334 lines
6.9 KiB
C
334 lines
6.9 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Treap.c
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*
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* Balanced tree implementation
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*
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*/
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#include <string.h>
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#include <stdlib.h>
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/* Allow frame header files to be singly included */
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#define FRAME_LIB_INCLUDE
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#include "types.h"
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#include "debug.h"
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#include "treap.h"
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typedef struct TREAP_NODE
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{
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const char* key; //< The key to sort the node on
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unsigned int priority; //< Treap priority
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struct STR_ID* pObj; //< The object stored in the treap
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struct TREAP_NODE *psLeft, *psRight; //< The sub trees
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} TREAP_NODE;
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/* A useful comparison function - keys are char pointers */
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static int treapStringCmp(const char *key1, const char *key2)
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{
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int result;
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result = strcmp(key1, key2);
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if (result < 0)
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return -1;
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else if (result > 0)
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return 1;
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else
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return 0;
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}
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TREAP_NODE** treapCreate()
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{
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TREAP_NODE** const psTreap = (TREAP_NODE**)malloc(sizeof(*psTreap));
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if (!psTreap)
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{
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debug(LOG_ERROR, "Out of memory");
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abort();
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return NULL;
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}
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// Initialise the tree to nothing
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*psTreap = NULL;
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return psTreap;
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}
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/* Rotate a tree to the right
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* (Make left sub tree the root and the root the right sub tree)
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*/
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static void treapRotRight(TREAP_NODE **ppsRoot)
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{
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TREAP_NODE *psNewRoot;
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psNewRoot = (*ppsRoot)->psLeft;
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(*ppsRoot)->psLeft = psNewRoot->psRight;
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psNewRoot->psRight = *ppsRoot;
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*ppsRoot = psNewRoot;
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}
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/* Rotate a tree to the left
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* (Make right sub tree the root and the root the left sub tree)
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*/
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static void treapRotLeft(TREAP_NODE **ppsRoot)
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{
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TREAP_NODE *psNewRoot;
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psNewRoot = (*ppsRoot)->psRight;
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(*ppsRoot)->psRight = psNewRoot->psLeft;
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psNewRoot->psLeft = *ppsRoot;
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*ppsRoot = psNewRoot;
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}
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/* Recursive function to add an object to a tree */
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static void treapAddNode(TREAP_NODE **ppsRoot, TREAP_NODE *psNew)
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{
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if (*ppsRoot == NULL)
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{
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// Make the node the root of the tree
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*ppsRoot = psNew;
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}
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else if (treapStringCmp(psNew->key, (*ppsRoot)->key) < 0)
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{
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// Node less than root, insert to the left of the tree
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treapAddNode(&(*ppsRoot)->psLeft, psNew);
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// Sort the priority
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if ((*ppsRoot)->priority > (*ppsRoot)->psLeft->priority)
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{
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// rotate tree right
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treapRotRight(ppsRoot);
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}
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}
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else
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{
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// Node greater than root, insert to the right of the tree
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treapAddNode(&(*ppsRoot)->psRight, psNew);
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// Sort the priority
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if ((*ppsRoot)->priority > (*ppsRoot)->psRight->priority)
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{
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// rotate tree left
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treapRotLeft(ppsRoot);
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}
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}
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}
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/* Add an object to a treap
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*/
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BOOL treapAdd(TREAP_NODE** psTreap, const char *key, struct STR_ID* pObj)
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{
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TREAP_NODE* psNew = malloc(sizeof(TREAP_NODE));
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if (psNew == NULL)
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{
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debug(LOG_ERROR, "treapAdd: Out of memory");
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return false;
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}
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psNew->priority = rand();
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psNew->key = key;
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psNew->pObj = pObj;
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psNew->psLeft = NULL;
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psNew->psRight = NULL;
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treapAddNode(psTreap, psNew);
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return true;
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}
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/* Recursively find and remove a node from the tree */
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static TREAP_NODE *treapDelRec(TREAP_NODE **ppsRoot, const char *key)
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{
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TREAP_NODE *psFound;
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if (*ppsRoot == NULL)
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{
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// not found
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return NULL;
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}
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switch (treapStringCmp(key, (*ppsRoot)->key))
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{
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case -1:
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// less than
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return treapDelRec(&(*ppsRoot)->psLeft, key);
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break;
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case 1:
