warzone2100/lib/ivis02/piestate.c

653 lines
15 KiB
C

/***************************************************************************/
/*
* pieState.c
*
* renderer setup and state control routines for 3D rendering
*
*/
/***************************************************************************/
#include "frame.h"
#include "piestate.h"
#include "piedef.h"
#include "tex.h"
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
SDWORD pieStateCount = 0;
BOOL bSwirls = FALSE;
BOOL bWave = FALSE;
/***************************************************************************/
/*
* Local Definitions
*/
/***************************************************************************/
typedef enum COLOUR_MODE
{
COLOUR_FLAT_CONSTANT,
COLOUR_FLAT_ITERATED,
COLOUR_TEX_ITERATED,
COLOUR_TEX_CONSTANT
}
COLOUR_MODE;
typedef enum TEX_MODE
{
TEX_LOCAL,
TEX_NONE
}
TEX_MODE;
typedef enum ALPHA_MODE
{
ALPHA_ITERATED,
ALPHA_CONSTANT
}
ALPHA_MODE;
typedef struct _renderState
{
REND_ENGINE rendEngine;
BOOL bHardware;
DEPTH_MODE depthBuffer;
BOOL translucent;
BOOL additive;
FOG_CAP fogCap;
BOOL fogEnabled;
BOOL fog;
UDWORD fogColour;
TEX_CAP texCap;
SDWORD texPage;
REND_MODE rendMode;
BOOL bilinearOn;
BOOL keyingOn;
COLOUR_MODE colourCombine;
TEX_MODE texCombine;
ALPHA_MODE alphaCombine;
TRANSLUCENCY_MODE transMode;
UDWORD colour;
#ifdef STATES
BOOL textured;
UBYTE lightLevel;
#endif
UBYTE DDrawDriverName[256];
UBYTE D3DDriverName[256];
} RENDER_STATE;
/***************************************************************************/
/*
* Local Variables
*/
/***************************************************************************/
RENDER_STATE rendStates;
/***************************************************************************/
/*
* Local ProtoTypes
*/
/***************************************************************************/
static void pie_SetColourCombine(COLOUR_MODE colCombMode);
static void pie_SetTexCombine(TEX_MODE texCombMode);
static void pie_SetAlphaCombine(ALPHA_MODE alphaCombMode);
static void pie_SetTranslucencyMode(TRANSLUCENCY_MODE transMode);
//static void pie_SetAlphaCombine(BOOL trans);
/***************************************************************************/
/*
* Source
*/
/***************************************************************************/
void pie_SetDefaultStates(void)//Sets all states
{
// pie_SetFogColour(0x00B08f5f);//nicks colour
//fog off
rendStates.fogEnabled = FALSE;// enable fog before renderer
rendStates.fog = FALSE;//to force reset to false
pie_SetFogStatus(FALSE);
pie_SetFogColour(0x00000000);//nicks colour
//depth Buffer on
rendStates.depthBuffer = FALSE;//to force reset to true
pie_SetDepthBufferStatus(DEPTH_CMP_LEQ_WRT_ON);
//set render mode
pie_SetTranslucent(TRUE);
pie_SetAdditive(TRUE);
//basic gouraud textured rendering
rendStates.texCombine = TEX_NONE;//to force reset to GOURAUD_TEX
pie_SetTexCombine(TEX_LOCAL);
rendStates.colourCombine = COLOUR_FLAT_CONSTANT;//to force reset to GOURAUD_TEX
pie_SetColourCombine(COLOUR_TEX_ITERATED);
rendStates.alphaCombine = ALPHA_ITERATED;//to force reset to GOURAUD_TEX
pie_SetAlphaCombine(ALPHA_CONSTANT);
rendStates.transMode = TRANS_ALPHA;//to force reset to DECAL
pie_SetTranslucencyMode(TRANS_DECAL);
//chroma keying on black
rendStates.keyingOn = FALSE;//to force reset to true
pie_SetColourKeyedBlack(TRUE);
//bilinear filtering
rendStates.bilinearOn = FALSE;//to force reset to true
pie_SetBilinear(TRUE);
}
/***************************************************************************/
/***************************************************************************/
void pie_ResetStates(void)//Sets all states
{
SDWORD temp;
// pie_SetFogColour(0x00B08f5f);//nicks colour
rendStates.fog = !rendStates.fog;//to force reset
pie_SetFogStatus(!rendStates.fog);
//depth Buffer on
temp = rendStates.depthBuffer;
rendStates.depthBuffer = -1;//to force reset
pie_SetDepthBufferStatus(temp);
//set render mode
// pie_SetTranslucent(TRUE);
// pie_SetAdditive(TRUE);
//basic gouraud textured rendering
temp = rendStates.texCombine;
rendStates.texCombine = -1;//to force reset
pie_SetTexCombine(temp);
temp = rendStates.colourCombine;
rendStates.colourCombine = -1;//to force reset
pie_SetColourCombine(temp);
temp = rendStates.alphaCombine;
rendStates.alphaCombine = -1;//to force reset
pie_SetAlphaCombine(temp);
temp = rendStates.transMode;
rendStates.transMode = -1;//to force reset
pie_SetTranslucencyMode(temp);
//chroma keying on black
temp = rendStates.keyingOn;
rendStates.keyingOn = -1;//to force reset
