warzone2100/data
Per Inge Mathisen 027cb31486 Make AI use event chainloading for basic structures and new trucks. This means that instead of calling
common AI functions from several places, which can lead to the CPU spending much time doing AI stuff
that frame, or setting the object to idle and wait for a repeat event to pick it up, which can lead to
long delays, it queues up another event for the next AI frame to continue processing.


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9133 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
..
base Make AI use event chainloading for basic structures and new trucks. This means that instead of calling 2010-02-09 20:04:32 +01:00
mods PNG optimization, also known as 'Crush them all!'. 2010-02-09 20:04:21 +01:00
mp Fix bug #1325 - confusing research icons for some missile upgrades. 2010-02-09 20:04:02 +01:00
music * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line 2008-10-13 13:04:37 +00:00
Makefile.am Fix install of palette.txt, closing ticket:1088 reported by gene69 2009-11-22 16:20:03 +01:00
makefile.win32 Fix wrong dependency in win32 data creation, and use correct names after dir rename 2009-02-20 15:25:57 +00:00