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// greater than
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return treapDelRec(&(*ppsRoot)->psRight, key);
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break;
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case 0:
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// equal - either remove or push down the tree to balance it
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if ((*ppsRoot)->psLeft == NULL && (*ppsRoot)->psRight == NULL)
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{
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// no sub trees, remove
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psFound = *ppsRoot;
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*ppsRoot = NULL;
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return psFound;
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}
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else if ((*ppsRoot)->psLeft == NULL)
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{
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// one sub tree, replace
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psFound = *ppsRoot;
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*ppsRoot = psFound->psRight;
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return psFound;
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}
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else if ((*ppsRoot)->psRight == NULL)
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{
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// one sub tree, replace
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psFound = *ppsRoot;
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*ppsRoot = psFound->psLeft;
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return psFound;
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}
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else
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{
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// two sub trees, push the node down and recurse
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if ((*ppsRoot)->psLeft->priority > (*ppsRoot)->psRight->priority)
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{
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// rotate right and recurse
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treapRotLeft(ppsRoot);
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return treapDelRec(&(*ppsRoot)->psLeft, key);
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}
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else
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{
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// rotate left and recurse
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treapRotRight(ppsRoot);
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return treapDelRec(&(*ppsRoot)->psRight, key);
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}
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}
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break;
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default:
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ASSERT( false, "treapDelRec: invalid return from comparison" );
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break;
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}
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return NULL;
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}
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/* Remove an object from the treap */
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BOOL treapDel(TREAP_NODE** psTreap, const char *key)
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{
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TREAP_NODE *psDel;
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// Find the node to remove
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psDel = treapDelRec(psTreap, key);
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if (!psDel)
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{
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return false;
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}
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free(psDel);
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return true;
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}
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/* Recursively find an object in a treap */
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static struct STR_ID* treapFindRec(TREAP_NODE *psRoot, const char *key)
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{
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if (psRoot == NULL)
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{
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return NULL;
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}
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switch (treapStringCmp(key, psRoot->key))
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{
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case 0:
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// equal
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return psRoot->pObj;
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break;
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case -1:
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return treapFindRec(psRoot->psLeft, key);
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break;
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case 1:
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return treapFindRec(psRoot->psRight, key);
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break;
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default:
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ASSERT( false, "treapFindRec: invalid return from comparison" );
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break;
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}
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return NULL;
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}
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/* Find an object in a treap */
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struct STR_ID* treapFind(TREAP_NODE** psTreap, const char *key)
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{
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return treapFindRec(*psTreap, key);
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}
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/* Recursively free a treap */
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static void treapDestroyRec(TREAP_NODE *psRoot)
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{
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if (psRoot == NULL)
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{
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return;
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}
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// free the sub branches
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treapDestroyRec(psRoot->psLeft);
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treapDestroyRec(psRoot->psRight);
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// free the root
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free(psRoot);
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}
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/* Destroy a treap and release all the memory associated with it */
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void treapDestroy(TREAP_NODE** psTreap)
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{
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if (*psTreap)
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{
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debug(LOG_NEVER, "Nodes still in the tree");
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}
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treapDestroyRec(*psTreap);
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free(psTreap);
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}
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static struct STR_ID* treapGetSmallestRec(TREAP_NODE *psRoot)
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{
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if (psRoot->psLeft == NULL)
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{
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return psRoot->pObj;
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}
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return treapGetSmallestRec(psRoot->psLeft);
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}
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/* Return the object with the smallest key in the treap
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* This is useful if the objects in the treap need to be
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* deallocated. i.e. getSmallest, delete from treap, free memory
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*/
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struct STR_ID* treapGetSmallest(TREAP_NODE** psTreap)
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{
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if (*psTreap == NULL)
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{
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return NULL;
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}
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return treapGetSmallestRec(*psTreap);
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}
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