294 lines
15 KiB
Plaintext
294 lines
15 KiB
Plaintext
0000-00-00: SVN
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* General:
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* New: 'Locked Teams' alliance mode: human players and AIs can play in a team against other teams.
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* New: Allies now have shared vision in 'Teamplay' and 'Locked Teams' modes.
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* New: Height-map mini-map mode (Default key combination to cycle through mini-map modes: Ctrl+Tab).
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* New: Multi-Turret support for units and structures.
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* New: 'Circle' command for VTOLs - upon activation will make VTOLs fly in circles and engage approaching enemies.
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* New: A more realistic miss/hit evaluation system - allows to dodge projectiles.
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* New: Top, bottom, left, right, front and rear armor types for units.
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* New: Improved scripting language documentation.
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* Fix: Skirmish difficulty slider now applies settings to the right players.
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* Unit AI:
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* New: Multi-criteria target selection routine to automatically choose the best suitable target.
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* New: Units and structures will constantly look for a better target taking into consideration
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targets of the friendly units nearby - won't lock on one target forever anymore.
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* Skirmish/Multiplayer AI:
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* New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai
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* New: AI units now return to defend its own base when it's in trouble.
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* Improved: AI is faster at producing units, upgrading structures and oil capturing.
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* Several other omprovements.
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* Fix: AI doesn't get free units when playing in 'Advanced Bases' mode anymore.
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* Fix: AI won't preferably attack humans anymore.
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* Buildsystem:
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* New: Gettext support (0.16.1 included)
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* Balancing (Multiplayer):
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* Light Cannon:
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* weapon damage raised from 25 to 37
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* weapon chance hit increased from 20 to 25
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* weapon radius damage increased from 5 to 7
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* Heavy Gunner Cyborg:
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* weapon damage raised from 30 to 37
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* Cyborg Engineer:
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* construction component cost decreased from 17 to 10
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* construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
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* hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)
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* Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
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* repair component cost reduced from 50 to 35
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* repair component build time decreased from 250 to 100
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* Heavy Repair:
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* heavy repair component cost increased from 50 to 70
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* heavy repair component build time increased from 250 to 300
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* EMP Cannon:
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* increased reload time from 5 to 8 seconds
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* units will now get disabled in the splash radius of 2x2 tiles, with probability of 50%
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* Laser Satellite weapon:
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* blast radius: increased from 2 tiles to 4.5 tiles
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* blast radius damage: increased from 1000 to 2800
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* reload time: increased from 5 mins to 8 mins
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* chance to hit in the blast radius: reduced from 99% to 90%
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0000-00-00: Version 2.0.8
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* Fix: bug #9694: crash upon receiving invalid sound ID numbers (out of bounds array access)
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* Fix: bug #9704: prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates
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* New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough)
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2007-06-22: Version 2.0.7
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* General:
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* New: Screenshots are now saved as PNGs for better quality
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* Fix: AutoPackage (Linux Installer) should be easier to install now and also work on non Athlon CPUs. It doesn't support playback of MP3s anymore, though.
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* Fix: It was possible to disable the computer in singleplayer games
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* Fix: Crashes caused by not-loaded file when sound is disabled
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* Fix: Crashes after the mission briefing
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* Fix: Crash related to the satelite uplink
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* Fix: A potential buffer overflow when using longer file names than expected to set the background music
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* Settings:
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* New: Masterserver name and IP, as well as the gameserver port is now configurable
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* New: Configurable framerate limit
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* New: Possibility to always allow debugmode
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* Change: Warzone will now run in fullscreen by default (current configurations won't be affected)
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2007-03-31: Version 2.0.6
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* General:
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* New: New exceptionhandler allows better bugreports by saving memory dumps (On Windows and Linux)
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* Fix: Windows 98 is supported again
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* Fix: Saving of config should work correctly for all settings again
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* Fix: Missing transport in Campaign 2 Mission 1 and Campaign 3 Mission 1 arrives again
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* Fix: Various crashes
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* Graphics:
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* New: Skybox
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* New: Translucent selection-box from version 1.x restored
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* Fix: Better fog
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* Fix: Wrongly displayed tileset in Campaign 2 Mission 1 and Campaign 3 Mission 1 properly fixed
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* Fix: Camera now properly displayed on radar