pie_SetColourKeyedBlack(temp);
//bilinear filtering
temp = rendStates.bilinearOn;
rendStates.bilinearOn = -1;//to force reset
pie_SetBilinear(temp);
}
/***************************************************************************/
/***************************************************************************/
void pie_SetRenderEngine(REND_ENGINE rendEngine)
{
rendStates.rendEngine = rendEngine;
{
rendStates.bHardware = FALSE;
}
}
REND_ENGINE pie_GetRenderEngine(void)
{
return rendStates.rendEngine;
}
BOOL pie_Hardware(void)
{
return rendStates.bHardware;
}
/***************************************************************************/
/***************************************************************************/
void pie_SetDepthBufferStatus(DEPTH_MODE depthMode)
{
#ifndef PIETOOL
if (rendStates.depthBuffer != depthMode)
{
rendStates.depthBuffer = depthMode;
}
#endif
}
//***************************************************************************
//
// pie_SetTranslucent(BOOL val);
//
// Global enable/disable Translucent effects
//
//***************************************************************************
void pie_SetTranslucent(BOOL val)
{
rendStates.translucent = val;
}
BOOL pie_Translucent(void)
{
return rendStates.translucent;
}
//***************************************************************************
//
// pie_SetAdditive(BOOL val);
//
// Global enable/disable Additive effects
//
//***************************************************************************
void pie_SetAdditive(BOOL val)
{
rendStates.additive = val;
}
BOOL pie_Additive(void)
{
return rendStates.additive;
}
//***************************************************************************
//
// pie_SetCaps(BOOL val);
//
// HIGHEST LEVEL enable/disable modes
//
//***************************************************************************
void pie_SetFogCap(FOG_CAP val)
{
rendStates.fogCap = val;
}
FOG_CAP pie_GetFogCap(void)
{
return rendStates.fogCap;
}
void pie_SetTexCap(TEX_CAP val)
{
rendStates.texCap = val;
}
TEX_CAP pie_GetTexCap(void)
{
return rendStates.texCap;
}
//***************************************************************************
//
// pie_EnableFog(BOOL val)
//
// Global enable/disable fog to allow fog to be turned of ingame
//
//***************************************************************************
void pie_EnableFog(BOOL val)
{
if (rendStates.fogCap == FOG_CAP_NO)
{
val = FALSE;
}
if (rendStates.fogEnabled != val)
{
rendStates.fogEnabled = val;
if (val == TRUE)
{
// pie_SetFogColour(0x0078684f);//(nicks colour + 404040)/2
pie_SetFogColour(0x00B08f5f);//nicks colour
}
else
{
pie_SetFogColour(0x00000000);//clear background to black
}
}
}
BOOL pie_GetFogEnabled(void)
{
return rendStates.fogEnabled;
}
//***************************************************************************
//
// pie_SetFogStatus(BOOL val)
//
// Toggle fog on and off for rendering objects inside or outside the 3D world
//
//***************************************************************************
void pie_SetFogStatus(BOOL val)
{
if (rendStates.fogEnabled)
{
//fog enabled so toggle if required
if (rendStates.fog != val)
{
rendStates.fog = val;
}
}
else
{
//fog disabled so turn it off if not off already
if (rendStates.fog != FALSE)
{
rendStates.fog = FALSE;
}
}
}
BOOL pie_GetFogStatus(void)
{
return rendStates.fog;
}
/***************************************************************************/
void pie_SetFogColour(UDWORD colour)
{
UDWORD grey;
if (rendStates.fogCap == FOG_CAP_GREY)
{
grey = colour & 0xff;
colour >>= 8;
grey += (colour & 0xff);
colour >>= 8;
grey += (colour & 0xff);
grey /= 3;
grey &= 0xff;//check only
colour = grey + (grey<<8) + (grey<<16);
rendStates.fogColour = colour;
}
else if (rendStates.fogCap == FOG_CAP_NO)
{
rendStates.fogColour = 0;
}
else
{
rendStates.fogColour = colour;
}
}
UDWORD pie_GetFogColour(void)
{
return rendStates.fogColour;
}
void pie_SetTexturePage(SDWORD num)
{
}
/***************************************************************************/
void pie_SetRendMode(REND_MODE rendMode)
{
if (rendMode != rendStates.rendMode)
{
rendStates.rendMode = rendMode;
switch (rendMode)
{
case REND_GOURAUD_TEX:
pie_SetColourCombine(COLOUR_TEX_ITERATED);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_DECAL);
break;
case REND_ALPHA_TEX:
pie_SetColourCombine(COLOUR_TEX_ITERATED);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_ITERATED);
pie_SetTranslucencyMode(TRANS_ALPHA);
break;
case REND_ADDITIVE_TEX:
