455 lines
11 KiB
C
455 lines
11 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Button.c
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*
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* Functions for the button widget
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/frameint.h"
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#include "widget.h"
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#include "widgint.h"
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#include "button.h"
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#include "form.h"
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#include "tip.h"
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// FIXME Direct iVis implementation include!
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#include "lib/ivis_common/rendmode.h"
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/* The widget heap */
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OBJ_HEAP *psButHeap;
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/* Initialise the button module */
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BOOL buttonStartUp(void)
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{
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return TRUE;
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}
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/* Create a button widget data structure */
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BOOL buttonCreate(W_BUTTON **ppsWidget, W_BUTINIT *psInit)
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{
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if (psInit->style & ~(WBUT_PLAIN | WIDG_HIDDEN | WFORM_NOCLICKMOVE |
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WBUT_NOPRIMARY | WBUT_SECONDARY | WBUT_TXTCENTRE ))
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{
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ASSERT( FALSE, "Unknown button style" );
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return FALSE;
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}
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/* Allocate the required memory */
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#if W_USE_MALLOC
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*ppsWidget = (W_BUTTON *)MALLOC(sizeof(W_BUTTON));
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if (*ppsWidget == NULL)
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#else
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if (!HEAP_ALLOC(psButHeap, (void**) ppsWidget))
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#endif
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{
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ASSERT( FALSE, "buttonCreate: Out of memory" );
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return FALSE;
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}
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/* Allocate memory for the text and copy it if necessary */
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if (psInit->pText)
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{
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#if W_USE_STRHEAP
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if (!widgAllocCopyString(&(*ppsWidget)->pText, psInit->pText))
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{
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ASSERT( FALSE, "buttonCreate: Out of memory" );
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#if W_USE_MALLOC
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FREE(*ppsWidget);
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#else
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HEAP_FREE(psButHeap, *ppsWidget);
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#endif
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return FALSE;
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}
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#else
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(*ppsWidget)->pText = psInit->pText;
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#endif
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}
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else
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{
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(*ppsWidget)->pText = NULL;
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}
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/* Allocate the memory for the tip and copy it if necessary */
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if (psInit->pTip)
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{
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#if W_USE_STRHEAP
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if (!widgAllocCopyString(&(*ppsWidget)->pTip, psInit->pTip))
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{
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/* Out of memory - just carry on without the tip */
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ASSERT( FALSE, "buttonCreate: Out of memory" );
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(*ppsWidget)->pTip = NULL;
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}
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#else
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(*ppsWidget)->pTip = psInit->pTip;
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#endif
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}
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else
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{
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(*ppsWidget)->pTip = NULL;
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}
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/* Initialise the structure */
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(*ppsWidget)->type = WIDG_BUTTON;
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(*ppsWidget)->id = psInit->id;
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(*ppsWidget)->formID = psInit->formID;
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(*ppsWidget)->style = psInit->style;
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(*ppsWidget)->x = psInit->x;
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(*ppsWidget)->y = psInit->y;
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(*ppsWidget)->width = psInit->width;
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(*ppsWidget)->height = psInit->height;
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(*ppsWidget)->callback = psInit->pCallback;
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(*ppsWidget)->pUserData = psInit->pUserData;
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(*ppsWidget)->UserData = psInit->UserData;
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(*ppsWidget)->AudioCallback = WidgGetAudioCallback();
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(*ppsWidget)->HilightAudioID = WidgGetHilightAudioID();
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(*ppsWidget)->ClickedAudioID = WidgGetClickedAudioID();
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if (psInit->pDisplay)
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{
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(*ppsWidget)->display = psInit->pDisplay;
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}
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else
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{
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(*ppsWidget)->display = buttonDisplay;
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}
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(*ppsWidget)->FontID = psInit->FontID;
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buttonInitialise(*ppsWidget);
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return TRUE;
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}
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/* Free the memory used by a button */
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void buttonFree(W_BUTTON *psWidget)
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{
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ASSERT( psWidget != NULL,
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"buttonFree: invalid button pointer" );
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#if W_USE_STRHEAP
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if (psWidget->pText)
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{
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widgFreeString(psWidget->pText);
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}
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if (psWidget->pTip)
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{
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widgFreeString(psWidget->pTip);
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}
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#endif
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#if W_USE_MALLOC
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FREE(psWidget);
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#else
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HEAP_FREE(psButHeap, psWidget);
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#endif
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}
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/* Initialise a button widget before it is run */
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void buttonInitialise(W_BUTTON *psWidget)
