warzone2100/lib
Per Inge Mathisen d434901a21 Fix audio for those who have none. Patch by Gerard Krol, who said
r1150 "made it return FALSE when sound is disabled. The attached
patch corrects this, and also removes the redundant function
audio_LoadTrackFromBuffer which was only a very thin wrapper for
sound_LoadTrackFromBuffer. The check if sound is enabled is again in
dataAudioLoad."


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-21 20:21:30 +00:00
..
framework Split --enable-debug into four: strict (-Werror), 2007-02-20 16:21:19 +00:00
gamelib Start making the code conform to -Wextra 2007-02-19 16:46:48 +00:00
ivis_common Turn __attribute__((unused)) into WZ_DECL_UNUSED, which is unset 2007-02-19 17:46:06 +00:00
ivis_opengl Add log message about maximum texture size, and error 2007-02-21 20:20:26 +00:00
netplay Use some more advanced Automake techniques like noinst_HEADERS. Changes partly autogenerated by KDevelop, so this should be compatible with Automake 1.6. 2007-02-16 14:36:03 +00:00
script Start making the code conform to -Wextra 2007-02-19 16:46:48 +00:00
sequence This commit fixes all warnings (on my system). -Werror added for 2007-02-19 14:10:44 +00:00
sound Fix audio for those who have none. Patch by Gerard Krol, who said 2007-02-21 20:21:30 +00:00
widget This commit fixes all warnings (on my system). -Werror added for 2007-02-19 14:10:44 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00