warzone2100/lib
Giel van Schijndel d659136496 * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/)
* further remove audio_GetIDFromStr from src/aud.c and rename audioID_GetIDFromStr (from audio_id.c) to audio_GetIDFromStr
  * also changed calling method of audio_GetIDFromStr, now it returns its retrieved value (ID index number) rather than writing it in a pointer given as parameter

PS MSVC project might be broken, I don't have it so can't check nor fix it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1288 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-27 18:59:03 +00:00
..
framework Bugfix: the framerate was always set to 30. Setting it via the config file now actually works. 2007-03-26 13:17:52 +00:00
gamelib - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
ivis_common Warning fixes: 2007-03-27 17:53:48 +00:00
ivis_opengl Tweaks and optimisations for CPU usage. Tiles are no longer added to the bucket sort, and the size of the bucket array is made smaller. The maximum 2007-03-27 13:56:36 +00:00
netplay Code-cleanup: 2007-03-16 20:23:35 +00:00
script - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
sequence This commit fixes all warnings (on my system). -Werror added for 2007-02-19 14:10:44 +00:00
sound * move audio_id.[ch] to lib/sound (because the soundlib depends on it, and libraries shouldn't depend on the main source, i.e. src/) 2007-03-27 18:59:03 +00:00
widget Fix indention and some minor cleanup... 2007-03-16 19:31:15 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00