45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
/*
|
|
This file is part of Warzone 2100.
|
|
Copyright (C) 1999-2004 Eidos Interactive
|
|
Copyright (C) 2005-2007 Warzone Resurrection Project
|
|
|
|
Warzone 2100 is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Warzone 2100 is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Warzone 2100; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*/
|
|
/*
|
|
* NetAudio.c
|
|
*
|
|
* Internet audio. Team communication using microphone etc.. Currently
|
|
* just an unimplemented skeleton.
|
|
*/
|
|
|
|
#include "lib/framework/frame.h"
|
|
#include "netplay.h"
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
|
|
BOOL NETinitPlaybackBuffer(void *pSoundBuffer)
|
|
{
|
|
debug(LOG_SOUND, "NETinitPlaybackBuffer");
|
|
return FALSE;
|
|
}
|
|
|
|
// ////////////////////////////////////////////////////////////////////////
|
|
// handle the playback buffer.
|
|
BOOL NETqueueIncomingAudio( void *pSoundData, SDWORD soundBytes,BOOL bStream)
|
|
{
|
|
debug(LOG_SOUND, "NETqueueIncomingAudio");
|
|
return FALSE;
|
|
}
|