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{
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ASSERT( psWidget != NULL,
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"buttonDisplay: Invalid widget pointer" );
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psWidget->state = WBUTS_NORMAL;
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}
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/* Get a button's state */
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UDWORD buttonGetState(W_BUTTON *psButton)
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{
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UDWORD State = 0;
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if (psButton->state & WBUTS_GREY)
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{
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State |= WBUT_DISABLE;
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}
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if (psButton->state & WBUTS_LOCKED)
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{
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State |= WBUT_LOCK;
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}
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if (psButton->state & WBUTS_CLICKLOCK)
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{
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State |= WBUT_CLICKLOCK;
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}
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if (psButton->state & WBUTS_FLASH)
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{
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State |= WBUT_FLASH;
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}
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return State;
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}
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void buttonSetFlash(W_BUTTON *psButton)
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{
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psButton->state |= WBUTS_FLASH;
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}
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void buttonClearFlash(W_BUTTON *psButton)
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{
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psButton->state &= ~WBUTS_FLASH;
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psButton->state &= ~WBUTS_FLASHON;
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}
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/* Set a button's state */
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void buttonSetState(W_BUTTON *psButton, UDWORD state)
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{
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ASSERT( !((state & WBUT_LOCK) && (state & WBUT_CLICKLOCK)),
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"widgSetButtonState: Cannot have WBUT_LOCK and WBUT_CLICKLOCK" );
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if (state & WBUT_DISABLE)
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{
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psButton->state |= WBUTS_GREY;
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}
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else
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{
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psButton->state &= ~WBUTS_GREY;
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}
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if (state & WBUT_LOCK)
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{
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psButton->state |= WBUTS_LOCKED;
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}
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else
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{
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psButton->state &= ~WBUTS_LOCKED;
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}
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if (state & WBUT_CLICKLOCK)
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{
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psButton->state |= WBUTS_CLICKLOCK;
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}
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else
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{
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psButton->state &= ~WBUTS_CLICKLOCK;
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}
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}
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extern UDWORD gameTime2;
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/* Run a button widget */
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void buttonRun(W_BUTTON *psButton)
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{
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// (void)psButton;
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if(psButton->state & WBUTS_FLASH) {
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if (((gameTime2/250) % 2) == 0) {
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psButton->state &= ~WBUTS_FLASHON;
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} else {
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psButton->state |= WBUTS_FLASHON;
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}
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}
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}
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/* Respond to a mouse click */
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void buttonClicked(W_BUTTON *psWidget, UDWORD key)
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{
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/* Can't click a button if it is disabled or locked down */
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if (!(psWidget->state & (WBUTS_GREY | WBUTS_LOCKED)))
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{
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// Check this is the correct key
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if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) ||
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((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY))
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{
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if(psWidget->AudioCallback) {
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psWidget->AudioCallback(psWidget->ClickedAudioID);
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}
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psWidget->state &= ~WBUTS_FLASH; // Stop it flashing
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psWidget->state &= ~WBUTS_FLASHON;
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psWidget->state |= WBUTS_DOWN;
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}
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}
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/* Kill the tip if there is one */
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if (psWidget->pTip)
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{
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tipStop((WIDGET *)psWidget);
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}
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}
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/* Respond to a mouse button up */
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void buttonReleased(W_BUTTON *psWidget, UDWORD key)
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{
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if (psWidget->state & WBUTS_DOWN)
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{
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// Check this is the correct key
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if ((!(psWidget->style & WBUT_NOPRIMARY) && key == WKEY_PRIMARY) ||
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((psWidget->style & WBUT_SECONDARY) && key == WKEY_SECONDARY))
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{
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widgSetReturn((WIDGET *)psWidget);
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psWidget->state &= ~WBUTS_DOWN;
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}
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}
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}
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/* Respond to a mouse moving over a button */
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void buttonHiLite(W_BUTTON *psWidget, W_CONTEXT *psContext)
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{
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psWidget->state |= WBUTS_HILITE;
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if(psWidget->AudioCallback) {
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psWidget->AudioCallback(psWidget->HilightAudioID);
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}
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/* If there is a tip string start the tool tip */
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if (psWidget->pTip)
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{
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tipStart((WIDGET *)psWidget, psWidget->pTip, psContext->psScreen->TipFontID,
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psContext->psForm->aColours,
