warzone2100/data/mp/wrf
Per Inge Mathisen 05a8e6ecd1 No longer read wrf files specified directly from map files. Instead, call them directly from the code.
This saves us a lot of duplicate data, and reduces the amount of weird things a map can do. Reviewed by Cyp.
2011-01-12 21:15:25 +01:00
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multi No longer read wrf files specified directly from map files. Instead, call them directly from the code. 2011-01-12 21:15:25 +01:00
basic.wrf Add more assembly point graphics. 2011-01-04 22:40:06 +01:00
cam1.wrf strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
cam2.wrf strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
cam3.wrf strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
miscdata.wrf - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode. 2006-10-07 14:13:47 +00:00
multires.wrf - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode. 2006-10-07 14:13:47 +00:00
multires2.wrf - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode. 2006-10-07 14:13:47 +00:00
multires3.wrf - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode. 2006-10-07 14:13:47 +00:00
piestats.wrf Fix misspelling of 'guard tower' in PIE file name to match similar rename in wzgm. 2011-01-01 13:08:43 +01:00
stats.wrf Convert data/mp/messages/resmessagesall.txt to the new research message format 2008-07-29 00:12:07 +00:00
vidmem.wrf Remove some now unnecessary texture references to stress lazy texture loading. See ticket:2304 for more info. 2010-11-12 21:32:56 +01:00
vidmem2.wrf Remove some now unnecessary texture references to stress lazy texture loading. See ticket:2304 for more info. 2010-11-12 21:32:56 +01:00
vidmem3.wrf Remove some now unnecessary texture references to stress lazy texture loading. See ticket:2304 for more info. 2010-11-12 21:32:56 +01:00