67 lines
2.3 KiB
C
67 lines
2.3 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef __INCLUDED_WZAPP_C_H__
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#define __INCLUDED_WZAPP_C_H__
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#include "frame.h"
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#include <QtCore/QSize>
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struct WZ_THREAD;
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struct WZ_MUTEX;
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struct WZ_SEMAPHORE;
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void wzMain(int &argc, char **argv);
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bool wzMain2();
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void wzMain3();
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void wzQuit(void); ///< Quit game
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void wzShutdown();
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void wzToggleFullscreen();
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void wzSetCursor(CURSOR index);
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void wzScreenFlip(void); ///< Swap the graphics buffers
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void wzShowMouse(bool visible); ///< Show the Mouse?
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void wzGrabMouse(void); ///< Trap mouse cursor in application window
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void wzReleaseMouse(void); ///< Undo the wzGrabMouse operation
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bool wzActiveWindow(void); ///< Whether application currently has the mouse pointer over it
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int wzGetTicks(void); ///< Milliseconds since start of game
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void wzFatalDialog(const char *text); ///< Throw up a modal warning dialog
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QList<QSize> wzAvailableResolutions(); ///< Get list of available resolutions.
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void wzSetSwapInterval(int swap);
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int wzGetSwapInterval();
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QString wzGetSelection();
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// Thread related
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WZ_THREAD *wzThreadCreate(int (*threadFunc)(void *), void *data);
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int wzThreadJoin(WZ_THREAD *thread);
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void wzThreadStart(WZ_THREAD *thread);
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void wzYieldCurrentThread(void);
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WZ_MUTEX *wzMutexCreate(void);
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void wzMutexDestroy(WZ_MUTEX *mutex);
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void wzMutexLock(WZ_MUTEX *mutex);
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void wzMutexUnlock(WZ_MUTEX *mutex);
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WZ_SEMAPHORE *wzSemaphoreCreate(int startValue);
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void wzSemaphoreDestroy(WZ_SEMAPHORE *semaphore);
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void wzSemaphoreWait(WZ_SEMAPHORE *semaphore);
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void wzSemaphorePost(WZ_SEMAPHORE *semaphore);
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#endif
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