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psWidget->x + psContext->xOffset, psWidget->y + psContext->yOffset,
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psWidget->width,psWidget->height);
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}
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}
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/* Respond to the mouse moving off a button */
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void buttonHiLiteLost(W_BUTTON *psWidget)
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{
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psWidget->state &= ~(WBUTS_DOWN | WBUTS_HILITE);
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if (psWidget->pTip)
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{
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tipStop((WIDGET *)psWidget);
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}
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}
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/* Display a button */
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void buttonDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours)
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{
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W_BUTTON *psButton;
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SDWORD x0,y0,x1,y1, fx,fy,fw;
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int CurrFontID;
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ASSERT( psWidget != NULL,
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"buttonDisplay: Invalid widget pointer" );
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psButton = (W_BUTTON *)psWidget;
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CurrFontID = psButton->FontID;
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x0=psButton->x + xOffset;
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y0=psButton->y + yOffset;
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x1=x0 + psButton->width;
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y1=y0 + psButton->height;
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if (psButton->state & (WBUTS_DOWN | WBUTS_LOCKED | WBUTS_CLICKLOCK))
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{
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/* Display the button down */
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pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
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iV_Line(x0,y0, x1,y0,*(pColours + WCOL_DARK));
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iV_Line(x0,y0, x0,y1,*(pColours + WCOL_DARK));
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iV_Line(x0,y1, x1,y1,*(pColours + WCOL_LIGHT));
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iV_Line(x1,y1, x1,y0,*(pColours + WCOL_LIGHT));
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if (psButton->pText)
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{
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iV_SetFont(psButton->FontID);
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iV_SetTextColour((UWORD)*(pColours + WCOL_TEXT));
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fw = iV_GetTextWidth(psButton->pText);
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if(psButton->style & WBUT_NOCLICKMOVE) {
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fx = x0 + (psButton->width - fw) / 2 + 1;
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fy = y0 + 1 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
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} else {
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fx = x0 + (psButton->width - fw) / 2;
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fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
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}
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iV_DrawText(psButton->pText,fx,fy);
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}
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if (psButton->state & WBUTS_HILITE)
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{
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/* Display the button hilite */
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iV_Line(x0+3,y0+3, x1-2,y0+3,*(pColours + WCOL_HILITE));
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iV_Line(x0+3,y0+3, x0+3,y1-2,*(pColours + WCOL_HILITE));
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iV_Line(x0+3,y1-2, x1-2,y1-2,*(pColours + WCOL_HILITE));
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iV_Line(x1-2,y1-2, x1-2,y0+3,*(pColours + WCOL_HILITE));
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}
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}
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else if (psButton->state & WBUTS_GREY)
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{
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/* Display the disabled button */
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pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
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iV_Line(x0,y0, x1,y0,*(pColours + WCOL_LIGHT));
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iV_Line(x0,y0, x0,y1,*(pColours + WCOL_LIGHT));
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iV_Line(x0,y1, x1,y1,*(pColours + WCOL_DARK));
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iV_Line(x1,y1, x1,y0,*(pColours + WCOL_DARK));
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if (psButton->pText)
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{
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iV_SetFont(psButton->FontID);
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fw = iV_GetTextWidth(psButton->pText);
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fx = x0 + (psButton->width - fw) / 2;
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fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
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iV_SetTextColour((UWORD)*(pColours + WCOL_LIGHT));
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iV_DrawText(psButton->pText,fx+1,fy+1);
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iV_SetTextColour((UWORD)*(pColours + WCOL_DISABLE));
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iV_DrawText(psButton->pText,fx,fy);
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}
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if (psButton->state & WBUTS_HILITE)
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{
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/* Display the button hilite */
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iV_Line(x0+2,y0+2, x1-3,y0+2,*(pColours + WCOL_HILITE));
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iV_Line(x0+2,y0+2, x0+2,y1-3,*(pColours + WCOL_HILITE));
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iV_Line(x0+2,y1-3, x1-3,y1-3,*(pColours + WCOL_HILITE));
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iV_Line(x1-3,y1-3, x1-3,y0+2,*(pColours + WCOL_HILITE));
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}
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}
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else
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{
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/* Display the button up */
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pie_BoxFillIndex(x0,y0,x1,y1,WCOL_BKGRND);
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iV_Line(x0,y0, x1,y0,*(pColours + WCOL_LIGHT));
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iV_Line(x0,y0, x0,y1,*(pColours + WCOL_LIGHT));
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iV_Line(x0,y1, x1,y1,*(pColours + WCOL_DARK));
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iV_Line(x1,y1, x1,y0,*(pColours + WCOL_DARK));
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//if (0)
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if (psButton->pText)
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{
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iV_SetFont(psButton->FontID);
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iV_SetTextColour((UWORD)*(pColours + WCOL_TEXT));
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fw = iV_GetTextWidth(psButton->pText);
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fx = x0 + (psButton->width - fw) / 2;
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fy = y0 + (psButton->height - iV_GetTextLineSize())/2 - iV_GetTextAboveBase();
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iV_DrawText(psButton->pText,fx,fy);
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}
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if (psButton->state & WBUTS_HILITE)
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{
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/* Display the button hilite */
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iV_Line(x0+2,y0+2, x1-3,y0+2,*(pColours + WCOL_HILITE));
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iV_Line(x0+2,y0+2, x0+2,y1-3,*(pColours + WCOL_HILITE));
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iV_Line(x0+2,y1-3, x1-3,y1-3,*(pColours + WCOL_HILITE));
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iV_Line(x1-3,y1-3, x1-3,y0+2,*(pColours + WCOL_HILITE));
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}
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}
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}
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