warzone2100/lib/ivis_common
Buginator bff6a7c84e Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth.
This is in response to refs ticket:578 where the wrong tertile depth is used on some tiles, causing GL drivers to crash.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7658 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:06 +02:00
..
Makefile.am Move piefixedpoint.h and pievector.h out of ivis, since they are quite generic 2009-02-10 17:23:18 +00:00
bitimage.c Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements. 2009-02-23 18:56:41 +00:00
bitimage.h Bump copyright 2009-02-10 18:01:48 +00:00
imd.c Bump copyright 2009-02-10 18:01:48 +00:00
imd.h Bump copyright 2009-02-10 18:01:48 +00:00
imdload.c Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
ivi.h Bump copyright 2009-02-10 18:01:48 +00:00
ivis_common.vcproj Updated MSVC project & solution file(s). 2009-02-15 05:46:13 +00:00
ivisdef.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
ivispatch.h Bump copyright 2009-02-10 18:01:48 +00:00
makefile.win32 * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
pieblitfunc.h Bump copyright 2009-02-10 18:01:48 +00:00
pieclip.c Bump copyright 2009-02-10 18:01:48 +00:00
pieclip.h Bump copyright 2009-02-10 18:01:48 +00:00
piedef.h Bump copyright 2009-02-10 18:01:48 +00:00
piefunc.h Bump copyright 2009-02-10 18:01:48 +00:00
piemode.h Bump copyright 2009-02-10 18:01:48 +00:00
piepalette.h Place buildings using blueprints (green) instead of highlighting the ground. 2009-03-11 22:55:41 +00:00
piestate.c Bump copyright 2009-02-10 18:01:48 +00:00
piestate.h Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
pietypes.h Bump copyright 2009-02-10 18:01:48 +00:00
png_util.c Change texLoad to a bool function, to correctly handle tertiles that are of the wrong depth. 2009-06-05 16:21:06 +02:00
png_util.h Bump copyright 2009-02-10 18:01:48 +00:00
rendmode.h Change SDL types to stdint.h defined types. Do not depend on SDL.h included system headers. 2009-05-06 22:29:30 +02:00
tex.h Scale down textures used for 3D when they exceed the size specified with the textureSize option. Also add two assert statements to check for the correct handling of the parameters for glDrawRangeElements. 2009-02-23 18:56:41 +00:00
textdraw.h Remove unused functions from text drawing code. 2009-05-06 22:29:31 +02:00