warzone2100/lib/framework/wzconfig.h

59 lines
2.1 KiB
C++

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef WZCONFIG_H
#define WZCONFIG_H
#include <QtCore/QSettings>
#include <QtCore/QStringList>
#include <physfs.h>
// Get platform defines before checking for them.
// Qt headers MUST come before platform specific stuff!
#include "lib/framework/frame.h"
#include "lib/framework/vector.h"
// QSettings is totally the wrong class to use for this, but it is so shiny!
// The amount of hacks needed are escalating. So clearly Something Needs To Be Done.
class WzConfigHack
{
public:
WzConfigHack(const QString &fileName)
{
if (PHYSFS_exists(fileName.toUtf8().constData())) return;
PHYSFS_file *fileHandle = PHYSFS_openWrite(fileName.toUtf8().constData());
if (!fileHandle) debug(LOG_ERROR, "%s could not be created: %s", fileName.toUtf8().constData(), PHYSFS_getLastError());
PHYSFS_close(fileHandle);
}
};
class WzConfig : private WzConfigHack, public QSettings
{
public:
WzConfig(const QString &name, QObject *parent = 0) : WzConfigHack(name), QSettings(QString("wz::") + name, QSettings::IniFormat, parent) {}
Vector3f vector3f(const QString &name);
void setVector3f(const QString &name, const Vector3f &v);
Vector3i vector3i(const QString &name);
void setVector3i(const QString &name, const Vector3i &v);
Vector2i vector2i(const QString &name);
void setVector2i(const QString &name, const Vector2i &v);
};
#endif