warzone2100/debian/control

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Source: warzone2100
Section: games
Priority: optional
Maintainer: Angus Lees <gus@debian.org>
Build-Depends: autotools-dev, libopenal-dev, zlib1g-dev, libsdl1.2-dev, libsdl-net1.2-dev, libvorbis-dev, libphysfs-dev, libpng12-dev, netpbm
Build-Depends-Indep: debhelper (>= 4.2.21), zip
Standards-Version: 3.6.2
Package: warzone2100
Architecture: any
Depends: warzone2100-data (= ${Source-Version}), ${shlibs:Depends}
Description: Post-nuclear 3D real-time strategy game
Warzone 2100 was an innovative 3D real-time strategy game back in
1999, and most will agree it didn't enjoy the commercial success it
should have had. The game's source code was liberated on December
6th, 2004, under a GPL license. Soon after that, the Warzone
Resurrection Project was formed to take care of its future.
.
Features include:
- 400+ technologies to research
- 2,000+ different units to design
- 3 large campaign maps to conquer
- 24 fast play mission maps for extra action
- intelligence display sets objectives dynamically
- interactive message system
- fast play Interface graphically based
- quick screen navigation
- fast find system for units & structures
- set factories to constant production
- automatically send each factory's units to where you want them.
Package: warzone2100-data
Architecture: all
Recommends: warzone2100
Description: data files for Warzone 2100 game
Warzone 2100 was an innovative 3D real-time strategy game back in
1999, and most will agree it didn't enjoy the commercial success it
should have had. The game's source code was liberated on December
6th, 2004, under a GPL license (see COPYING in this directory for
details). Soon after that, the Warzone Resurrection project was
formed to take care of its future.
.
This package contains the data files for the game.