warzone2100/lib/framework/i18n.h

59 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _i18n_h
#define _i18n_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
# error Framework header files MUST be included from frame.h ONLY.
#endif
#include "gettext.h"
// Enable NLS for our parsers when it's enabled for us
#define YYENABLE_NLS ENABLE_NLS
// MSVC doesn't have it, and gettext's wonderful design needs it.
#if !defined(LC_MESSAGES)
# define LC_MESSAGES 0
#endif
#define _(String) gettext(String)
#define N_(String) gettext_noop(String)
// Context sensitive strings
#define P_(Context, String) pgettext(Context, String)
// Non literal context sensitive strings
#define PE_(Context, String) pgettext_expr(Context, String)
// Make xgettext recognize the context
#define NP_(Context, String) gettext_noop(String)
extern WZ_DECL_CONST const char* getLanguage(void);
extern WZ_DECL_CONST const char* getLanguageName(void);
extern bool setLanguage(const char *name);
extern void setNextLanguage(void);
extern void initI18n(void);
#endif // _i18n_h