warzone2100/lib/framework/file.h

47 lines
1.8 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _file_h
#define _file_h
#include <physfs.h>
/*! Open a file for reading */
extern PHYSFS_file* openLoadFile(const char* fileName, bool hard_fail);
/*! Open a file for writing */
extern PHYSFS_file* openSaveFile(const char* fileName);
/** Load the file with name pointed to by pFileName into a memory buffer. */
extern BOOL loadFile(const char *pFileName, // The filename
char **ppFileData, // A buffer containing the file contents
UDWORD *pFileSize); // The size of this buffer
/** Save the data in the buffer into the given file */
extern BOOL saveFile(const char *pFileName, const char *pFileData, UDWORD fileSize);
/** Load a file from disk into a fixed memory buffer. */
extern BOOL loadFileToBuffer(const char *pFileName, char *pFileBuffer, UDWORD bufferSize, UDWORD *pSize);
/** Load a file from disk, but returns quietly if no file found. */
extern BOOL loadFileToBufferNoError(const char *pFileName, char *pFileBuffer, UDWORD bufferSize,
UDWORD *pSize);
#endif // _file_h