(int)(pie->faceL[i].texCoord[0][0] * 256),
|
|
(int)(pie->faceL[i].texCoord[0][1] * 256),
|
|
(int)(pie->faceL[i].texCoord[1][0] * 256),
|
|
(int)(pie->faceL[i].texCoord[1][1] * 256),
|
|
(int)(pie->faceL[i].texCoord[2][0] * 256),
|
|
(int)(pie->faceL[i].texCoord[2][1] * 256));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME!!! Most likely it's broken...
|
|
#if !defined(WZ_3DS2PIE_GUI)
|
|
static char *input_file = "";
|
|
static char *output_file = "";
|
|
static char *page = "";
|
|
static bool swapYZ = true;
|
|
static bool reverseWinding = true;
|
|
static bool invertUV = true;
|
|
static unsigned int baseTexFlags = 200;
|
|
static float scaleFactor = 1.0f;
|
|
|
|
static void parse_args(int argc, char **argv)
|
|
{
|
|
unsigned int i = 1;
|
|
|
|
for (i = 1; argc >= 3 + i && argv[i][0] == '-'; i++)
|
|
{
|
|
if (argv[i][1] == 'y')
|
|
{
|
|
swapYZ = false; // exporting program used Y-axis as "up", like we do, don't switch
|
|
}
|
|
else if (argv[i][1] == 'i')
|
|
{
|
|
invertUV = false;
|
|
}
|
|
else if (argv[i][1] == 't')
|
|
{
|
|
baseTexFlags = 2200;
|
|
}
|
|
else if (argv[i][1] == 'r')
|
|
{
|
|
reverseWinding = false;
|
|
}
|
|
else if (argv[i][1] == 's')
|
|
{
|
|
int ret;
|
|
|
|
i++;
|
|
if (argc < i)
|
|
{
|
|
fprintf(stderr, "Missing parameter to scale option.\n");
|
|
exit(1);
|
|
}
|
|
ret = sscanf(argv[i], "%f", &scaleFactor);
|
|
if (ret != 1)
|
|
{
|
|
fprintf(stderr, "Bad parameter to scale option.\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fprintf(stderr, "Unrecognized option: %s\n", argv[i]);
|
|
exit(1);
|
|
}
|
|
}
|
|
if (argc < 3 + i)
|
|
{
|
|
fprintf(stderr, "Syntax: 3ds2m [-s] [-y] [-r] [-i] [-t] input_filename output_filename page_number\n");
|
|
fprintf(stderr, " -y Do not swap Y and Z axis. Exporter uses Y-axis as \"up\".\n");
|
|
fprintf(stderr, " -r Do not reverse winding of all polygons.\n");
|
|
fprintf(stderr, " -i Do not invert the vertical texture coordinates.\n");
|
|
fprintf(stderr, " -s N Scale model points by N before converting.\n");
|
|
fprintf(stderr, " -t Use two sided polygons (slower; deprecated).\n");
|
|
exit(1);
|
|
}
|
|
input_file = argv[i++];
|
|
output_file = argv[i++];
|
|
page = argv[i++];
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
Lib3dsFile *f = NULL;
|
|
FILE *o = NULL;
|
|
|
|
parse_args(argc, argv);
|
|
f = lib3ds_file_load(input_file);
|
|
if (!f)
|
|
{
|
|
fprintf(stderr, "***ERROR***\nLoading file %s failed\n", input_file);
|
|
exit(1);
|
|
}
|
|
o = fopen(output_file, "w+");
|
|
if (!o)
|
|
{
|
|
fprintf(stderr, "***ERROR***\nCan't open %s for writing\n", output_file);
|
|
exit(1);
|
|
}
|
|
dump_pie_file(f, o, page, swapYZ, invertUV, reverseWinding, baseTexFlags, scaleFactor);
|
|
fclose(o);
|
|
|
|
lib3ds_file_free(f);
|
|
|
|
return 0;
|
|
}
|
|
#endif
|