warzone2100/lib/netplay
Giel van Schijndel 123551b6b6 Initialise the network buffer to send GAMESTRUCTs from across to zero
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6004 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-13 20:39:26 +00:00
..
Makefile.am Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
makefile.win32 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00
netjoin_stub.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
netlog.c * Don't "Guarantee nul-termination" after snprintf as snprintf does that itself already (per the C99 spec) 2008-04-26 14:21:41 +00:00
netlog.h Add newlines to two files to shut up gcc. 2008-03-16 14:23:44 +00:00
netplay.c Initialise the network buffer to send GAMESTRUCTs from across to zero 2008-09-13 20:39:26 +00:00
netplay.h Fix various doxygen errors and warnings 2008-09-11 18:25:34 +00:00
netplay.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
nettypes.c Revert "Some endianness swaping, as found in tags/2.1_beta3. Apparently was forgotten to port back..." 2008-06-26 12:57:16 +00:00
nettypes.h Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00