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* Fix: Gamma control support improved
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* Fix: Colors on Mac corrected
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* Sound:
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* Fix: No more invalid OpenAL errors
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* Fix: Properly startup without sound
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* Cutscenes (still text only):
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* Change: Make texts more easily readable
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* Change: Proceed faster so it does not look as if Warzone hangs
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* Change: Exit by pressing left mouse button
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* Commandline options:
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* Fix: --resolution works as expected now
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* Build system:
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* New: Docs can now be installed in Autotools builds
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* New: You can now control the installation dir for the icon and .desktop file by passing --icondir and --applicationdir to configure
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* New: MSVC project file now supports automated building of lexers/parsers
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* Change: Generation of lexers/parsers changed
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* Change: Data is now build by default
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* Change: Automated building of NSIS installer is now supported on Linux and Windows
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(You will have to set --with-makensis --with-installer-libdir and --with-installer-version)
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* Fix: Autotool build: Cleaning and uninstallation has been fixed (and generally Automake's features are used better)
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2006-09-07: Version 2.0.5
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* General:
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* New: Added beacons for skirmish and multiplayer, can be placed on map and radar, default key combination: Alt+H
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* New: Allied players send vision to each other automatically (only once)
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* New: Non-Mac versions can now load Mac-created savegames and the other way round
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* New: Ctrl+MouseWheel makes game speed up or slow down
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* New: MouseWheel over radar makes radar zoom in/out
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* New: Basic map editing in debug mode. 'w' and 'a' raise and lower terrain, 'k' flips tiles
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* Fix: Nasty crashes related to (not) playing videos are fixed
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* Fix: License clarification
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* Sound:
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* Fix: Playlists with DOS line endings should work now
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* Graphics:
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* Fix: Improve shadow performance and fix OpenGL specs violation
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* Fix: Framerate counting gives correct results now
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* Commandline options:
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* New: --noshadows: switches off shadows for better performance (--shadows enables them again)
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* New: --nosound: switches off sound (--sound enables it again)
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* Change: --viewport becomes --resolution
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* Build system:
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* New: MinGW32 crosscompilation support
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* Change: src/version.* not used anymore. In MSVC define VERSION=\"...\" in preprocessor settings instead
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* Change: Raw Makefile improvements for WIN32: Now adding an icon ressource
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* Change: Install desktop icons via "make install"
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2006-08-25: Version 2.0.4
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* General:
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* Changed namings: Project: Warzone Resurrection Project, Product: Warzone 2100, Binary: warzone2100(.exe)
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* MacOS / big endian support
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* Desktopmenu entry for Linux (AutoPackage/Debian package)
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* Different minimap modes (backported from 0.2.3)
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* Fix crash when not properly creating the write dir on Windows
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* Fix crash when using uppercase savegame names on Linux
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* Several security fixes
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* Other bug fixes
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* Sound:
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* Fixed music playlist loading and ogg music playback
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* Graphics:
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* 16bpp "supported" (basic playing possible, graphics glitches may occur, eg. missing progressbars)
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* Data:
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* Warzone uses AI from original version 1.10
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* AI reacts faster and builds stronger and more high-tech things
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* Fixed a bug which prevented the AI from creating oil derricks
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* Data is now stored in "Documents and Settings\Username\My Documents\Warzone 2.0" (in your local language) on Windows
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* Scripting:
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* Support for functions (including local variables, arguments and return values)
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* String support
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* AI can now send and recieve text messages
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* Many new predefined functions
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* Commandline options:
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* New option: --version shows current version and marks debug compiles
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* Using --long-opts instead of -short-opts now
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* -1234x456 has changed to --viewport 1234x456
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* Debugging:
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* Cheat mode access changed
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* Logfile shows revision and version
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* Script parse errors now report filename and line number
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* Warzone is now a full Windows app. Debug output goes to stdout.txt/stderr.txt
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* You can now add any number of own debugging callbacks to output to various media
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Current implementations: stderr, -debugfile and Windows debugger
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See lib/framework/debug.c, src/clparse.c and src/main.c for examples
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* Debuging now outputs the same on all compilers
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* Build system:
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* Makefile.raw system improved. Works without sh/MSys now.
