warzone2100/lib/framework/wzapp.h

67 lines
2.3 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef __INCLUDED_WZAPP_C_H__
#define __INCLUDED_WZAPP_C_H__
#include "frame.h"
#include <QtCore/QSize>
struct WZ_THREAD;
struct WZ_MUTEX;
struct WZ_SEMAPHORE;
void wzMain(int &argc, char **argv);
bool wzMain2();
void wzMain3();
void wzQuit(void); ///< Quit game
void wzShutdown();
void wzToggleFullscreen();
void wzSetCursor(CURSOR index);
void wzScreenFlip(void); ///< Swap the graphics buffers
void wzShowMouse(bool visible); ///< Show the Mouse?
void wzGrabMouse(void); ///< Trap mouse cursor in application window
void wzReleaseMouse(void); ///< Undo the wzGrabMouse operation
bool wzActiveWindow(void); ///< Whether application currently has the mouse pointer over it
int wzGetTicks(void); ///< Milliseconds since start of game
void wzFatalDialog(const char *text); ///< Throw up a modal warning dialog
QList<QSize> wzAvailableResolutions(); ///< Get list of available resolutions.
void wzSetSwapInterval(int swap);
int wzGetSwapInterval();
QString wzGetSelection();
// Thread related
WZ_THREAD *wzThreadCreate(int (*threadFunc)(void *), void *data);
int wzThreadJoin(WZ_THREAD *thread);
void wzThreadStart(WZ_THREAD *thread);
void wzYieldCurrentThread(void);
WZ_MUTEX *wzMutexCreate(void);
void wzMutexDestroy(WZ_MUTEX *mutex);
void wzMutexLock(WZ_MUTEX *mutex);
void wzMutexUnlock(WZ_MUTEX *mutex);
WZ_SEMAPHORE *wzSemaphoreCreate(int startValue);
void wzSemaphoreDestroy(WZ_SEMAPHORE *semaphore);
void wzSemaphoreWait(WZ_SEMAPHORE *semaphore);
void wzSemaphorePost(WZ_SEMAPHORE *semaphore);
#endif