pie_SetColourCombine(COLOUR_TEX_ITERATED);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_ITERATED);
pie_SetTranslucencyMode(TRANS_ADDITIVE);
break;
case REND_TEXT:
pie_SetColourCombine(COLOUR_TEX_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_DECAL);
break;
case REND_ALPHA_TEXT:
pie_SetColourCombine(COLOUR_TEX_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_ALPHA);
break;
case REND_ALPHA_FLAT:
pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_ALPHA);
break;
case REND_ALPHA_ITERATED:
pie_SetColourCombine(COLOUR_FLAT_ITERATED);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_ITERATED);
pie_SetTranslucencyMode(TRANS_ADDITIVE);
break;
case REND_FILTER_FLAT:
pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_FILTER);
break;
case REND_FILTER_ITERATED:
pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_ITERATED);
pie_SetTranslucencyMode(TRANS_ALPHA);
break;
case REND_FLAT:
pie_SetColourCombine(COLOUR_FLAT_CONSTANT);
pie_SetTexCombine(TEX_LOCAL);
pie_SetAlphaCombine(ALPHA_CONSTANT);
pie_SetTranslucencyMode(TRANS_DECAL);
default:
break;
}
}
return;
}
/*
BOOL pie_GetTranslucent(void)
{
if (rendStates.transMode == TRANS_DECAL)
{
return FALSE;
}
return TRUE;
}
*/
/***************************************************************************/
void pie_SetColourKeyedBlack(BOOL keyingOn)
{
#ifndef PIETOOL
if (keyingOn != rendStates.keyingOn)
{
rendStates.keyingOn = keyingOn;
pieStateCount++;
}
#endif
}
/***************************************************************************/
void pie_SetBilinear(BOOL bilinearOn)
{
#ifndef PIETOOL
if (bilinearOn != rendStates.bilinearOn)
{
rendStates.bilinearOn = bilinearOn;
pieStateCount++;
}
#endif
}
BOOL pie_GetBilinear(void)
{
#ifndef PIETOOL
return rendStates.bilinearOn;
#else
return FALSE;
#endif
}
/***************************************************************************/
static void pie_SetColourCombine(COLOUR_MODE colCombMode)
{
#ifndef PIETOOL //ffs
if (colCombMode != rendStates.colourCombine)
{
rendStates.colourCombine = colCombMode;
pieStateCount++;
}
#endif
}
/***************************************************************************/
static void pie_SetTexCombine(TEX_MODE texCombMode)
{
#ifndef PIETOOL //ffs
if (texCombMode != rendStates.texCombine)
{
rendStates.texCombine = texCombMode;
pieStateCount++;
switch (texCombMode)
{
case TEX_LOCAL:
case TEX_NONE:
default:
break;
}
}
#endif
}
/***************************************************************************/
static void pie_SetAlphaCombine(ALPHA_MODE alphaCombMode)
{
#ifndef PIETOOL //ffs
if (alphaCombMode != rendStates.alphaCombine)
{
rendStates.alphaCombine = alphaCombMode;
pieStateCount++;
}
#endif
}
/***************************************************************************/
static void pie_SetTranslucencyMode(TRANSLUCENCY_MODE transMode)
{
#ifndef PIETOOL
if (transMode != rendStates.transMode)
{
rendStates.transMode = transMode;
pieStateCount++;
}
#endif
}
/***************************************************************************/
// set the constant colour used in text and flat render modes
/***************************************************************************/
void pie_SetColour(UDWORD colour)
{
if (colour != rendStates.colour)
{
rendStates.colour = colour;
pieStateCount++;
}
}
/***************************************************************************/
// get the constant colour used in text and flat render modes
/***************************************************************************/
UDWORD pie_GetColour(void)
{
return rendStates.colour;
}
/***************************************************************************/
void pie_SetGammaValue(float val)
{
pieStateCount++;
}
/***************************************************************************/
void pie_DrawMouse(SDWORD x,SDWORD y)
{
}
/***************************************************************************/
UWORD presentMouseID;
void pie_SetMouse(IMAGEFILE *psImageFile,UWORD ImageID)
{
presentMouseID = ImageID;
}
/***************************************************************************/
UDWORD pie_GetMouseID( void )
{
return(presentMouseID);
}
/***************************************************************************/
BOOL pie_SwirlyBoxes( void )
{
return(bSwirls);
}
void pie_SetSwirlyBoxes( BOOL val )
{
bSwirls = val;
}
BOOL pie_WaveBlit( void )
{
return(bWave);
}
void pie_SetWaveBlit( BOOL val )
{
bWave = val;
}
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/
/***************************************************************************/