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* AutoMake build now requires version 1.8
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2006-07-01: Version 2.0.3
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* General:
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* New logo
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* Menu improvements
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* Master server support
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* Made scenario briefings visible
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* Fixed bugs which could prevent the transport from arriving
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* Fixed file loading/saving on Windows
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* Fixed nearly all memleaks
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* Various crashfixes
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* Code improvements/simplifications and commonalization
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* Pressing TAB pastes clipboard in host address dialogue (join network game)
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* Pressing ALT+S toggles shadows
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* Framerate limited to a sane amount (60 currently)
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* Graphics:
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* PNG support (converted all PCX files and removed support for them)
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* Support for JPEG files in .wz packages
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* Maximum polygons and vertices in pie files increased to 512
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* Fixes for the shadows
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* Sound:
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* Fixed sound system shutdown
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* Warzone starts with busy audio device
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(eg while playing music from another program)
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* Commandline options:
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* -help added
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* -datadir <path> for userdefined data locations
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* -mod <mod> to enable global mod (in mods/global)
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* -mp_mod <mod> to enable multiplay only mod (in mods/multiplay)
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* -ca_mod <mod> to enable campaign only mod (in mods/campaign)
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* Data:
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* Support for mods:
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* Starting an original map in multiplay mode will load campaign mods only
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* Starting a map from patches (original maps in T2+3 and all other maps)
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will load multiplay mods as expected
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* Improved search for data and allow running from src/ directory
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Priorities:
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dir/maps > dir/mods > dir/mp/ > dir/ > dir/mp.wz > dir/warzone.wz
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-datadir > User's home (maps/mods only) > SVN data (plain only) > AutoPackage > Program dir > DEFAULT_DATADIR
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* Write directory (where config, savegames and screenshots are saved)
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is USERDIR\warzone-2.0 on Windows and HOME/.warzone-2.0 on Linux
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* All file handling is now case insensitive
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* Merge of all 01,02,0x patches into mp/ directory
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* Patches (mp.wz) and original data (warzone.wz) are split when installed
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(Fixes problems with T2+3 maps)
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* Build system:
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* make (un)install support
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* make DESTDIR="..." support
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* Flex and Bison are used to generate parsers
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* AutoPackage support (http://autopackage.org/)
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* G++ support
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* MSVC support
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2005-10-20: Version 0.2.3
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* Added hack to disable shadows.
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* Added fps meter.
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* Added map preview
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* ctrl-tab objects-only radar view
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* shift-tab ally-enemy radar view
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* make wz remember last used ip for 'enter ip' dialog box
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* allies must be visible in multiplayer/skirmish
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* fixed double/empty multiplayer msgs
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* added routine to process console commands (they start with '/' right now)
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* won't send empty lines in lobby and in-game chats anymore
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* player's own messages are not doubled during multiplayer games anymore
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* Fixed Color issues thanks to input from Troman. :)
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* This release fixes more .wz stuff (map loading),
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you need a maps directory now for this to work.
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This is located on the root directory, along with the music directory.
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2005-07-28: Version 0.2.2
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* More Compiler warning fixes.
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* Fixed a few assert-related problems.
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* Lots of lex/yacc related fixes.
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* Fixed a crash with missing videos
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* Fixed a wrong function definition / call in multiint.c.
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* Fixed crash with international characters.
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* Fixed memory release crash.
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* Removed the last traces of stubs.c in both ivis directories (and thus fixed building the software renderer with automake).
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* Check that video mode can actually be set.
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* Changed the static makefiles to build the OpenGL version by default. Use GFX=software for the software renderer.
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* It is now possible to compile the game with g++ using the -fpermissive compiler flag.
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2005-07-16: Version 0.2.1
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* .net bug fixes.
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* Music sample rate fix.
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* New: Shuffle mode for playlists.
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* Fixed tile-related crash.
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* Removed useless culling code.
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* Moved MatScale function into the ivis lib.
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* Configure fix: OpenAL is required, not optional.
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* More code cleanup.
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* gcc4 fixes (thanks to Matze Braun).
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* Fixed problem with power plant effect.
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* Now use rand() for shuffle mode in playlist on all platforms.
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* Fixed sound-related crash on exit.
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* Fixed crash when saving without any available sound device.
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* Fixed a division by zero.
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* Made the banner ad only display on pause, since having it on all the time is
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really annoying.
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* --enable-debug removed from configuration options for the time being.
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* Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic
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'[game]' and '[menu]' tags.
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* Removed some no-more-needed verbosity during playlist parsing.
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* Reverted to wdg data file format, which re-enabled technology levels 2 and
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3, plus more maps.
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* More sample musics from Neos in order to demo the new shuffle mode.
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* Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL.
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2005-06-25: Version 0.2
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* Code cleanups and minor bug corrections.
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* Correction of a bug that prevented network games between Windows and Linux
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machines. Windows-only or Linux-only network games were unaffected.
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* Music support added. See README.
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* Merge of source and data tarballs.
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* Video sequences removed (they can't be used anyway).
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* "Thump-thump" of the oil-pumps toned down a bit.
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* COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory.
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2005-06-11: Version 0.1
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* Based on the code liberated on December 6th, 2004.
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* Proprietary technologies replaced by SDL, OpenGL and OpenAL.
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* Network implemented using SDL-net.
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* Zoom enhancements (increased range and control using the mouse wheel).
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