warzone2100/lib
Giel van Schijndel e16e034ec7 Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7239 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:30 +02:00
..
betawidget Link betawidget with Pango 2009-04-16 19:40:47 +02:00
exceptionhandler Revert r6921. The newline character on OS X is \n, only OS 9 used \r, which we do not target. 2009-03-30 16:10:59 +02:00
framework Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
gamelib Fix missing files in makefiles so that 'make dist' can be run again. 2009-03-07 18:09:58 +00:00
ivis_common Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
ivis_opengl Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
netplay Use 40 bytes for the "host" (IP address) in GAMESTRUCT, this allows for using IPv6 without breaking protocol combatility again 2009-05-06 22:29:30 +02:00
script Allow code passing and retrieving of enums as vararg parameters in C++ as well. 2009-04-06 13:09:10 +02:00
sequence Make Warzone use regular textures to display the videos. Removes requirement for texture 2009-04-15 20:36:58 +02:00
sound excise the codebase from some C99 format specifiers. 2009-04-22 13:18:34 +02:00
sqlite3 Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
widget Fixes a dangling pointer issue with a global. 2009-02-28 01:40:19 +00:00
Makefile.am Move the exceptionhandler to a directory of its own 2008-04-05 15:11:43 +00:00
makefile.win32 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable 2008-07-10 20:10:16 +00:00