warzone2100/lib/framework/strres.h

54 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file strres.h
* * \brief String resource interface functions
*/
#ifndef _strres_h
#define _strres_h
// Forward declaration to allow pointers to this type
struct STR_RES;
/* Create a string resource object */
extern struct STR_RES* strresCreate(size_t init, size_t ext);
/* Release a string resource object */
extern void strresDestroy(struct STR_RES *psRes);
/* Return the ID number for an ID string */
extern BOOL strresGetIDNum(struct STR_RES *psRes, const char *pIDStr, UDWORD *pIDNum);
/**
* @return The stored ID string that matches the string passed in, or NULL if
* no ID string could be found.
*/
extern const char* strresGetIDString(struct STR_RES *psRes, const char *pIDStr);
/* Get the string from an ID number */
extern char *strresGetString(struct STR_RES *psRes, UDWORD id);
/* Load a string resource file */
extern BOOL strresLoad(struct STR_RES* psRes, const char* fileName);
/* Get the ID number for a string*/
extern UDWORD strresGetIDfromString(struct STR_RES *psRes, const char *pString);
#endif